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Comments by MarkThompson

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84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Jul 27, 2002 05:43 PM UTC:
Can anyone tell me how many entries there are? I just submitted one, and I'm curious how busy I'm going to be with evaluating the others. I mean, if there are 3 others that's very different from if there are 30 others.

Mark Thompson wrote on Thu, Aug 1, 2002 01:04 AM UTC:
I vote for 'no pressure on Fergus' regarding deadlines. My experience is that the first year of teaching (really the first few years) is VERY time consuming. You'll be doing very well if you can keep up with the Art Bell show. But as for keeping the authorship of the entries secret -- er, I didn't see any reason to keep the game I submitted secret, and haven't done so ... If there's a decision that we should, I don't see how I could follow it now. Also, I don't think I see the purpose of such a rule.

Mark Thompson wrote on Sat, Aug 3, 2002 05:32 PM UTC:
Those are good points, I hadn't realized such problems had arisen in the
past. Hopefully the rules as given this time will help. I suppose we have
to figure that any publicly-judged contest will have somewhat limited
significance.
How would this work, for future contests: in order to submit a judgment
you also have to submit the ZSG of one game that you completed (or played
till one side resigned, or till both sides agreed to a draw, as long as
those decisions appear rational). I would consider playing at least one
game to be the minimum effort required for passing a judgment. Or would
others disagree?

Mark Thompson wrote on Sat, Aug 17, 2002 12:50 PM UTC:
Fergus, can you tell us how many there are?

Mark Thompson wrote on Sat, Sep 14, 2002 03:47 AM UTC:
I guess Fergus must be pretty busy, as he would be starting a teaching job, so I'm wondering about possible work-arounds. What would the other contestants say to this: could we all agree to a certain date, and on that date we each go to the Yahoo! Chess Variants group and post a message describing our entry. I suppose we could also upload ZRF's to the file-download section, if we have them (or even HTML's). That way we could all start evaluating the games, and get a headstart for that great day when they appear here.

Mark Thompson wrote on Sat, Sep 14, 2002 06:28 PM UTC:
Yahoo, here, whatever, I'm just anxious to read about the entries and play
them. I suggest another venue because (presumably) these pages would have
posted them by now if they were able to, and we don't know how long the
wait will be. 

I don't see why we'd need anyone's permission to post material we wrote
ourselves. Nor would posting it on Yahoo compromise our right to our work,
since Yahoo can't legally claim proprietary rights over material that
someone else composed. Copyright doesn't work like that. You can REGISTER
a copyright on someone else's work -- sure, the copyright office will be
glad to take your registration fee and put your material on file -- but if
the author can prove it's his work, your copyright would have no force.

Mark Thompson wrote on Mon, Sep 16, 2002 10:51 PM UTC:
I agree. Any departure from the contest format would have to be unanimous.

Mark Thompson wrote on Sun, Sep 22, 2002 04:39 PM UTC:
Can anyone at least give us a rough count? Are there about 10 entries, about 20, about 40? Maybe even an exact count?

Tree garden chess. Large chess variant on 10 by 10 board with 4 by 4 area missing from the middle. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Tue, Sep 24, 2002 02:52 AM UTC:
I've been working on a ZRF for Tree garden chess, and I think I have everything working except the castling / championing / centauring. William, do you have Zillions of Games? If so, when I finish it I'll send it to you if you like, and if you approve of it you or I could send it in to be posted.

Mark Thompson wrote on Wed, Sep 25, 2002 02:10 AM UTC:
Question on castling (and championing and centauring): You can only castle
if your 'king has not been checked at any previous time in that game' --
by 'previous' do you mean to exclude the current time? That is, are you
allowed to castle while in check in this game?

There is nothing in the rules prohibiting moving the king across an
attacked square while castling, so I assume that's legal here.

84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Sep 27, 2002 12:08 AM UTC:
Glenn, I live in Chicago.

Tree garden chess. Large chess variant on 10 by 10 board with 4 by 4 area missing from the middle. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Sep 28, 2002 09:42 PM UTC:
> My intention was that castling, championing and centauring would be as
near as possible in meaning to castling in ordinary chess...

The hardest thing about coding the rules for castling etc. in Zillions is
the stipulation not found in ordinary chess, 'that the king has not been
checked at any previous time in that game.'

Mark Thompson wrote on Tue, Oct 1, 2002 11:04 PM UTC:
I'm very glad to hear that! As you see, the ZRF is now finished, sent, and posted.

Tetrahedral Chess. Three dimensional variant with board in form of tetrahedron. (7x(), Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Mark Thompson wrote on Sun, Oct 6, 2002 01:43 PM UTC:
Have you actually built a board? I haven't done that yet myself, so yours would probably be the first one in existence. I'm inclining toward plexiglas levels, held up by threaded metal rods (with nuts to hold the boards in place), and a wooden base, probably made from a round cutting-board. I might want to make a set of squat chessmen somehow too, since standard chessmen seem too tall for a convenient 3-D game. They force the levels too far apart.

💡📝Mark Thompson wrote on Sun, Dec 1, 2002 12:27 AM UTC:
As of November 30, 2002, there is a new and corrected version of the ZRF
available for download. If you downloaded the ZRF before that date, the
version you have has a bug (sorry!), which causes it to allow the
Dababante to move past an enemy piece on a square that it could have
captured. As described above, every line of squares on this board
alternates between two colors, and the normal move for the Dababante is to
those squares that share the color of its starting square; and it can
reach those squares even if a piece (other than a Pawn) intervenes on one
of the squares of the other color. BUT, it CANNOT continue past a piece
occupying a square of the same color as its starting square -- a piece on
a square where its own motion would 'touch down' (possibly to capture the
piece). This is what the earlier, incorrect version of the ZRF allowed.

My thanks to Dan Troyka for figuring out how to fix this error in the
ZRF.

By the way, the new version also has a modified board image, making it
look more like the 3-D levels are separated by struts instead of attached
to upright wooden planks. Dan and I both prefer the new image.

84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Dec 2, 2002 12:34 AM UTC:Excellent ★★★★★
There are a lot of promising games in this contest. Would anyone like to
play some of them by e-mail? If there are Zillions implementations, we
could even arrange a time to play online in real-time, assuming the
players aren't behind firewalls that prevent Zillions from connecting. I
was able to use Zillions last I checked, though I recently got DSL and
don't know whether that will affect it.

