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Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Mon, Apr 13, 2015 10:17 AM UTC:
In Elven Chess I used a similar King and Rook placement as in Grand Chess, but indeed I conidered the absence of castling a mistake. The need for it remains, and there really is no reason to abandon it. So in Elven Chess I took Capablanca-style castling (the King moving 3 squares). That means you could castle on the first move, if you wanted. (But of course you should not want that, keeping the opponent in the dark about which side your King will take residence for as long as you can.)

I believe Grand Chess was invented before the computer era, and Freeling's games are designed for over-the-board play anyway, so I think the promotion rule cannot really be held against him.

I don't consider it a weakness of orthodox Chess that KBK and KNK are draws. And this has nothing to do with stalemate anyway.

Johnny Luken wrote on Sun, Apr 12, 2015 11:27 PM UTC:

Does Freelings claim that Grand Chess is an inherent improvement of FIDE Chess stand up to scrutiny?

Removal of castling

Castling is an artificial but effective rule that serves more than one purpose-the ability to switch an immobile king to prevent lopsided enemy attacks, and increased ease of rook developement. Staggered rooks as an alternative accomplish the latter, a more centralised king on a more spacious board (mostly) negates the former.

Extension of material

The premise in conventional chess variant wisdom seems to be that the choice of the RB compound is arbitrary, and the RN/NB are the natural "missing" extensions. However the FIDE Queen is arguably the most conceptually fundamental piece in the game; its movement on an empty board can be described in 3 words; "it moves straight." The same certainly cannot be said of RN/RB.

K/B/R are restrictions, rather than fundamental building blocks. Similarly the knight is really a special case that subsets the more obscure 2-1 slider. It, and not the "mad Queen" is the true wildcard of FIDE.

Either way, the knight complements the FIDE array perfectly, and gives the ensemble a high degree of balance for such simple pieces - 8 pawns, 4 minor pieces, 2 major pieces, one 1 "master" piece, thats difficult to better, and in my opinion distributing its most obscure movement type in new combinations is not sound grounds for doing so.

In truth, the weakening of the knight move of a 10*10 board aids GC somewhat declustering the pieces and producing a clearer hierarchy, but not enough, and the final ensemble is undeniably lopsided.

I do feel that FIDE is missing a piece (and just one), but I would consider the 2-leaper (a piece so neglected among variants that it barely has a name) to be that piece. Its conceptually simple and bridges the gap between Queen and Rook almost perfectly, being in almost exactly equal power ratio to each.

Aesthetics

FIDE is played on a lower base board (2 vs 10), with perfect 50% piece density.

Pawn promotion

This is where I feel Freeling makes a real mistep. The optional promotion of the 8/9/10th rank is slack and the restriction of promotion to a captured piece is an archaic throwback to precomputerised chess. Freelings defense of the unnecessary complications that arise (pawns on the 9th ranks can give check while immobile) by pointing to the case of pinned pieces in FIDE yet giving check is at best a case of two wrongs not making a right. Why not enforce promotion to the RNB and complete the (R, N, B) power set?

Stalemate, pawn first move and en passant

The primitive stalemate rule of FIDE is left unchanged (piece vs bare king still irrationally given as a draw), and convuluted pawn behaviour is left as it was.

Conclusion

I don't doubt that GC is still an excellent game and most likely the best of its type, but its just not a game that can be considered a clear forward step from FIDE. It extends in an abritrary manner, improves in some areas, loses in others and leaves other chess conventions unchallenged.

Freeling showed an ability to distill the chess paradigm to clear endpoints in Rotary, Shakti and Chad, but ultimately GC can't be considered in that group.


Johnny Luken wrote on Sun, Apr 12, 2015 09:39 PM UTC:
HG Muller,

The KN is indeed underused, although the inclusion of such a compound then requires the RK and KB for a complete set, which no longer work as distinct unions.

One could consider the gryffon and unicorn to be RK/BK compounds, temporal rather than spatial though that may considered a stretch by some...

H. G. Muller wrote on Wed, Mar 25, 2015 01:11 PM UTC:
The 'mounted' pieces RN and BN give Grand Chess a distinct Capablanca flavor. In my variant Elven Chess I tried to give a somewhat similar setup on 10x10 a 'Shogi flavor' instead, by using 'crowned' R and B (RF and BW). And also the Commoner, which could be considered a crowned Pawn. I did not use the KN compound, though, and it is also lacking from Grand Chess. Funny that this piece is so much less popular than other compounds of the orthodox pieces.

