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Comments by JeffRients

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Citadel. Simple chess variant from early 20th century on 45 degrees turned board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Sat, Dec 11, 2010 07:04 AM EST:
Boardgamegeek.com has a page with photographs: http://boardgamegeek.com/boardgame/10252/citadel

Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
📝Jeff Rients wrote on Thu, May 18, 2006 10:21 AM EDT:
While Mr. Nichols is certainly entitled to his opinion, I thought I made my intentions quite clear in this article. The divinatory aspect of Enochian Chess bears little interest to me, nor did I consider it within the scope of this site. If, as Mr. Winther suggest, chess games throughout the ages have been used for occult purposes then I would love to see more on the subject, as it may shed some light on the development of the game. However I am hardly qualified to comment on this area.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Thu, Dec 9, 2004 10:01 AM EST:Excellent ★★★★★
Congratulations to Mr. Aronson!

Jeff Rients wrote on Wed, Nov 3, 2004 08:28 AM EST:
What's the status of the contest? Is voting closed? Have prizes been announced?

Jeff Rients wrote on Sat, Oct 16, 2004 05:27 PM EDT:
I've had the same problem as Erez in mailing my votes.

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Wed, Sep 8, 2004 11:36 AM EDT:
External links will continue to die at an alarming rate as long as people continue to believe that publishing chess variants as board games is a commercially viable endeavor.

Supremo Superchess. Decimal variant with extra powerful pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Thu, Aug 26, 2004 09:58 AM EDT:
I think perhaps that Frederick overreacted a bit. After all 'Supremo' and 'Supremo Superchess' are not the exact same name. However, a simple Google search of www.chessvariants.com would reveal the prior existence of a variant called Supremo. When working on new CV projects I have found the Google search tool provided on the CV pages main index to be invaluable for avoiding these sorts of issues.

PiRaTeKnIcS. Pirates on ships fight each other in 44-squares chess variant. (6x8, Cells: 44) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Mon, Aug 23, 2004 12:45 PM EDT:Excellent ★★★★★
Every time I come back to this game I like it more and more. I like pirates as much as the next guy, but I think the theme actually detracts from the game. 'Triadic Chess' is a super variant that brings a great idea to the table. 'PiRaTeKnIcS' seems too gimmicky.

Comments on Grand Chess. Notes on Grand Chess and a variant. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Aug 20, 2004 12:21 PM EDT:
'Michael Howe chided me for wanting to change the rules of an existing
chess varianr without the inventor's approval. Excuse me, but isn't that
like leaving the science of aviation entirely in the hands of the Wright
Brothers?'

The folks following the Wright brothers generally built their own planes,
rather than taking the model the brothers made and modifying it. They
apllied the principles of the Wright brothers to new constructions. Rather
than offer to change an existing variant, why not propose a similar variant
under a new name? Changing an existing game without altering the name leads
to confusion because the older form of the game becomes obscured. These
days if I want to find some players for a Dungeons & Dragons game I have
to specify which of more than a dozen versions I mean. When a game author
does not have to worry about Brand Identity, why not just use a new name
for your variant? Taking your method to its logical conclusion, your
version of Grand Chess might as well be called simply Chess.

Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 04:31 PM EDT:
If two foes are equidistant and orthogonally aligned to a Basilisk are both frozen?

World War Chess A game information page
. Commercial variant with pieces more suited to a war game.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 01:19 PM EDT:
New link: <a href='http://www.worldwarchess.com/'>http://www.worldwarchess.com/</a>

Partner Chess A game information page
. Commercial two and four-player variant on smaller cross-shaped board.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 12:49 PM EDT:
New link: <a href='http://partnerchess.twoffice.com/'>http://partnerchess.twoffice.com/</a>.

Kaos: The Game A game information page
. Multiplayer game on a 7x7 board.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 12:32 PM EDT:
Link broken. A review of the game can be found at <a href='http://www.gotdice.com/kaos.htm'>here</a> with more information in its <a href='http://www.boardgamegeek.com/game/3375'>BoardGameGeek entry</a>.