The judges will have plenty of work ahead of them to give adequate
play-testing to all of these. If a lot of us volunteered to play the
judges in e-mail games, would that be permissible and helpful? I'm
assuming that none of us who entered games would be playing our own
entries, and that we would all be good enough sportsmen to play seriously
in whatever games we were assigned. Also I'm assuming that there would be
at least 5-10 contestants participating in such a program, besides others,
so that each judge would have several opponents in any game.

Mark Thompson wrote on Thu, Dec 12, 2002 04:33 AM UTC:
I rather agree with the concern that 11 games is a lot to judge in one round, and I'd like to suggest that even the 8 or 9 option could be improved upon. How about having 6 groups of judges, each judging either 5 or 6 games, and the 3 'complicated' games David mentions go to the groups judging only 5 games? Then each group could choose the 2 or 3 most favored games, and the winners could be redistributed to a second round of judging.

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Jan 11, 2003 12:04 PM UTC:
John, Do you mean the second rank would be - C N B Q K B N M - ? And this King's leap of three squares, I suppose that's a one-time move? Is it limited any other way, for instance does it have to be made along a rank, can it be made while in check or over checked squares, etc.?

Mark Thompson wrote on Sun, Feb 23, 2003 03:15 AM UTC:
Sometimes I've idly wondered whether the Knight should simply be replaced with a piece that jumps further, such as a Zebra (a (2,3) jumper). The rationale would be that a piece that travels faster should be more relevant to play on the decimal board. Of course, that would violate the spirit of Grand Chess, in Freeling's idea of having a piece for each 'basic move' (N, B, R) and each combination of two basic moves (N+R=M, N+B=Q, B+N=C). Anyone have any thoughts on whether 'Zebrine Grand Chess' would be worthwhile?

84 Spaces Contest Jury members. Please consider becoming a judge for the 84 squares contest![All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, May 17, 2003 11:52 AM UTC:
It's mid-May now, so perhaps the prophesied finals list can be expected shortly? No pressure, just interested.

More Shift Square Chess. Shifted Square Chess needs more than one page to explore its possibilities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, May 24, 2003 07:37 AM UTC:
Actually Milennium Chess is on a 15x8 board. There's only one rook in the middle; apparently having two rooks in the center was too much concentration of power. The object is to capture one enemy king and checkmate the other. I've found it enjoyable, and the vinyl board is quite nicely made.

Doublewide Chess. A discussion of the variant where two complete chess sets (including two Kings per side) are set up on a doublewide board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jun 8, 2003 12:01 PM UTC:Good ★★★★
This is very similar to Milennium Chess, a commercial variant played on a
15x8 board with only one Rook in the middle of the lineup. I've played it
and found it good, and have communicated with the author (whose name I've
forgotten). He said he had tried 16x8 with two Rooks in the middle but
felt that the two Rooks in the center of the board were too powerful.

Re: Nightriders, it occurs to me you could also create a piece that you
might call an Asterisk, which can move as a Nightrider left and right
(that is, 2 steps along the rank and 1 step along the file, but not vice
versa), or a Rook along the files: so it would have six lines of motion.

Taikyoku Shogi. Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Jun 16, 2003 01:31 AM UTC:
This game is played not by individuals, but by two competing monasteries,
deep in the Pazomian hills, where monks devote their lives to the study 
of Shogi and its variants. The first (and so far, the only) game was
started over 600 years ago, and each monastery has been making two moves a
year (with interruptions for crises such as famines and wars); one delivers
its moves on the equinoxes, the other, on the solstices. Books have been
written analyzing the status of the game; novices study the thinking of 
the players who have gone before them for years before their opinions are
sought for current moves. Most experts feel that they are nearly finished
with the opening now.

Anyway, it's a nice legend, I think. Course, I did make it up myself.

Simple new CV[Subject Thread] [Add Response]
Mark Thompson wrote on Wed, Jun 18, 2003 11:20 PM UTC:
If the width of the board is even, can Black always make the mirror-image
of White's previous move, where the line dividing the board into two
halves lengthwise is the axis of symmetry? If so, then Black will always
win this way (on a board of even width). Unless there's something I'm
missing, I think Black could do that.

Tetrahedral Chess. Three dimensional variant with board in form of tetrahedron. (7x(), Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Mark Thompson wrote on Sat, Jun 21, 2003 11:24 AM UTC:
I've been thinking lately that the 84-cell tetrahedral board might adapt
better to a 3D Shogi. My reasoning is that Shogi pieces are less powerful
than Chess pieces, getting much of their value from being parachutable
once captured, and the difficulty of visualizing moves on this board might
be lessened for less powerful pieces. I'm considering replacing the Rooks
with Lances that can only move orthogonally 'forward', the Dabbabantes
with some kind of Silvers and Golds that can only move to a subset of the
adjacent cells, and having a Horse (a Knight, but only with its
forwardmost moves) that automatically drops into the King's starting
square whenever the King first vacates it. I don't think I'd include any
pieces like the Shogi Bishop or Rook. The board's colors could be reduced
to two. Pawns might move to the forward cells of the same color, or of
opposite color, or there might be two kinds of Pawn. A Silver and Gold
would move to any of the four forward cells, or to the adjacent lateral or
rear cells that are the opposite color (Silver) or the same color (Gold,
considering the same-levels cells 'diagonally' adjacent as adjacent for
this purpose).

It appeals to me that the board is also nearly the same size as a
conventional Shogi board. These armies would be a bit smaller, but I think
they're also a bit stronger.

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Jun 21, 2003 05:12 PM UTC:
Encryption is plenty strong enough to keep the move-explanation secure --
after all, we even use it to send credit card numbers over the internet,
and there are more people willing to spend more time to get credit card
numbers than there are people who want to find out why you made a certain
move in a game. The objection you and other players have to recording
their reasoning is more potent. Personally I'd be glad to write
explanations of my moves, even for the sake of making sure I remember why
I made them when I return to an e-mail game, sometimes several days later;
and I often wish the great players in tournaments would make such notes
and share them after the game is finished.

But it still wouldn't prevent cheating: I've seen programs that will
provide reasoning behind the moves they make. It would be very good for
new and exotic games to have some system that would prevent this kind of
cheating, because it would make it possible to hold a 'high-stakes'
tournament with a cash prize (maybe $100) and attract larger numbers of
serious players, and so getting more games that worthy of serious study.
But tournaments with prizes would also encourage cheaters to Zillionize
the game in hope of winning through brute-force computation rather than by
gaining a real understanding of how the game should be played.