John Davis wrote on Wed, Mar 25, 2015 01:33 AM UTC:Excellent ★★★★★
This is a favorite of mine for the rules and board size, more than being another Capablanca. I am making some sets to give away for Christmas. I am including extra pieces to be a variant basic kit. I will post my changes for my "Grand Chess and Beyond" on the respective pages of each game.

David Paulowich wrote on Mon, Mar 19, 2012 01:54 PM UTC:

Jason makes some good points concerning 10x10 chess variant design. I prefer placing Cannons on the back ranks, as in Shako and Shatranj Kamil X. Now the White Rooks will either have to share the first rank with the Cannons or position themselves on the second rank.


Jason L. wrote on Wed, Mar 14, 2012 07:49 PM UTC:
On BrainKing, Embassy Chess which uses the same setup as Grand, is more
popular and the smaller 10x8 board seems to work better for the 2 added
super pieces. Grand Chess' main distinction is the extra row behind just
for the rooks which is probably not as interesting as the creator thinks it
is. Generally, those rooks just back up stronger pieces in front of them,
or they are exchanged with other rooks on open files.

It's more interesting in normal Chess where a rook tries to get on an open
file by clearing other pieces out of the back rank than it is like this.

In short, the freedom of the rooks and the extra space for the King to move
around lead to less tension in the game which is not a good thing. 10x8
games with those 2 pieces like Janus Chess and Embassy (Bird/Capablanca)
play better on 10x8.

H. G. Muller wrote on Wed, Oct 19, 2011 12:02 PM UTC:
Well, I don't see much reason to assume that the piece values in Grand Chess are very different from the very well established values in Capablanca and other 10x8 variants. It is true the board has two more ranks, but these are basically ranks where you don't want to go.

This would mean your values suffer from a gross uderestimation of the value of the Cardinal (BN), which in Capablanca is practically equivalent to the Marshall (RN). That there is logic in your system can be considered a drawback, as so far any logic in the practical values of pieces has been sigularly absent (or perhaps just not understood).

If I would have to guess in which direction the Capablanca values should be corrected for Grand Chess, the major factor I would take into account is the fact that the promotion zone is 3 deep, effectively cutting 1 rank off the board. This makes that you are more in a hurry with lateral movements to stop passers, which disadvantages pieces that cannot slide along ranks.

 FIDE 10x8  Grand(?)
N 325 300 -> 275
B 325 350 -> 325 (+50 B-pair bonus)
R 500 500
C     875 -> 850
M     900
Q 950 950

Tbuitendyk wrote on Fri, Oct 14, 2011 01:55 AM UTC:Excellent ★★★★★
I've been dabbling with Grand Chess for a few years, and offer my analysis
of the piece values 'the way I see it':

P -- 1
N -- 3
B -- 4 -- I add 1 to each vector piece given the longer vectors on 10x10
R -- 6
C -- 8 -- I also add 1 for the combined power effect, like Q = R + B + 1 in
classic chess
M -- 10
Q -- 11

I've used these values for every game of GC that I've ever played, and
they've never failed me yet when calculating exchanges.

The method is consistent and logical -- for example, the Marshal is 10
because M = (R + 1) + N + 1.  (1 is added to the R for the longer vectors
and another 1 is also added for the combined power effect.)

T.

John Smith wrote on Sat, Jan 31, 2009 01:49 AM UTC:Poor ★
Too large size, Rook connection, tired compounds and strange promotion rules make this a bad game.

George Duke wrote on Mon, Apr 21, 2008 07:33 PM UTC:
Carlos, Grand Chess links are the main way CVPage taps Christian Freeling's site. The site has better games than Grand Chess itself for sure. Nothing that you said, but I read elsewhere about Gabriel Maura and am still not sure whether he is only inactive in games now. For example, Robert Abbott, inventor of Ultima, commented here 5 yrs. ago seeming to say that unfortunately his age stopped him from analyzing or playing abstract games much any longer. I was just wondering whereabouts of Maura. [ Robert Abbott's comment about dropping out of strategy games appears 30.January.2004 under Rococo.]

Joe Joyce wrote on Tue, Feb 5, 2008 12:35 AM UTC:
the link was good earlier

Sam Trenholme wrote on Mon, Feb 4, 2008 08:54 PM UTC:
That link gives me a 404. Please provide a correct, updated link.

