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That is odd. For me in edge it does not work. Or at least 3 diagrams. But it does work in Firefox.
I could not figure out what closing tag you were mentioning.
I already fixed that bug, and it was in my code, not yours.
This ID still does not work properly!
I tested it in Safari, Edge, and Firefox this morning, and it was working in all of them, though I did have to reload the page in Firefox before the board would display.
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I suppose I implemented the idea I described earlier in this thread, to give U moves a penalty in the positional range. I don't remember when I did that. (Or in fact that I did it at all.)
BTW: K-side castling is done with the pocketed Knight, instead of the Rook! Better move the pocket squares to 2nd rank.
BTW, why did your name appear in my English test? And why did you disagree with students coming to school with smartphones?
@Fergus
I could not figure out what closing tag you were mentioning. This ID still does not work properly!
Since when did the AI stop using Pocket Knight in such a stupid way? I noticed that now the AI doesn't drop it as quickly as possible.
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There was a typo in implementing a new property I had added. I added the displayPieces property, which when set above zero will display the piece table when the page loads. This much worked as it should, but when it was not set, it omitted the closing >
in the tag, which caused what followed it to not be displayed.
@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?
@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?
@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?
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I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.
Well, that problem was kind of already baked in to begin with, unless you used a separate piece style like you do with the Shogi Motif pieces on the biscandine site.
The point is to make sure all the 2D Kanji are oriented correctly on the biscandine site. Anyone who has played Shogi long enough would immediately notice something was wrong with the second player's promoted minor pieces if they used the 2D Classic set for Seireigi.
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Added an Interactive Diagram since someone has favorited it.
You must not write anything on the row behind the =. Probably /..$= would already do. On encountering the = filling of the matrix skips to the friendly captures/hops, and at the same time copies what you already have defined in the row (so ..$ here) to the corresponding friendly interactions. What you continue after that will start to overwrite the copied friendly interactions.
Idk how to prohibit hops with captureMatrix. I thought captureMatrix=/..$=.........////////////
would work.
Edit: Fixed. Thx HGM!
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The author, Piotr Smagacz, has updated this page.