So I applaud the effort to find such a cheat-proof e-play system, but I
don't see much hope for it myself.

Mark Thompson wrote on Tue, Jun 24, 2003 11:32 AM UTC:
Right, I'm not talking about simply ZIPping the files and sending them,
which I wouldn't call encryption at all. I mean using the kind of tools
they have on secure servers, which I believe use RSA encryption. I've
never needed to get software to do this on my own, but I've heard
there's a tool called PGP (for Pretty Good Privacy) that does RSA for
you.

RSA is the algorithm based on Fermat's Little Theorem, and on the
difficulty of factoring huge numbers that are products of two huge primes.
It was written up in a Scientific American column in the 1970's, and the
Dept. of Defense got all bothered and tried to suppress it on the grounds
that it described for a mass audience an encryption technique that would
be impossible for their biggest brains to crack. If RSA were not secure,
there would be profound implications to the security of online purchasing.
If any mathematician found a way to break it, he would make a name for
himself by publishing it. No one has.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jun 29, 2003 12:12 PM UTC:
'Wouldn't it be, in fact, impossible to move the rook 'through' an
attacked position? Since the only position the rook goes 'through' is
the one position where the King is going to end up.'

Not when you're castling Queenside. Then the King ends the move on square
c1, the Rook on d1. The Rook passes over b1 and the King does not. The
King always moves two squares when castling to either side.

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
MarkThompson wrote on Sat, Jul 5, 2003 01:03 PM UTC:
As I read it, the 'Anglican Bishop' designation was really meant to fit into the 'British' theme of the game, and the piece's powers I presume were chosen to resemble a usual Chess Bishop but also be sufficiently different to justify a different name, and the 'colourbinding-celibacy' analogy was merely an offhand remark for helping people remember the rules. It seems surprising that people are so interested by this throwaway comparison to spend so much time analyzing it, when it has no bearing at all on the game. The same rules might easily have been written without making that particular analogy. The topic here is chess variants, or else I would remark how, as a Roman Catholic, I'm always amazed at how fascinated non-Catholics are in anything connected with the practice of priestly celibacy.

Piece names[Subject Thread] [Add Response]
Mark Thompson wrote on Thu, Jul 10, 2003 12:57 AM UTC:
Personally, I prefer names that are 'real' nouns, but chosen with as much
logic as possible. For instance, a Queen isn't called a Rook-Bishop, so I
feel a Marshall shouldn't be called a Rook-Knight. The room this leaves
for logic isn't very great, but I'd be inclined to give, for instance,
names suggesting greater importance, authority, or strength to pieces that
are more powerful: for example, 'Empress' would be a reasonable name for
Q+N, but not for (say) B+N. I would give clerical names to pieces whose
chief move is diagonal, such as 'Priest' to a one-step diagonal mover
(um, that's a Ferz? or an Alfil? I can never remember). I like Cardinal
for B+N, and would use Archbishop for a Bishop with a one-step orthogonal
move. Animal names are well reserved for leaping pieces like Knights,
Camels, Zebras, etc.

But the problem with all this is that there seems to be no way to get
everyone to agree to use the same terms, and some pieces already have
several different names that each have considerable tradition behind them.

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Jul 10, 2003 01:20 AM UTC:
'It is also problematic to qualify Catholic for the Pope's followers.
Calling them Roman is inaccurate as there is now complete separation
between the Vatican, a political entity independent of all others, and
Rome, the capital of an Italy with no established religion.'

Nevertheless, we call ourselves Roman Catholics. It is inaccurate to call
England 'England' since its inhabitants are no longer exclusively
Angles. It is inaccurate to call French Fries French since the dish
originated in Belgium. Etc., etc., but none of this matters, because
derivation is one thing and meaning is another. I am a Roman Catholic,
thank you very much, and I would prefer to go on describing my religion by
the term that everyone in Christendom already knows.

PBM bug[Subject Thread] [Add Response]
Mark Thompson wrote on Sat, Aug 23, 2003 11:14 AM UTC:
The PBM system seems to have a bug in the routines that color the board.
When I try to change the colors in the preset for Hexagonal Chess from
magenta, yellow, and cyan to orange, olivedrab, yellow, the colors that
show up on the board are instead three shades of green; and there are blue
patches all around the board's border, as if they landed one tile away
from where they should have landed. Here's the URL it gave me for
accessing my board:

 play.php?game%3DGlinski%27s+Hexagonal+Chess%26set%3Dsmall%26patt
erns%3D%3A+%2A%26hexcolors%3Dorange+olivedrab+yellow%26cols%3D11%
26code%3D1prnqb%2F2p2bk%2F3p1b1n%2F4p3r%2F5ppppp%2F11%2F-PPPPP5%2
F--R3P4%2F---N1B1P3%2F----QB2P2%2F-----BKNRP1%26rules%3D%2Fhexago
nal.dir%2Fhexagonal.html%26board%3D201.012.120.%26shape%3Dvhex

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Oct 23, 2003 03:43 AM UTC:
You say there are 33 pieces on a board of 169 (13x13), and many of them have varying powers, and the Fisher in particular has powers that vary according to the color of square it occupies. This leads me to speculate that the pieces begin all on the dark (or all on the light) squares of the first 5 ranks of each side of the board, including the corner squares, and that the ones whose powers vary, ALL vary (like the Fisher) based on the color square they occupy. At the start of the game, moving your pieces onto the other color of square 'develops' them, giving them powers that will make them more useful in the middle game. If this is really how the initial arrays are set up, gaining extended diagonal movement would be handy.

Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Oct 24, 2003 03:58 AM UTC:
Amazons is already implemented for e-play at Richard's pbem server, you know.

Constitutional Characters. A systematic set of names for Major and Minor pieces.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Dec 11, 2003 04:20 AM UTC:
My two cents' worth is that 'orthogonal' (as used in game rules) and
'triagonal' are 'terms of art,' useful in descriptions of game rules
and hardly anywhere else, and therefore known to people interested in
games but not to most others (including lexicographers). I'm mildly
interested to learn from the discussion here that their derivations are
probably based on confusions, but this doesn't diminish them in my
regard. Lots of good words were originally coined ineptly. Any attempt to
replace 'orthogonal' with 'lateral,' or 'triagonal' with
'vertexal,' or with any other new coinages, is more likely to create
confusion than remove it.

