Ratings & Comments
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Things are looking better. I'll mention a few things that caught my attention.
The Eagle diagram seems to be incorrect. In the lower right corner, it is missing its horizontal movement.
Your link to the Lion is to griffon.html. Since your Lion can leap as a Knight, I was wrong about it being a Murray Lion. There are multiple ways it could be described, such as a Knight/Murray Lion compound, as a Man/Squirrel compound, or as a Wazir/Ferz/Dabbabah/Alfil/Knight compound.
Thank you.
OK the legend was for the setup. I have legended all other diagrams...
Difficult for me to understand what is not clear. In the text I do list all pieces, then the ones which are on the board, then I explain which other pieces are coming on which squares, then I give as an example a completed set-up. Anyhow, I will try to clarify more.
I will do for the links for piececlopedia, I just have to find out how to do but it shoudn't be complex.
You're right for the Elephant in Janggi, I went too fast, too much focused on the pattern of the move. I'm going to correct.
OK for the Cannon. Yes, this text is made by copying what I have on my own website, this explains why, but I'm gonna change.
Links to CVP pages: yes of course, again because I first wrote this for my website, no problem I'll change.
Thank you, sorry to bother you
Here's something I just thought of while making breakfast. You can organize your piece descriptions in a way that minimizes the reading that has to be done by someone who is familiar with Metamachy, Shako, or Chess. You could start with the pieces that are new to this game. Then you could say that the remaining pieces move as they do in Metamachy, which will signal someone already familiar with Metamachy that he doesn't have to read any further. Continuing with the remaining pieces for completeness, you could then describe the pieces in Metamachy that aren't used in Shako. Then for someone who knows Shako but not Metamachy, you could say that the remaining pieces move as they do in Shako. Then you could describe the pieces that are in Shako but not in Chess. Finally, when you get to the pieces from Chess, you could say these all move as they do in Chess and just include brief descriptions for completeness. For Chess pieces that move differently than they do in Chess, you can describe them at a higher level. In this way, you could create a series of stop points where someone who knows other games would already know how to play and could stop reading further.
What I meant by legend was a listing of which piece is on each space in the setup diagram. However, this may not be all that helpful, given that most of the pieces unpictured below are not in the initial setup and are left up to one of the players to place into position. Of the unpictured pieces, I can tell which is which, and since this is not a beginner's Chess variant, I suppose anyone interested in playing it will be able to tell the Marshall from the Cardinal and will be able to recognize the usual Chess pieces.
One more thing I'll recommend is including a link to the piececlopedia entry for a piece where there is one. This should, of course, match the piece that moves the same way, not necessarily the entry with the same name. For example, it would be appropriate to link to the Murray Lion for the Lion or to the Zebra for your Giraffe piece.
Speaking of the Giraffe, bringing up the Elephant in Janggi adds confusion, because that piece is not a leaper, but the Giraffe is.
With respect to the Cannon, it would be better to say immediately that it is the same as the Cannon from Xiangqi, because that game is much better known than Shako. You may mention in an afterthought, though, that you have previously used the piece in Shako, as I have mentioned in Gross Chess, for example, that I have previously used the same piece in Yáng Qí and Eurasian Chess.
Finally, please make your links to the relevant pages on the Chess Variant Pages rather than to the relevant pages on your site. If the CVP is missing a relevant page, you may create it.
I have added legends behind each diagram
I don't see the new problems.
The pieces that have no image are those of regular chess with the addition of RN and BN. The text clearly says that.
The diagrams have no legends because they are just illustrating. If someone doesn't see the diagrams, it will not be a problem because the text is saying what is in the diagrams. Putting a legend saying "move of the Cannon" for example is not helping much.
Most of the descriptions in chessvariants.com are done in a similar way.
Please publish my page as it is. Thank you.
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The movement diagrams now have matching images, but some of the pieces have no image in their descriptions. To avoid any ambiguity about where pieces go, you could include a legend with the diagram. This would also make the page more accessible to anyone who can't see the diagram for whatever reason.
I have now loaded new images, consistent with the set-up diagram. Is that OK?
The images used to illustrate the individual pieces do not match those used in your diagrams. Ideally, they should match, or you should provide a legend with the diagram that indicates what's on each space.
Thanks a lot. I didn't know about Lioness, very good.
Oh, I see that this article article was actually written by me. I had completely forgotten about that. I now adapted it as you asked. I also added a note about 'Lioness'.
Could it be possible to remove now the line saying:
Some of the rules that were not clear from the original description on Jean-Louis Cazaux's website were derived by Fergus Duniho from the Zillions-of-Games implementation of Metamachy.
As soon as I saw it, I asked what was not clear and I have clarified the original description.
Many thanks
As off now, I changed the name of the W-then-B piece from the (historically incorrect) Betzan 'Aanca' to 'Acromantula'. In the Harry Potter series Acromantula refers to a species of giant, poisonous, man-eating spiders of high intelligence. As the piece can move along eight rays, so that its move pattern does resemble a spider seen from above, the name seems fitting.
I quite like the simple approach you have to this variant.
However, both the working elephant and the lead elephant are fairly similar pieces. They are both very good pieces, but I would think in a game with standard chess pieces +2, that the 2 additional pieces would be better off more divergent.
Just a thought....
Very good information! What is not clear for me at the moment if that Asakura shogi is a reconstruction of a possible step in the evolution of shogi, or if that form of game is really asserted and supported by historical proofs. I may ask a specialist that I know. Thank you again.
The Japanese Wikipedia article on Sho Shogi also describes Asakura Shogi, which is the "missing link" between Sho Shogi and modern Shogi, played with both suizou and drops. To prevent complications, a captured suizou leaves the game entirely and may not be dropped; the same goes for the king of a player with a promoted suizou.
I think the existence of Asakura Shogi casts some doubts on the idea that the removal of the suizou and the introduction of drops are inherently linked.
I don't usually like games with different armies, but this is an exception. You've put a lot of thought into making a game whose different armies are not unevenly matched. For sure, the Spartan side lacks a Queen and its army appears to be slightly less powerful, but that is compensated for by the presence of two kings, both of which must be checkmated/captured.
I can't believe this game hasn't been reviewed yet. This is the best game I've played that includes an Amazon. I normally leave the Amazon out of my games, because it has the power to force checkmate by itself, and that has the potential to wreak a game. However, that hasn't been a problem with this game. This game includes several other weaker compound pieces that help make it unsafe to move the Amazons out too early. To get to the point where you could use an Amazon to force checkmate against a King, you have to do lots of maneuvering of other pieces. Furthermore, the potential of the Amazon getting a bead on the King means that position is sometimes more important than material advantage. You can't count on winning just because you are ahead materially. If you find that you can't stop your opponent's Amazon, you may lose even if you're materially ahead. This makes the game more dynamic and exciting.
In the paragraf above notes I had written :
"There is no castling in this game, but the king may jump once from the initial position to c1,d1,h1 or i1 for white or c10,d10,d10,h10 for black."
And the pawn description:
"Pawns - orthodox chess pawns on a 10x10 board from the point of view of movement and capture but that may promote starting the 8th rank according to the above mentioned piece categories provided that the reserve holds the piece required. Pawns may promote to any auxiliary piece on the players 8th rank, any auxiliary piece or average piece at the 9th rank, and any piece at rank 10. In the reserve there are initially 1 queen, 1 rook,1 champion and 1 knight and later on enter any of the player's lost pieces. "
Comparing this page to your Game Courier code, I see things in your code that I don't see on this page, such as rules concerning Pawn promotion and the King's first move.
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