Comments by CarlosCetina
Aurelian:
I have re-edited your presets by using several piece icons that are more intuitive/descriptive, which is very useful to recognize at a glance how they move.
Apothecary Chess 1
Apothecary Chess 2
Their links: Apothecary Chess 1 -- Apothecary Chess 2
I would prefer that we play using them, if you do not mind. This would have the advantage that you could continue working on your original presets without affecting games in progress. Maybe Greg could agree with me that the icons I propose to use have an obvious advantage over the ones you're using.
So, what do you say? Meanwhile I'm sending you a couple of invitations.
OK, thanks. In both games I will give you White side.
I have no idea how to generate said randomized seed neither how to solve such difficulties. The good news is that while you find the corresponding answers you can edit a preset without rules enforced and begin to playtest it against humans not against machines. By my part, I'm ready for it when you like.
What do you mean with "a randomized seed"? Do you mean to place at random all the pieces on 2nd and 9th ranks?
I'm afraid I will not be able to help you much because I'm a neophyte in programming matters. I learned a bit about randomization by analizing the Fischer Random Chess preset and some other presets edited by José Carrillo.
I have only edited 5 presets with rules enforced:
1) Sac Chess
2) Euchess
4) Chess 9x9
5) Glinski's Hexagonal Chess (Symmetric)
All of them simply by copying and pasting the code from some other presets edited by Fergus.
Anyway, I will try to help as much as I can. My recommendation is to analize carefully both Grand Chess and Omega Chess presets.
Hi Aurelian.
To get random mirrored positions for Q, A and M use this code:
drop Q any b2 e2 i2;
drop A any b2 e2 i2;
drop M any b2 e2 i2;
copy b2 b9;
copy e2 e9;
copy i2 i9;
flip b9 e9 i9;
That's all... neat as you want!
Could you please write here a link to the preset you're working on?
The answer is NOT because it is a slider whose move is composed by two stages: first like bishop followed like rook; or viceversa, first like rook followed like bishop; and those pieces are reached by two different paths.
For the sake of clarifying the matter I'm updating the diagram replacing the Rook by a Bishop because otherwise the Sissa would be pinned and then obviously it could not be moved except for capturing the Rook.
From c3, Sissa can reach the squares marked with green circlets by moving nightrider-wise; squares marked with red circlets are reached by moving rook-wise.
The i6 square is reached by c3-f3-i6. The c3-f6-i6 path is obstructed by the Blue's King. Likewise, f9 is reached via c3-f6-f9, not by c3-c6-f9 that is obstructed by the Bishop.
c8 is reached via c3-h3-c8, not via c3-h8-c8 that is obstructed by the g8-Pawn; c1 is reached via c3-a1-c1 or via c3-a3-c1 but not by c3-e3-c1 nor c3-e1-c1 that are both obstructed by the d2-Pawn.
a2, a4, b5, d5 and e4 can be reached by moving either like Mao or like Moa; b1 only like Moa; d1 is inaccessible due to the obstruction of White's King and d2-Pawn.
Concluding, the Bishop can be captured by 4 paths: c3-e3-c5 or c3-e5-c5 or c3-a3-c5 or c3-a5-c5. The Queen can only be captured by c3-e5-e7 since c3-c5-e7 is obstructed by the Bishop.
Have a look to this nice website: www.jsvsissa.nl
Yes, I see that. However I still cannot make my first move at this log: sissa-playtester-2016-202-616
In the page where you should enter your move it appears the strange symbol ":-1" just below the movelist box. When I click "Preview", then it appears such a message.
Reporting a bug.
Whatever the game, after accepting an invitation either open or personal White is prevented to perform his/her first move; it appears a message saying:
"lastmovenum = ; movenum = 0
WARNING: As a safety precaution, you cannot move and take back a move at the same time.
If you mean to take back a move, do that before you move. This will let you see the board accurately when you do move.
If you did not mean to take back a move, set the drop-down box with the history of your moves to the last move made."
Fergus:
I can not make any move in our game [sissa-cvgameroom-2016-141-638]; it appears a message saying "Syntax Error on line 353...".
By other part, all the logs of McCooey's Hexagonal Chess finished games are broken.
You are welcome. OK, don't worry, I understand. Hopefully such developers appear, arise, come up!
[Play Tester played the role of the program.]
Yes, the only difference is that there are two queens per side instead of one. I have already fixed the bug on the link to the ruleset page.
Sorry for your troubles. The website is working fine and it has not had any downtime. Hope they will be resolved soon.
Exactly. Thanks for answering, Fergus. It is not easy for me to express myself in English. I only add that our games are UNTIMED. Kevin: I'm sending you a couple of invitations... Enjoy!
All the presets have a bug that when you click "Invite" then switch to the chess preset.
Sorry, .RF is dragon king and .BW is dragon horse (from shogi).
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OK, thanks. I had not thought of that. I'm going to check it out. Either way we can play 4 games at a time!