- Sam


Ralf wrote on Mon, Feb 4, 2008 10:47 AM UTC:
We´ve produced now an exclusive Set for Grand-Chess - see our website.

Perhaps you can make a link on it and we do one on your site.


Al Myers wrote on Sun, Aug 19, 2007 09:06 PM UTC:Excellent ★★★★★

Christian Freeling's game is potentially excellent, but I feel it would benefit from two tweaks:

1) The initial array for the white major pieces should be Cardinal-D2, Queen-E2, King-F2, and Marshall-G2. (Of course the black pieces should be rearranged accordingly.) This setup does have the potential disadvantage of having the KBP on both sides initially unguarded, but the capture of either pawn would take several tempi and might lead to some interesting gambit play.

2) The king should be allowed a once-a-game safety leap of three squares either to the right or left. this would be in essence castling without the rook and would be subject to the same rules as castling, i.e. no prior king move and no moving over squares attacked by the enemy.

In any event the foremost requirement of viability for any chess variant is that the winning percentage for white be no higher than that experienced in ordinary chess.


George Duke wrote on Sat, Aug 18, 2007 03:35 PM UTC:
R+Ferz,B+Wazir, RB, RN and BN all need explanation, as somewhat does 'N+nonroyal King'. First, it worsens 8x10 Carrera's to add squares and not pieces. Carrera's of dubious playability has much historical importance in creativity. Anticipating JG's rationale for GrCh, corner squares for Rook stand out. How about a spike for Bishop instead? It makes more sense because B (and N) are disadvantaged more than R by the two stock pseudo-compounds RN,BN. Rather than empty row for Rook alone, just add (test your visualization) solitary squares k2,l3,m4,n5,m6,l7,k8 reconnecting to j9. The other Bishop spike, or half-diamond, would be skewed oppositely between a2 and a10. (Rightly these should apply to mere 8x10) Two Bishop double-spikes for 'Bishop+Wazir', Queen and Cardinal, two holes in the board, unlike Morley. F V Morley's 'My One Contribution to Chess' is a 1940s classic, preceding GrCh by 40 years with the same type of empty corridors.

Jeremy Good wrote on Sat, Aug 18, 2007 03:05 AM UTC:
I'd like to say something about raison d'etre for Grand Chess later but for now, I just want to take something you said and talk about it a little: 'RN and BN are inherently inferior to RB' -- Do you mean aesthetically?

Let's at least pretend you are talking mechanically. Betza argues that on an 8 x 8 board, RN is equivalent to RB such that one could replace the one with the other to create equivalent armies, as he does in Sort of Almost Chess where he even says the following: 'Both kinds of Queen have exactly the same strength, so it is an even game, even for masters.' But I suppose on larger boards, the queen becomes more powerful, just as the bishop becomes more powerful than the knight. What sort of added powers would one have to give to the RN to allow it to keep up with the queen as the board gets larger?

What would one have to add to a BN to make it equivalent to a queen? I'd like to know about different possibilities. One possibility is to make the knight a nightrider. I created this variant to explore this, but one also explores it in Lions and Unicorns and Pocket Mutation Chess, two inspirations for me in creating the former practice variant.


George Duke wrote on Fri, Aug 17, 2007 09:16 PM UTC:Poor ★
We have panned Grand Chess several times elsewhere but never directly on its page. This game is a pitiful rerun for uncreative minds. If its date were 1800 or 1900, sure, there would be slight historical interest, thought not much in light of Carrera's, Turkish ones and all the others, but in 1980s it amounts to nothing. There are mediocre patents from 1970s with the same pieces that never reach this website. RN and BN are inherently inferior to RB, and medieval ingenuity made the right choice for the new Queen as full-stength RB(not one- or two-stepping) around 1496. Those prescient individuals from Italy and/or Spain presumably ignored out of hand BN, RN as weird, awkward, ineffectual exotics. Moreover, in all the Carrera derivatives, the individual Knights suffer overwhelmed by gross compounds. Grand's board acts overspacious and underutilized, largely because the misguided leaps to 100 squares increase over 50% the 1500-year 64-square standard and cannot cope. All this having been said before, the critique belongs here in the bowels of this loser. [Afterthought: Hey granted it is still a suitable game to build a player's rating at ridiculous one move a day with its straightforward standard moves]