Mark Thompson wrote on Thu, Dec 11, 2003 06:09 AM UTC:
I've seen the word triagonal on the Yahoo 3-D Chess Group many times, always meaning the same thing, and I don't remember anyone having to ask what it meant. I didn't know what it meant when I first joined that group but I quickly figured it out. It made sense to me immediately when I thought about it; I consider 'triagonal' to be as clear and apt as 'tromino,' coined by analogy with 'domino,' with perfect insouciance toward etymological correctness. As long as the word is being used in the context of a 3-D cubical grid I don't see what confusion can result. I agree Gilman's comment, applying it to a 2-D hexagonal grid, seems confused, but then his usages are idiosyncratic (which, indeed, is the whole point of his article).

Mark Thompson wrote on Fri, Dec 12, 2003 01:33 PM UTC:
Orthogonal is used in the study of Latin Squares to mean two Latin Squares
like the following:
1 2 3 4
2 1 4 3
3 4 1 2
4 3 2 1
and
1 2 3 4
3 4 1 2
4 3 2 1
2 1 4 3
which are orthogonal because when you combine the symbols in each cell,
all possible ordered pairs result:
11 22 33 44
23 13 41 32
34 43 12 21
42 31 24 13
Sets of orthogonal Latin Squares are useful in the design of scientific
experiments, or for generating 'magic' squares.

Anyway, this is a technical usage of the word orthogonal that may be
grounded in the 'at right angles' meaning, but if so I think it's very
tenuous. So I feel it gives more aid and comfort to those of us who
believe drafting orthogonal to use the way we do in rule descriptions is
okay.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Jan 1, 2004 01:13 AM UTC:
No, the first-move doublestep option is only for non-capturing moves. So a
pawn that begins on g2 can only move to g3 or g4 (if not obstructed) or
capture on f3 or h3 (if an enemy piece is there).

Your idea might make an interesting chess variant, though.

Mark Thompson wrote on Sun, Jan 4, 2004 01:03 AM UTC:
As I understand the term, a gambit is a tactic in which a player offers a
material sacrifice in exchange for what he hopes is a positional
advantage. Familiar openings like the 'Queen's Gambit' involve playing
a pawn to a square where the opponent can take it. (Queen's Gambit means
the pawn offered is on the Queen's side.) But taking the pawn,
presumably, gives the gambit-player a better position. They speak of
openings such as 'Queen's Gambit Accepted,' in which the other player
takes the pawn, and 'Queen's Gambit Declined,' in which he doesn't. I
don't think I've heard of any openings in which a unit of greater value
than a pawn is offered.

'Gambit' has entered the language as a word used in general conflict
situations, for risky maneuvers like this.

Tetrahedral Chess. Three dimensional variant with board in form of tetrahedron. (7x(), Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Mark Thompson wrote on Fri, Jan 9, 2004 03:51 AM UTC:
Jared, I believe the cells of the board shown here are topologically
connected in the same way as the rhombic dodecahedron tiling you mention.
Only the topological form of the board is relevant to play, so I wouldn't
think that the translated rules would be enlightening ... if I'm
visualizing correctly what you have in mind, I think it would be far
harder to understand what the game is about. The trouble is that in any
diagram I can imagine, you can only see a cross-section of each level,
which prevents the full geometric form of the 3D cell from being seen. If
you have 3D raytracer software you might be able to demonstrate it. I'd
be interested in seeing that too. The ideal thing would be a virtual
reality board, that players would see by donning those goggles that
present stereoscopic 3D images that you can see all sides of by moving
your head. When those become commonplace I predict a lot of wonderful 3D
games will get implemented on them. I still haven't seen that technology,
but I hope someday to use them to play Renju on a 'tetrahedral' board of
order 13 or so.

Charles, I'm reading your post for about the tenth time and am starting
to figure out what you're talking about. You say 'square roots' but I
believe you mean 'squares.' The base 36 business was confusing to me but
you're really just doing it for compactness, so you can indicate each
distance (or its square root) by a single character. And your use of
'coprime' doesn't seem to match the meaning I understand by that word.
But I'm interested to see that the cells to which a knight at your origin
can move are all labelled as distance sqrt(3) from the origin - well, that
would make sense, just as a FIDE knight's moves are all sqrt(5) in
length. Okay, I'm starting to follow your arithmetic - and I'm
surprised, I wouldn't have guessed that the centers of cells in a rhombic
dodecahedral grid would have distances whose squares are integers - though
now that you point it out, I don't see why not.

I'm not sure how playable your proposals for Unicorns and Nightriders
would be on this grid -- it seems to me that to give them sufficient scope
to practice their powers the board would have to be considerably larger
and so have a huge number of cells, and a IMO game whose board has too
many cells becomes too complicated to be interesting, because the moves
have so many consequences no human player can foresee them; hence, it
turns into a game of chance rather than skill. However, many people
disagree with me, and I would be glad to see other game developers try
their hand at this grid. If you're inspired, go for it!

💡📝Mark Thompson wrote on Fri, Jan 9, 2004 04:08 AM UTC:
Larry, your idea of showing the cells as points where color-coded lines of
movement intersect works well with another idea I've been turning over
in
my mind. I've never been quite satisfied with the 'Dababantes'
that I used as Bishops in this game -- they're color-bound, but that's
about the only way they resemble chess Bishops.

What I've been thinking of is to designate three of the six lines
through
each cell as 'rook lines' and the other three as 'bishop
lines'. This would make rooks weaker than they were in Tetrahedral Chess,
and Bishops would have really equal power to Rooks. In your xiangqi-style
board representation, the rook lines might be colored red and the bishop
lines blue.

If the seven squares of level I where the White pieces begin are
considered to be in an 'east-west' row and the seven squares of
level VII are in a 'north-south' row, then I would make
north-south and two of the vertical edges 'rook lines,' and
east-west and the other two vertical edges 'bishop lines.'
Neither the rook line edges nor the bishop line edges would make a
triangle on the surface of the tetrahedron; they would be symmetrical
with
one another. And then, I would arrange the Black pieces differently from
the White pieces, putting rooks in place of bishops and vice versa,
because the orientation of the levels on which the two sides begin would
in effect 'turn a rook into a bishop,' if you see what I mean.
(Sorry, it's hard to describe without a diagram.)

But this is just thinking out loud in public, I haven't tried any of it
out yet.

💡📝Mark Thompson wrote on Sat, Jan 10, 2004 04:34 PM UTC:
Jared: Are you still going to have the two armies start on opposite edges
of the board? That was what prompted me to orient it as I did in my
diagrams, rather than the usual idea of a tetrahedron resting on its base.
I look forward to seeing your variant.