Kaissa A game information page
. Decimal variant developed from descriptions in John Norman's Gor books.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 12:27 PM EDT:
Link broken, but the pop-up ads seem to be working fine!  Information on
this variant may be found at http://www.kaissa-thegame.com/

Fidechel A website
. Unique styled chess pieces and 3D chess game in development.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 12:17 PM EDT:
Link appears to be broken. No further info on 'Fidechel' in Google.

DjambiA game information page
. Four-player all-against-all game with unusual pieces; also known as Machiavellian Chess.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 12:06 PM EDT:
An English explanantion of the game can be found in the second half of <a href='http://www.gamecabinet.com/sumo/Issue22/node11.html'>this page</a>. A picture of the board can be found <a href='http://www.abstractstrategy.com/djambi.html'>here</a>.

Delta PIBROKEN LINK!. Commercial chess variant with science fiction theme.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 9, 2004 11:59 AM EDT:
The link no longer contain information about the variant. This variant is now sold only through an eBay store: <a href='http://stores.ebay.com/Guys-Board-Games-new-collectibles'>http://stores.ebay.com/Guys-Board-Games-new-collectibles</a>

[Subject Thread] [Add Response]
Jeff Rients wrote on Wed, Jul 7, 2004 06:24 PM EDT:
There's probably no need to be concerned yet.  I submitted Knight Chase on
April 21st and that just got posted last week, after Enochian Chess went
up, which was a later submission.

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Jul 2, 2004 09:11 AM EDT:
'The other problem I see with this game catching on is that collectible pieces are going to cost much more than collectible cards.'<br> I think a better analog to Navia Dratp would be the 'Clix' collectible miniatures put out by <a href='http://www.wizkidsgames.com/wk_home.asp'>WizKids</a>. Booster pack containing only a handful of pieces run something like $10 in the US. Still, I'm not sure that a chess variant will be able to compete commercially with clicky games. I agree that the name is horrible, but what I think about it is a lot less important than what Bandai's target demographic thinks about it.

Circular Chess. Chess on a round board. (16x4, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Wed, Jun 23, 2004 07:22 AM EDT:
'Isn't it accepted that in a good variant it is desirable to keep as
close as possible to ortho rules?!'

Accepted by who?  I'm not aware of any chess variant governing authority.

A brief perusal of this site will reveal dozens or even hundreds of
variants more unorthodox than Circular Chess.  

'Yet the Circular Society rules disallow en passant and castling.  
(Why are these differences necessary?'

I think the answer provided by the Society seems perfectly adequate.  I
would not expect a neophyte chess player to write a master level game. 
Nor do I see any reason to scorn simple variants.

'Sorry to jump on this, but is that really a good basis for forming
a variant's rules, basing them on the predjudices of a beginner
player?!'

I think the successes of this variant (its own Society and championships)
go far in establishing that Circular Chess was soundly constructed.  Keep
in mind that the audience for Circular Chess seems to consist largely of
pub patrons, not chess fanatics.  If anything, chess variantists who want
to see there games actually played by a mainstream audience might do well
in emulating Mr. Reynolds' design approach.

Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
📝Jeff Rients wrote on Sun, Jun 20, 2004 04:06 PM EDT:
At the beginning of the game the corner squares are at double capacity, a
king and another piece.  The original Golden Dawn method squeezes two
pieces onto a normal sized square.  The point of my odd-shaped board is
that actual play is helped by using enlarged corner cells.  This allows
players to avoid crowding on the corner squares.

The oddly shaped board shown in the diagrams is one of my own making.  I
know of no one else that has used or proposed such a board for Enochian
chess.  One can play Enochian chess on an orthodox 8x8 board.  The only
difficulty is the rather cramped conditions that the king and his guest on
the throne square must endure at the start of the game.  My board merely
gives the king the elbow room that a personage of his rank is due.

📝Jeff Rients wrote on Wed, Jun 9, 2004 09:29 PM EDT:
I believe the spelling of 'priviledge' can be attributed only to Mr. Zalewski and not to any earlier Golden Dawn practitioner. As far as I can tell, there is no evidence to indicate any special significance of this word within the occult framework of the Golden Dawn. Personally I had chalked the whole thing up to differences between American and British spelling.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Mon, May 31, 2004 10:12 AM EDT:
If at all possible, could some kindly editor please move Monkey King Chess and Canyon Chess to the Competing Entry list in time for the opening of voting tomorrow? Voting is opening tomorrow, right?

Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. (Cells: 279) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Sun, May 30, 2004 05:09 AM EDT:Good ★★★★
Although I'm not very interested in playing on a geodesic board, I like
the way the pentagons break up the playing field into sections.

Also, the Templar and Obelisk are interesting pieces.  Are they original
to this variant?

Mitregi. Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, May 28, 2004 10:13 PM EDT:Good ★★★★
The more I think about it, the more I am liking these variants,
particularly the Mitre.  It seems like a nifty little piece.  The Hump is
a little less obvious direction to go in, and I worry about its
usefullness on an average-sized or small board.

The mixed pawn line seems inelegant to me.  As a matter of personal
preference I would like the pawn line to be all one type of piece.

Jeff Rients wrote on Fri, May 28, 2004 10:23 AM EDT:
Actually, I think Mitregi works quite well if you don't try to pronounce
it as a compound of Mitre and Gi.  With a short i (as in the first
syllable of mittens) and an unaccented second syllable you get a word that
rolls off the tongue fairly well. 

'mit-ruh-GEE'

For the larger variant I would propose Humpregi.  Not good, but maybe
better than Humpmitregi.

Jeff Rients wrote on Thu, May 27, 2004 12:24 PM EDT:
I whipped up a couple of graphics showing the arrays for these two variants. I have submitted them. In the meantime if you would like to see them <a href='http://jrients.tripod.com/gameblog/index.blog?entry_id=324045'>click here</a> to go to my blog, where I have posted them. I used David Howe's excellent alfaerie graphics. For the Cross I used a Berolina Pawn. For the Mitre I used the Minister. I thought the double head on the Berolina and the doubly pointed hat of the Minister helped suggest the movement of the pieces. For that controversial piece the Hump I used a Camelrider graphic.

Jeff Rients wrote on Thu, May 27, 2004 10:30 AM EDT:
Unless someone else has already started, this weekend I am going to try to develop a graphic depicting the arrays for both variants.

Jeff Rients wrote on Wed, May 26, 2004 03:48 PM EDT:
Good use of links in the body of the text.

I'd agree that this article could be vastly improved with some graphics. 


Fergus, which side of the Atlantic are you on right now?  Here in the
Midwest of the United States the word 'hump' has plenty of non-obscene
uses.  It is similar to the word 'bump'.  Real (non-chess) camels have
humps on their backs, as does Quasimodo.  Today, Wednesday, can be
referred to as 'hump day', meaning the middle of the work week. 
(Because 'It's all downhill from here.')

[Subject Thread] [Add Response]
Jeff Rients wrote on Mon, May 24, 2004 12:54 PM EDT:
Peter,

I would love to be able to fufill your request, but it is outside my
present abilities.  Making the basic presets for the contest stretched my
skills considerably.  I'm a banker by trade and not much of a programmer.

Chogo-44. Game with pawns and kings with co-enclosure capture.[All Comments] [Add Comment or Rating]
📝Jeff Rients wrote on Tue, May 18, 2004 05:03 PM EDT:
You're very welcome. But truth be told, I did only the most barebones of coding for the various contest entry presets I've submitted. The editorial staff probably ended up doing more work than I!

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Tue, May 18, 2004 02:43 PM EDT:
<A href='http://www.chessvariants.com/44.dir/chogo.html'>Chogo-44</a> now has a preset and can be moved to the main category.

From Ungulates Outwards. A Systematic Set of Names for the Simplest Oblique Pieces.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Tue, May 18, 2004 11:21 AM EDT:
I don't think the origin of the term is American, but British. 'Pope's Nose' is also mention in the James Joyce novel <i>A Portrait of the Artist As a Young Man</i>.

Chogo44. Game with pawns and kings with co-enclosure capture. (7x8, Cells: 44) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Tue, May 18, 2004 10:25 AM EDT:
I have submitted a barebones Courier preset for Chogo44.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Mon, May 10, 2004 11:33 AM EDT:
Yes, please accept a late entry.