Joe Joyce wrote on Sat, Jul 7, 2007 12:16 AM UTC:
After posting my previous comment on Grand Chess, I received an email from Michael Howe [Nova Chess and others], who has been working on the pawn promotion/movement problem in his work. With permission, I present the relevant body of the text: 
[A pawn] 'can move to the back rank even when no previously captured piece is available, and while there it moves like a nonroyal king (commoner).  If it moves out of the promotion zone it reverts to pawn.  If it moves within the promotion zone it gets another chance to promote.  A player can also move into or within the promotion zone and choose the commoner option instead of a piece promotion even if a piece is available: for example, in a situation when a commoner would mate but a cardinal or marshal would not.  No in-situ promotion.  I think this works better than a sideways-moving pawn because it is more threatening, although I doubt that this situation will come up much'.

As I use the scheme I proposed in both Grand Shatranj and Atlantean Barroom Shatranj, I am adding this option to both games.

Joe Joyce wrote on Thu, Jul 5, 2007 03:49 AM UTC:Excellent ★★★★★
The annoying promotion/pawn move rule is the only thing that prevents this game from being practically perfect. I'd suggest that pawns can move to the back rank even if they can't promote, and be allowed to move sideways along the back rank 1 square per move, capturing as they go. Reversals of direction would be allowed. I lean toward allowing a pawn to move, possibly capturing on the move, and then promote when the opportunity presents itself, as well as just promote in situ when a piece becomes available. In this scheme, promotion would not be required as soon as a piece became available.

Abdul-Rahman Sibahi wrote on Wed, Jul 4, 2007 04:40 PM UTC:
I found a faster Fool's mate than the one published in Tony Quintanilla's comment.


Christine Bagley-Jones wrote on Sun, Jun 18, 2006 05:39 AM UTC:Excellent ★★★★★
this game is a classic

Derek Nalls wrote on Tue, Apr 4, 2006 06:29 AM UTC:
[Comment deleted.]

Tony Quintanilla wrote on Mon, Feb 20, 2006 06:11 AM UTC:
The editors received the following message by e-mail from Namig Aliyev:

Dear sir!
I would like send to You some comments about Grand Chess.
 
1.'Fool mat' in classic chess is 
1.f4 -e6
2.g4 -Qh4x -2 moves
 
2.In Capablanca chess for opening set up like this (Optimal set up,all
pawns protekted,force line of pieces very good
balanced)-R-N-B-A-C-K-Q-B-N-R, 'fool mat' is
1.c3 -h5
2.Ac2 -f6
3.Ag6x -3 moves
 
3.In Grand Chess for opening set up -3rd row pawns,2nd row from square b2
-N-B-A-C-K-Q-B-N, 1st row Ra1 and Rj1 (this variant more
preferable,because white king snand up in dark square and vice versa)
'fool mat 'is 
1.c4 -Rjg10
2.Ac3 -Rae10
3.Cf4 -Af10
4.Nh4 -h7
5.Ag7x -5 moves
 These examples shows us in Grand Chess a king is more safety position
then in Capablanca or Classic Chess.
 
P.S.I think all rules in Grand Chess is very interesting and good. But if
we make one exceptoin it will be better.
Rule:A pawn can be promoted when it reaches 9th row. The promotion is
optional on these rows.
In this case I think many chess fun and players will be joined to this
beatiful game.
With best regards, FIDE Master,FIDE Trainer Namik

Filip Rachunek wrote on Sat, Oct 1, 2005 07:26 PM UTC:Excellent ★★★★★
Play Christian Freeling's Grand Chess on BrainKing :-)

Roberto Lavieri wrote on Mon, Jun 13, 2005 02:16 AM UTC:Excellent ★★★★★
Some people has critiziced the initial setup. Others think that the Pawns in third rank and majority of bigger pieces in second is not the best idea. I strongly disagree, this game is excellent, and much more: for me, it is one of the best decimal variants ever made. The measures: the beauty, deepness and interest of an average game. Superb.