One could also use the basic rhombic dodecahedron grid as a playing space
with something other than a tetrahedron as the overall shape of the board.
For example one could chop off the corners and make either an octahedral
board, or (by chopping smaller pieces) a board with 4 hexagonal and 4
triangular sides. I calculate that an order-6 octahedron would have 146
cells.

💡📝Mark Thompson wrote on Sun, Jan 11, 2004 05:12 PM UTC:
Jared: Ah! I think I see (why you're using an order-4 octahedron). Very
timely!

But opposite faces will have only space for 10 pieces, and the armies are
already only separated by 2 layers, if I'm imagining it right. That would
mean rather small armies for the space available.

💡📝Mark Thompson wrote on Sat, Jan 24, 2004 10:30 PM UTC:
Charles, after reading your latest about the rhombic dodecahedral grid, I
thought to look up 'rhombic dodecahedron' in the invaluable Penguin
Dictionary of Curious and Interesting Geometry, where I found the
following tidbits you might find interesting:

'rhombic dodecahedron: Take a three-dimensional cross formed by placing
six cubes on the faces of a seventh. Join the centres of the outer cubes
to the vertices of the central cube. The result is a rhombic dodecahedron.
... From the original method of construction, it follows that rhombic
dodecahedra are space-filling.' [etc.]

Indeed, if you imagine space filled with alternating black and white
cubes, and perform the construction by dividing up the white cubes into
six pyramids apiece and affixing them onto their black cube neighbors, you
get the r. d. grid, and this supports your observation that the grid is
conceptually identical to the cubic grid with the white cubes removed.

Nova Chess. Members-Only Played on an 8x8 or 10x10 board with a wide range of pieces.[All Comments] [Add Comment or Rating]

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Shafran's Hexagonal Chess. A classic hexagonal variant from Russia.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Tue, Feb 24, 2004 01:15 PM UTC:
There is a zrf for Shafran's Hexagonal Chess. It's on the Zillions site listed under 'Hexagonal Chess.'

A Western Xiangqi Board. Proposal to play Xiangqi on a `westernized' board.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Mar 12, 2004 12:17 PM UTC:
Playing on squares doesn't bother me, but I would suggest that -- since the player has to make his own 9 x 10 board anyway -- there is no good reason to make the squares checkered dark and light, because this game doesn't have diagonal sliders. I would probably shade the two fortresses, and maybe also mark the squares that constitute the Elephant's domain with a dot in the middle or something. But the idea of introducing Xiang Qi to westerners with a more western-appearing set sounds reasonable.

Millennium Chess A game information page
. Commercial variant on 15 by 8 board with almost twice the normal set of pieces.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Tue, Mar 30, 2004 12:06 PM UTC:Good ★★★★
People like chess variants for lots of reasons, and some prefer the more
exotic variants that depart from usual chess with unusual pieces or rules:
you don't find that in Millennium Chess. But, without diminishing the
exotics, I like the more modest variants also. I've played this one and
found it to be pretty good. And yes, it did seem to improve my skills at
usual chess, at least temporarily -- or at least my confidence level. When
you come back to 8x8 after a few games you have this strange feeling:
'Why, this game will be SIMPLE!' 

I haven't tried the other variants that are approximately double width
and so I can't opine on how this one compares with them. I once
communicated briefly with the inventor, who said that while developing
M.C. he tried other versions (among them, 8x16) and rejected them. He says
having two rooks in the center of the board is too much power there. I
expect the choice among wide chesses will also come down to personal
tastes.

Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
markthompson wrote on Tue, Mar 30, 2004 12:42 PM UTC:
There was a game called Stealth Chess recently that adapted that idea (Stratego-style hidden pieces) as a chess variant. It might be on eBay, or there may be websites on it. Maybe it's even on this site -- guess I should have checked before I started writing.

Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Apr 4, 2004 07:06 PM UTC:
Gary, did you try any other opening arrays? I'm curious about whether it's really best to have the Western and Shogi pieces opposite their counterparts. I suppose the Xiangqi pieces would have to be across from each other, because of the opposite-kings rule. And wherever the Xiangqi pieces begin would have to be the fortress. Maybe there could be a 'random opening' version of SPC where the 3 sections are arranged at random at the start of the game, subject to the constraint on the Xiangqi section. Then arranging the pieces within each section might also be done at random, or maybe they could be placed at the players' will, a piece at a time, in alternation.

[Subject Thread] [Add Response]
Mark Thompson wrote on Sun, Apr 4, 2004 08:01 PM UTC:
Seems like this idea of formulaic evaluation of CV's should be written up
on a page of its own. A thorough investigation of how the various popular
CV's fare under different formulas, and hence of how the formulas ought
to be interpreted, would take a lot more exposition than could be done in
comments.

The challenge is to come up with formulas that will not only 'predict the
past', by telling us what we expect them to tell us about well-known
variants, but that will also provide useful insights into new games. It's
far from obvious that such formulas could be found, but it would be quite
a discovery if they were.

Capablanca's chess. An enlarged chess variant, proposed by Capablanca. (10x8, Cells: 80) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Apr 4, 2004 11:35 PM UTC:
Even a formula restricted to the (really pretty well-populated) set of CV's that you specify would be quite interesting, if it can be shown to be valid. For one thing it would probably suggest approaches that could be tried for finding formulas applicable to other kinds of CV's. I'm also agnostic about the existence of such a formula, but I'd be interested in seeing the fruit of the effort, especially if it can all be gathered into a single page.

Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Apr 8, 2004 02:44 AM UTC:
So is someone going to post this fabulous composite picture for us, or must we forever remained tantalized by imagining what she/she/she must look like? Could it be added to the Shanghai Palace page, as an illustration of the concept of blending three different entities into a new whole?

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Apr 11, 2004 04:28 PM UTC:
Perhaps the number mentioned is the rating assigned by a computer opponent
that evaluates the player, achieved without playing in tournaments against
human beings?

If so, I'd recommend along with Gary Gifford that the player take part in
a tournament at his earliest convenience. News of a chess prodigy would
help to promote the game. And I don't think it would be at all bad for
the youngster's chess career to come forth and be recognized at that
point.