(Last night while engaged in a lengthy car drive I came up with an idea
for a 45 piece variant that is a combination of Hnefatafl and Chaturanga.)

Jeff Rients wrote on Sun, May 9, 2004 08:27 AM EDT:
I don't know the original intent of the suggestion, but I was thinking 45 pieces total. That odd 45th piece is where meat of the challenge would lie, I think.

Jeff Rients wrote on Sat, May 8, 2004 10:05 PM EDT:
No reason why we couldn't do both. To keep roughly the same number of entries you could pare back each category (45-square and 45-piece) to just one entry per inventor.

Jeff Rients wrote on Sat, May 8, 2004 08:14 PM EDT:
45 pieces sounds like an interesting challenge!

Tamerlane chess. A well-known historic large variant of Shatranj. (11x10, Cells: 112) (Recognized!)[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Sat, May 8, 2004 06:38 AM EDT:
Ah yes, I see now. Thank you for providing a clarification.

Jeff Rients wrote on Fri, May 7, 2004 10:29 PM EDT:
<i>The individualization of the pawns is a complete novelty.</i><br><br> Doesn't <a href='http://www.chessvariants.com/historic.dir/chaturanga.html'>Chaturanga</a> use the 'pawn of ...' mechanic even though the pieces are neither so named or numbered? It seems the novelty exists only in making the pawns easier to identify. Is that what you are refiering to, the piece design and nomenclature?

Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, May 7, 2004 12:24 PM EDT:Good ★★★★
This variant looks fun to play, especially with the suggested box for
tractored pieces to fall into.

I don't think I like the fact that two pawns are trapped behind holes,
the poor little guys!  Have you considered using Berolina Pawns?

Oblong Chess 44. Based on the original oriental variant "Oblong Chess", a 16X4 Shataranj variant, but reducing the number of lines.[All Comments] [Add Comment or Rating]
📝Jeff Rients wrote on Thu, May 6, 2004 11:58 AM EDT:Poor ★
Oops! Looks like I made two errors in this preset! The rules link should point to <a href='http://www.chessvariants.com/44.dir/oblong44.html'>/44.dir/oblong44.html</a> and the white king and firz need to be flip-flopped. Sorry, everyone!

Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Wed, May 5, 2004 12:39 PM EDT:
I see no reason to consider this chess variant intimidating to play when considered alongside modern board wargames, some of which have maps using maybe ten thousand hexagonal cells, involve the deployment of literally hundreds of pieces, and require hundreds of hours to play. I believe a veteran wargamer (or 'grognard') would quickly devise a good abstract system to aid in identification of the abilites of each piece and play 'Ultimate' Shogi with no difficulties.

Lance. Moves one or more squares straight forward.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Wed, Apr 28, 2004 03:21 PM EDT:
Making the most of bad pieces can be a lot of fun. Anyone can get a lot done with their knight+bishop+rook superpiece. Accomplishing the same task with a lame piece like the lance is much more satisfying.

Monkey King Chess. Monkey King fights Goblin King on 44 squares board in game with oriental influences. (5x8, Cells: 44) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Mon, Apr 26, 2004 10:06 AM EDT:Good ★★★★
I love the disk illustrations! They're so cute!

Action Man's Chess. A small (5x6) board and simple pieces ensures lots of easy-to-understand action. (5x6, Cells: 30) [All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Apr 23, 2004 06:08 PM EDT:Good ★★★★
Nifty little variant.

Incidentally, the inspiration for this game is a line from
www.oldmanmurray.com, a rather vulgar website devoted to reviewing video
games in a rude and crude fashion.  The call for 'action man's chess'
comes on page two of the review for the video game Rune.

Man. Moves to any adjacent square, like a King, but not royal.[All Comments] [Add Comment or Rating]
Jeff Rients wrote on Fri, Apr 23, 2004 03:05 PM EDT:
I like both Prince and Henchman. Both are much for colorful than Man or Commoner. I think Henchman would be particularly appropriate in games that use many such pieces.

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