📝Greg Strong wrote on Fri, Mar 25, 2005 09:55 PM UTC:Excellent ★★★★★
A fantastic variant, and my favorite variant on a decimal board. I think placing the pawns on the third rank, rather than the second, is important for decimal variants to get the game moving and interesting before dozens of moves have past. Even giving second-rank pawns a triple-space initial move still doesn't seem to accomplish the this. Omega Chess games, for example, seem to take forever to develop to a level with noticeable tension. Grand Chess also allows pawns to promote on the 8th rank, as in Mecklenbeck Chess, and this provides additional tension without making the game so dynamic that it hard to visualize. Finally, giving the back rank to the Rooks reduces or eliminates the need for castling, and I consider this a very good thing, too.

sue potts wrote on Sat, Jan 1, 2005 09:05 PM UTC:Good ★★★★

sue potts wrote on Sat, Jan 1, 2005 09:03 PM UTC:Good ★★★★

Mark Thompson wrote on Wed, Dec 1, 2004 03:38 AM UTC:
I've suggested in the forum that the Games Courier might implement a 'The
World Against ...' system, whereby a champion at some variant would play
White and everyone else plays Black. 'The World' can use a public forum
to discus possible lines of play and could vote (in a strict time-span) on
which move to make. 

Grand Chess would be a good game to investigate this way, because
Mindsports Arena has held tournaments some years back, so it has
recognized champions: Wayne Schmittberger and John Vehre. Either 'The
World Against Vehre' or 'The World Against Schmittberger' would be
great fun, I think, if either party could be enlisted for it.

Anonymous wrote on Thu, Apr 1, 2004 05:35 PM UTC:
Grand Chess design analysis:
# squares: 100
# piece types: 8
Piece-type density: 8%
Est. piece values: P1, K2, N3, B3, R5, C8, M9, Q10
Initial piece density: 40%
Long diagonal: a1-j10
Power density: 1.22
Exchange gradient: 0.450; (1-G) = 0.550
Ave. game length:  M =  3.5*100*0.08/1.22*0.55 = 42 Moves
Features:  All the B-N-R two-fold compounds appear
Comments: Great exchange potential and relatively few types of pieces
keep
a decimal variant under 45-move average.

Charles Gilman wrote on Sat, Jul 19, 2003 07:45 AM UTC:
Mark Thompson's idea of Zebrine Grand Chess need not violate the rule of each combination of two elementals, as the Zebra move could replace the Knight move as a component of the compound pieces as well as on its own. I have some ideas for naming such pieces if anyone is interested.

Ben Good wrote on Mon, Apr 28, 2003 05:30 AM UTC:
the link to freeling's grandchess page is broken. the site was redone last summer, so stuff was probably moved around at that time. i don't have the correct url handy.

Lim Ther Peng wrote on Fri, Apr 25, 2003 08:12 AM UTC:Good ★★★★
This game is better than chess.Good work!

David Short wrote on Mon, Feb 24, 2003 03:54 AM UTC:Good ★★★★
Grandchess is one of several chess variants which can be played by email through Richard's Play By Email Server at http://www.gamerz.net/pbmserv/ <p>I have organized tournaments of several other CVs on Richard's PBM server in the past, mainly Doublechess and Omegachess. I could easily organize and run a Grandchess email tournament on Richard's PBM site if I thought there was enough interest. Remember, you would need to have an existing userid on the server to play. If you do not have one, you can easily sign up for a free account. To find out how, go to the front page listed above and click on the TUTORIAL link near the bottom of the page. <p>Anyway, if you would like to see me run a Grandchess tournament on Richard's server please either post a message here in this chain or email me at [email protected] and if I sense there is a sufficient amount of interest I may very well do it. <p>

Mark Thompson wrote on Sun, Feb 23, 2003 03:15 AM UTC:
Sometimes I've idly wondered whether the Knight should simply be replaced with a piece that jumps further, such as a Zebra (a (2,3) jumper). The rationale would be that a piece that travels faster should be more relevant to play on the decimal board. Of course, that would violate the spirit of Grand Chess, in Freeling's idea of having a piece for each 'basic move' (N, B, R) and each combination of two basic moves (N+R=M, N+B=Q, B+N=C). Anyone have any thoughts on whether 'Zebrine Grand Chess' would be worthwhile?

John Vehre wrote on Sat, Feb 22, 2003 07:10 PM UTC:
I guess I should have looked at this sooner since there were two quick
follow up comments.  For Mark the King's leap is in fact a one time
option like Castling and subject to similar restrictions.  You can not
leap out of check nor can the king cross any squares attacked by enemy
pieces.  My interpretation of the leap has been to used it to simply make
a jump left or right along the 2nd rank. My suggested array would be in
fact RCNBQKBNMR with the rooks still being on the 1st rank and the rest on
the 2nd rank as in standard Grand Chess.  The advantage of the new array
is the minor pieces are more centrally located and can better attack the
center.  The Marshall and Cardinal are decentralized but they can more
easily get into the fight again than the bishop and particularly the
knight can in the standard array for Grand Chess.
   For Ed my email is now [email protected], and I will see if I can drop
you an email again.  Gothic Chess is also very interesting and the Duniho
option is worth exploring here as well, and can be played with the
Zillions Engine for those interested.

