[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Tetrahedral Chess. Three dimensional variant with board in form of tetrahedron. (x7, Cells: 84) [All Comments] [Add Comment or Rating]Mark Thompson wrote on 2004-01-09 UTCLarry, your idea of showing the cells as points where color-coded lines of movement intersect works well with another idea I've been turning over in my mind. I've never been quite satisfied with the 'Dababantes' that I used as Bishops in this game -- they're color-bound, but that's about the only way they resemble chess Bishops. What I've been thinking of is to designate three of the six lines through each cell as 'rook lines' and the other three as 'bishop lines'. This would make rooks weaker than they were in Tetrahedral Chess, and Bishops would have really equal power to Rooks. In your xiangqi-style board representation, the rook lines might be colored red and the bishop lines blue. If the seven squares of level I where the White pieces begin are considered to be in an 'east-west' row and the seven squares of level VII are in a 'north-south' row, then I would make north-south and two of the vertical edges 'rook lines,' and east-west and the other two vertical edges 'bishop lines.' Neither the rook line edges nor the bishop line edges would make a triangle on the surface of the tetrahedron; they would be symmetrical with one another. And then, I would arrange the Black pieces differently from the White pieces, putting rooks in place of bishops and vice versa, because the orientation of the levels on which the two sides begin would in effect 'turn a rook into a bishop,' if you see what I mean. (Sorry, it's hard to describe without a diagram.) But this is just thinking out loud in public, I haven't tried any of it out yet.