Sankaku Shogi. Small Shogi variant played on a board of 44 triangles with no drops and a teleporting Emperor. (7x8, Cells: 44) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Fri, Apr 16, 2004 08:38 AM UTC:Excellent ★★★★★
I haven't played it yet, but the game looks good to me also. There's one thing I think should be added to the rules to clarify the Chariot's power of 'running down' soldiers: it wasn't clear to me whether they could run down any number of soldiers in a line, or only one. From the ZRF it seems to be only one.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, May 3, 2004 11:47 AM UTC:
Yes, you can castle queenside when the square next to the Rook's starting square is under attack. The King cannot move over any square that is under attack, but that restriction does not apply to the Rook.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, May 9, 2004 02:15 AM UTC:
Would that be 45 pieces per army, or 45 pieces among all armies?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Tue, Jun 15, 2004 02:39 AM UTC:
Fine with me.

Mark Thompson wrote on Sun, Jun 20, 2004 07:35 PM UTC:
I would be the only person Michael Howe has beaten, and so I think that means I'm the only person who would theoretically be disadvantaged by Fergus's first alternative. So let me remark, for the sake of making the decision easier, that I have no objection to Fergus's first alternative. I'm trying to win my games, of course, or at least to draw, but I'm in the tournament for fun.

Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Jun 23, 2004 03:18 AM UTC:Good ★★★★
Fergus, a Pawn cannot move to the last rank if there is not a captured piece to which it can promote. In that situation, can a Pawn on the second-to-last rank give check?

Knight Chase. Game played on with two Knights on a Chessboard with differing goals. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Jun 26, 2004 04:14 AM UTC:Good ★★★★
'The two players have different goals, so Knight Moves is probably an
unbalanced game,' said Ned. 'And Black, who plays defense, moves first:
that must mean that the offense has the natural advantage in this game.'

Ted said, 'Well, since you're a beginner, I'll let you play White, and
I'll even give you the advantage of the first move.'

'Don't be too cocky, I'm pretty good at games like this,' said Ned.
But Ted proceeded to beat him three games in a row. Catching the Black
Knight was infernally difficult, even with the advantage of the first
move.

Then, as they were about to begin the fourth game, Ned suddenly said,
'Hey -- WAIT a minute!' And Ted broke out laughing.

What had Ned realized?

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Jun 30, 2004 11:44 PM UTC:
I figured out that the title is an anagram of VARIANT PAD. But even if that was intentional, it hardly seems like an adequate excuse for such a perfectly awful name. Does anyone know what inspired 'Navia Dratp' to be called that?

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Sep 4, 2004 07:24 PM UTC:
I've been thinking of a variant expanding on the Bughouse concept that I
call Team Chess (or Team Shogi). I'm envisioning six players on a team,
and games taking place between two opposing teams. Two team members play a
small variant, two play usual chess, and one plays a large variant; the
sixth team member is the captain. All three chess variants being played
should use similar armies and rules, so that it won't cause confusion if
a piece gets transferred to another board -- perhaps Quickchess, usual
chess, and Grand Chess. The winner of the large variant game determines
the winning team. When a piece is captured, the capturing team's captain
takes it in hand (it changes color) and delivers it to one of his team's
five players (captain's choice) to drop at will. The captain can watch
all five of the games, but no other communication takes place between the
team members once play has begun. 

I haven't decided what should happen when one of the smaller games ends;
should the captain receive all the pieces of the conquered army? None of
them? Perhaps just a Prince (non-royal King)?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Sep 18, 2004 11:51 PM UTC:
--

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Sep 19, 2004 02:21 AM UTC:
There's a problem with the graphic for Anti-King Chess II: the Black piece at b8 is a King, but it should be a Knight.

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Sep 26, 2004 06:10 AM UTC:Excellent ★★★★★
I like the way this game addresses the problem of the too-powerful royal
piece (which can make it hard to win the game) by the rule that the queen
cannot slide through check. That seems original and yet chesslike, and
sounds likely to do the trick. The explanation on this page was a little
hard for me to decipher, however: I'd suggest rephrasing somehow to
remove the reference to queens capturing other queens. Is 'cover' as you
use it here a standard chess term? I hadn't run across it yet.

I wish the board had a fourth color, so that each dragon would be
restricted to squares of one color. 

Shouldn't there be a piece for Ireland? A Harp, perhaps? No idea what it
would do, though.

'There must be dozens of possible names that would suit it better and
have the advantage of being offensive.' Surely Charles simply forgot to
type the word 'not' in this sentence.

'the three heraldic-based pieces could be considered 'brutish'.' I
imagine Charles G's use of 'brutish' harks back to the use of 'brute'
to mean 'beast,' which is comprehensible enough. The idea that a CV
inventor's choice of a name should be second-guessed at length is
certainly odd, though.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Oct 25, 2004 07:57 PM UTC:Good ★★★★
The basic idea of the game is that, as there are two simple sliders (B, R)
and one combination slider (B+R=Q), so in Wildebeest Chess there are also
two simple jumpers (Knight = (1,2) jumper and Camel = (1,3) jumper), and
one combined jumper (Wildebeest = N+C). I wonder how well the idea would
work instead with Knights and Zebras ((2,3) jumpers), and a combination
N+Z piece?

There is the idea that, as one of the sliders is color-bound, so perhaps
one of the jumpers ought to be also, hence the Camel. But it's not
obvious to me that rule makes for the best game. I'd be interesting in
knowing whether Wayne Schmittberger or anyone else has tried it. 

Actually, since the preset to enforce the rules has not been written for
this game yet, it would be possible to try playing this way, simply
entering Zebra moves for Camels and Knight/Zebra moves for the Wildebeest.

Flying Chess. Some pieces can fly. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Oct 31, 2004 10:37 PM UTC:
The name 'Harrold Pooter' certainly sounds pseudonymous, being so similar to the hero of J. K. Rowling's books.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Nov 6, 2004 12:52 PM UTC:
If this is the square you're proposing the white King to move to, I don't
see how the move puts him in check.

[ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][p][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]     Caps are black, lowercase are white
[ ][ ][ ][ ][ ][ ][ ][P]
[ ][ ][ ][ ][ ][ ][ ][ ]
[p][ ][ ][ ][ ][ ][ ][ ]
[k][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][K][ ][ ][ ][ ][ ]

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Nov 13, 2004 04:35 AM UTC:
Perhaps the server should also prevent people from creating invitations under game-names that are known to be trademarked, at least for games whose owners are known to be particularly protective of their legal rights.

Mark Thompson wrote on Sun, Nov 14, 2004 11:09 PM UTC:
I think it would be useful to have a field on the Game Courier move-entry form for 'annotations', which would be for comments a player makes on his own moves, but which would not be displayed until the game is over. Would people use such a field? If we did, I think it would increase the value to CV students of the library of games that the system is creating.