Ed Trice wrote on Sun, Jan 12, 2003 12:49 AM UTC:
John Vehre? Where did you disappear to? Waaaaaaay back when we were playing
a friendly Gothic Chess match via email, you had me on the ropes, then one
fine day your email bounced!

I am at [email protected] now, FYI. Hope to chat with you later.

--Ed

Mark Thompson wrote on Sat, Jan 11, 2003 12:04 PM UTC:
John, Do you mean the second rank would be - C N B Q K B N M - ? And this King's leap of three squares, I suppose that's a one-time move? Is it limited any other way, for instance does it have to be made along a rank, can it be made while in check or over checked squares, etc.?

John Vehre wrote on Sat, Jan 11, 2003 01:55 AM UTC:Excellent ★★★★★
I have played in two Grand Chess competitions and can highly recommend
both the game and the organizers at mindsports.net who now have held three
cyber world championship events.  Grand Chess combines good ideas from
both east and west.  It is fast paced like classical chess and the long
range pieces have considerable striking power. The promotion rules and set
up remind one more of Shogi and these same promotion rules tend to reduce
the number of draws.  If you could reach such an endgame almost all basic
pawn up king and pawn vs. king endgames are wins unless the weaker side
can capture the pawn and even the notoriously tough Rook and pawn endings 
should also be easier for the stronger side. Of course saving a bad
position is much tougher!
   Classical chess playing skills also translate well in this variant and
a good chess player most likely also will quickly become a good Grand
Chess player. The mindsports site provides boards to play the game with on
their server and postal chess players tired of computer interference in
their games ought to give this variant serious consideration.
    The only criticism I have of the game is that perhaps a piece
arrangement more like Duninho's (spelling?) variation of Capablanca's
Chess
with the Cardinal on b2, the minor pieces Queen and King moved in towards
the center and with the Marshall placed on i2 might be a more efficient
piece arrangement.  I have also experimented at the Dayton Ohio Chess Club
with some friends with adding a king's leap of three squares which seems
to work well with this alternate piece arrangement.  Maybe an addition
that might be considered for the Zillions engine?

Sam Trenholme wrote on Wed, Dec 18, 2002 07:29 AM UTC:Excellent ★★★★★
Excellent game; unlike most other Chess variants there is actually some analysis of the game out there. Not only does <A href=http://www.abstractgamesmagazine.com>Abstract Games Magazine</A> have a regular column on it, but the current Grand Chess world champion has an annotated game (<A href=http://www.mindsports.net/Arena/GrandChess/WorldChampionship/2001/Finals/GCCWC2001-GameVS-Comments.zip>Word format</A>; <A href=http://www.samiam.org/grandchess/2001-VS.pdf>PDF format with diagrams</A>) which discusses opening and mid-game strategy. <p> The game is a lot more sharp and tactical than FIDE Chess. Since the opening only has pieces on 40% of the board (as opposed to FIDE's 50%), it is harder to set up a closed position difficult to break in to. If you like playing quiet, strategic games, Grand Chess may not be for you. <p> Then again, if you long for another golden age of Chess, of the likes of when Morphy or Capablanca was world champion, this is an excellent game. Draws are less common in this game; stong attacks on the enemey king and sacrifices are common. <p> Of course, this is a game that computers can also play well; The Zillions engine was able to defeat an Interational Master (2500 range) at Grand Chess, even though the same engine is about a 1900 player in FIDE chess. Since very few people can defeat a strong computer these days, this should not matter for anyone except the strongest of players. <p> - Sam

nerd wrote on Wed, Sep 25, 2002 06:54 PM UTC:Poor ★
All versions of chess are lame except for bughouse.

Anonymous wrote on Tue, Jan 2, 2001 12:00 AM UTC:Excellent ★★★★★
I'd rate both the site and the game as excellent, the site because the comments at the top prompted me to try the game, which has become my preferred form of chess. I haven't seen a zillions file for this; I wrote one myself which works fine except for the limited promotion rule -- given the current Zillions language, FIDE type promtion to any piece is easy, promotion restricted to previously captured pieces would be tedious to code.

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