Well, your images were still insanely large. I edited the article a bit to show them at a size that is more in line with what we have on other pages. For some that meant I had to shrink them by a factor four!
It is still not clear to me how turning of the Raven works. You say once in N moves. But are these moves of the Raven, or moves of the player to which the Raven belongs?
If they were moves of the Raven, I could implement it for the purpose of an Interactive Diagram as (hidden) promotions: there would be a number of different Ravens, one that can turn, another (Raven1) that cannot turn, but automatically promotes to Raven whenever it moves, a Raven2 that promotes to Raven1 on every move, etc. And then when the Raven turns, demote it to the Raven that still has to promote N times.
Well, your images were still insanely large. I edited the article a bit to show them at a size that is more in line with what we have on other pages. For some that meant I had to shrink them by a factor four!
It is still not clear to me how turning of the Raven works. You say once in N moves. But are these moves of the Raven, or moves of the player to which the Raven belongs?
If they were moves of the Raven, I could implement it for the purpose of an Interactive Diagram as (hidden) promotions: there would be a number of different Ravens, one that can turn, another (Raven1) that cannot turn, but automatically promotes to Raven whenever it moves, a Raven2 that promotes to Raven1 on every move, etc. And then when the Raven turns, demote it to the Raven that still has to promote N times.