[Subject Thread] [Add Response]
Mark Thompson wrote on Wed, Dec 1, 2004 01:59 AM UTC:
Tony, that sounds like a good idea. Something like 'the World against
Kasparov.' Maybe the winner of the CV tournament could play one side and
'the world' could play the other? Or, just 'the world against the
world.'

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Dec 1, 2004 03:38 AM UTC:
I've suggested in the forum that the Games Courier might implement a 'The
World Against ...' system, whereby a champion at some variant would play
White and everyone else plays Black. 'The World' can use a public forum
to discus possible lines of play and could vote (in a strict time-span) on
which move to make. 

Grand Chess would be a good game to investigate this way, because
Mindsports Arena has held tournaments some years back, so it has
recognized champions: Wayne Schmittberger and John Vehre. Either 'The
World Against Vehre' or 'The World Against Schmittberger' would be
great fun, I think, if either party could be enlisted for it.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Dec 18, 2004 03:46 PM UTC:Excellent ★★★★★
Robert Abbott now has a set of Ultima puzzles on his website!

http://www.logicmazes.com/games/puz1to4.html

[Subject Thread] [Add Response]
Mark Thompson wrote on Fri, Dec 24, 2004 02:07 AM UTC:
If Japan and the US have an extradition treaty, does anyone know why
Fischer is still in Japan? Are they refusing to extradite him for some
reason?

Mark Thompson wrote on Mon, Dec 27, 2004 04:06 AM UTC:
It does seem odd for someone to get in trouble for 'merely' playing
chess, but remember that economic sanctions are supposed to serve an
important purpose--namely, as a last-ditch effort to avoid a war. The US
(acting in concert with other countries, hooray) had imposed such
sanctions against Yugoslavia, Fischer knew about it and blew it off.

I'll grant you, of course, that the military actions Clinton eventually
resorted to would probably have been necessary even if Fischer had
complied. (In fact, forget 'probably', of course they would have 
been necessary.) But that will always be true of any single individual who
defects from the program, and if we make a regular practice of not
enforcing economic sanctions after we declare them, then we're not really
making as much effort to avoid war as we could. And that would be a Bad
Thing.

Mark Thompson wrote on Tue, Dec 28, 2004 01:40 PM UTC:
freebobby.org seems to have vanished--anyway, my service is telling me it
can't be found. (an hour later) ... Woops, there it is now. I guess if 
your ISP can't find it you should try again a little later.

Mark Thompson wrote on Thu, Jan 6, 2005 03:01 AM UTC:
I hope Mr. and Mrs. Fischer are very happy in their marriage. But this
business of the Japanese holding him prisoner on false charges is
disturbing. Surely the Japanese do not customarily hold people on false
charges? Are we quite certain that the charges are not in fact true? I
hope no one would assume automatically that anything alleged against a man
admired for his chess expertise is false.

XYMYX. Players make their moves at the same time. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jan 9, 2005 02:00 AM UTC:
If I wanted to play a game over-the-board, I think I would create a system in which each player would write down his move and they would reveal them simultaneously. If they finish so close together that it's not obvious which finished first they could flip a coin.

Grotesque Chess. A variant of Capablanca's Chess with no unprotected Pawns. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Jan 20, 2005 04:31 AM UTC:
Here's that page I couldn't find before, that describes how to make fairy
chessmen out of regular Staunton pieces:

http://www.chessvariants.org/crafts.dir/fairy-chess-pieces.html

It's listed in the alphabetical index under 'How to make ...', but I think 
it would be better to list it in the index page of the Crafts section:

http://www.chessvariants.org/crafts.dir/index.html

As I say, I've used the technique described to make a Marshall and
Cardinal, though I haven't followed the full instructions for
dismembering a whole chess set to make the full range of pieces the author
shows. But I have enough to make an attractive set for Grotesque Chess.

Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jan 23, 2005 07:46 PM UTC:
Alternatively, you could castle by pointing to two squares, and declaring you intend to make a move that will occupy both of them. Since the only way that could be done would be by castling, it could not be refused.

Carrera's Chess. Large chess variant from 17th century Italy. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Tue, Jan 25, 2005 02:58 AM UTC:
Touche! :-)

I wrote that years ago and have forgotten the wording enough that when I
reread it nowadays I keep thinking, criminy, what pompous a$$ wrote this
stuff?

Tony Quintanilla is a new Father. Our Chess Variant Pages editor's new creation![All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 9, 2005 12:44 AM UTC:Excellent ★★★★★
Welcome Paloma and congratulations Tony! Excellent name, and I hope she grows up in a peaceful world.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 9, 2005 12:49 AM UTC:
I'd have to agree after our game of 'Zebrabeest Chess' (thanks to Greg Strong for setting that up on the courier) that Wildebeest C. is much better.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Feb 14, 2005 01:39 AM UTC:
That triangular arrangement of 10 objects is sometimes called the 'tetraktys.'

Mark Thompson wrote on Mon, Feb 14, 2005 02:03 AM UTC:
The links to the other contests don't seem to be working.

Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 16, 2005 04:24 AM UTC:
If you really want to go for the ultimate in symmetry, I would suggest we
need to do away with the notion of a square board. A square has only eight
symmetries: reflection NS or EW, 180 degree rotation, or any (or no)
combination of these. Indeed, the ultimate in symmetry would be to do away
with the board's edges: the board should be infinite, hence giving it
translational as well as reflectional symmetry. And we should do away with
the notion of cells within the board: the most symmetrical 2-dimensional
object being the entire Euclidean plane, in which any point is equivalent
to any other. Then we have complete rotational symmetry, about any point,
as well as translations and reflections.

But since we're pursuing symmetry as the ultimate goal here, we need to
embolden ourselves to take the next vital step as well. To do away with
the last vestiges of ugly asymmetry, we must also abolish the pieces: for
once pieces are introduced into our pristine continuum, they render the
game asymmetrical again, by causing some points and directions to have
more importance than others: in particular, the points pieces occupy, and
the directions they would need to move to attack other pieces, would have
special importance. Our ultimate, perfectly symmetrical chess must
therefore consist of an infinite plane with NO PIECES AT ALL.

It might be objected that without pieces it will be difficult to state
rules of movement, capture, initial setup, and object. But clearly, since
we desire a perfectly symmetrical game, we must abolish these notions as
well: because the perfectly symmetrical chess game must be symmetrical in
time as well as in space, and therefore it must have no beginning, no end,
and no change: the state of the game at any point must be the same as its
state at any other point. 

And so, at last, we have our perfectly symmetrical game: no cells, no
pieces, no goal, no players: is not its perfect, chaste serenity a thing
of beauty? Have we not achieved true theoretical perfection? And can we
not get back to discussing real chess games now?

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Feb 20, 2005 11:40 AM UTC:
Does anyone have any quantitative information about the advantage White has
over Black? The kind of thing I'd like to know is: supposing two
experienced, average rated players, with equal ratings, play many games
against each other until 100 games have ended decisively (not in draws),
how many should we expect to have been won by White? Is it 55-45, or
60-40, or what? Supposing our pair of equal players were more skilled than
average, does that make it closer or farther to 50-50?

Another thing that would be of interest: supposing we experiment with
matching many pairs of unequally-rated players, with the stronger player
playing Black, until we find pairs in which the White-win, Black-win ratio
is 50-50: will we find any consistency in the number of rating points that
separate the two players? Does playing White worth 20 points to your
rating? 40 points? 100 points??

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

[Subject Thread] [Add Response]
Mark Thompson wrote on Tue, Feb 22, 2005 01:19 AM UTC:
Greg Strong wrote: 'When exact refutations to every single opening can be
calculated, and are published, then professional Chess will no longer be a
game of Chess skill, but rather just a game of memorization. Ok, you could
still try to substitute Chess skill, but a person with a fantastic memory
will probalby clean your clock.'

Indeed, I feel we have already witnessed the Scrabble-ization of Chess:
the step from amateur to tournament player already requires loads of rote
memorization. However, if we switch to Grand Chess the number of openings
will be far greater and hence harder to learn, for any human being
(without cyborg cortical implants); if we switch to any variant with a
large number of variable opening setups, I think it will be impossible. 

The objection someone made to Mercenary Chess that whatever makes the
'best' army and opening setup would be soon discovered misses one of the
points: the best army and opening setup for White would depend on the army
and opening setup Black is using, and vice versa; hence if they choose
them one piece at a time it would be unlikely that the same one would
always be used. Also, remember that there's a 'catalog' of pieces with
prices: I should have stipulated that the catalog offerings and prices
would continually be reviewed by the World Mercenary Chess Federation,
which would periodically raise the prices of pieces in the greatest demand
and lower the prices of pieces no one wants to hire. Also the WMCF might
introduce new pieces from time to time. Hence, I don't believe exhaustion
could ever happen.

Computers may play better than humans. But we're still a long way from
building a machine that can enjoy the game as much as we can.

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

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The Game of Jetan. Extensive discussion of various versions of the rules of Jetan. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Feb 27, 2005 06:51 PM UTC:Good ★★★★
One possible drawback to playing any CV with a wagering system based on
putting a price on each piece is that it seems it would make the game more
materialistic. One of the endearing features of Chess is that its focus on
the Kings makes spectacular sacrifices for the sake of achieving checkmate
worthwhile. But if the point of the game is to end with the greatest value
of pieces still on the board, I think this aspect will be lost. A player
who hopes to win would play conservatively, trying to keep his own pieces
on the board rather than let their value fall into the hands of his
opponent, while a player who fears losing would try to make exchanges,
thereby reducing the value of the ultimate prize for the winner.

For whatever it's worth, I proposed a variant called 'Contract Jetan'
in a letter to a 2001 issue of Abstract Games magazine, which went about
like this: In Contract Jetan, a player could propose in mid-game some rule
change that would make it more difficult for his opponent to win,
accompanied by a 'proffer' of some tokens that would be added to the
ante if the opponent accepts the dare. Such a proposal would probably be
made by the player in a weaker position. For example, 'You must win in
the next 15 moves or forfeit,' or 'My Thoat can only be captured by your
Warrior', etc. If the opponent accepts the rule change, the proffer is
added to the ante and the rule change is in effect. If the opponent
refuses, then the player who offered it has the option of 'buying out the
contract' as follows: from the proffer he removes a number of tokens equal
to the excess of value of the other player's army over his own, plus his
own Chief's value, and gives that to his opponent; then he adds the rest
of the proffer to the ante, and rotates the board half a turn. Then they
play on, but having reversed their roles, and with the proposed rule
change in effect.

This variant is played in an unpublished work that ERB left unfinished,
'Corporate Lawyers of Mars.'

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Feb 28, 2005 02:11 AM UTC:
Just curious, why 3 or fewer? Rather than zero?

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Mark Thompson wrote on Sat, Mar 26, 2005 03:49 AM UTC:
I've read that the USA has an extradition treaty with Iceland also.

Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Apr 3, 2005 04:59 PM UTC:
My impression on reading the rules was that when a player defines his last piece, all of THAT PLAYER's pieces go back to being undefined, but the description on the page doesn't specifically limit it to the player's own pieces. Did anyone else have the same idea?

Mark Thompson wrote on Wed, Apr 6, 2005 12:11 AM UTC:
Also, if we were requiring that friendly Bishops occupy squares of opposite colors, it could be possible to deduce that the last Bario on light-colored squares (or dark) has to be a Bishop. If there were four Barios left, two on light and two on dark squares, being a Knight, a light-square Bishop, and two Rooks, and I move one of my light-square Barios as a Knight, that would set of a chain reaction that would define all four pieces -- and, in the version that seems most natural to me, would therefore reset all my pieces, though not my opponent's. One reason I like the idea of requiring opposite-color Bishops and independent, one-player resets is that it would make this kind of combination more likely, and more desirable. I just had another thought: what if captures with Barios were obligatory? No, that wouldn't work, unless you change the geometry and opening setup. But oh, what combinations ...

Mark Thompson wrote on Wed, Apr 6, 2005 03:24 AM UTC:
I think the mechanism -- having an important game event triggered by whether something can be deduced by a decision of one of the players, along with the 'natural laws' operating within the game (in this case, the known composition of the armies) -- is interesting in itself. In fact I think it might achieve more of its potential in a game that's based much less tightly on usual chess. (Sometimes I wonder whether the same thing might hold true of Extinction Chess's concept.)

Dave's Silly Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, May 1, 2005 05:30 PM UTC:
How can we make the text of our user-submitted pages use the proportional fonts that are standard on most of the CVP, rather than the monospace type that I got by default? Is there an html tag we should add?

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