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Beast Chess. Replace conventional pieces with those that look like animals. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Bob Greenwade wrote on Sun, Oct 22, 2023 04:45 PM UTC in reply to Ilya Yudovski from 04:24 PM:

Thank you! (Even though the AI whallops me every time I try to play....) :)


Ilya Yudovski wrote on Sun, Oct 22, 2023 04:24 PM UTC:Excellent ★★★★★

Interesting variant, definitely looks wild and very dynamic.


💡📝Bob Greenwade wrote on Mon, Jun 26, 2023 05:42 PM UTC in reply to H. G. Muller from Sun Jun 25 04:53 PM:

Yeah, I did finally figure that out. Thanks. :)

I've even managed to try a couple of games. They were fast and brutal, with me on the losing end in 10 turns or fewer; but then, I think a standard chess game would probably come out the same. (I'm very rusty.) I'd love to hear from anyone else choosing to give it a try.

(The computer's opening gambit of choice seems to be releasing the King's Rhino into the Queen's side and letting it wreak havoc. I'm thinking of swapping its position with the Eagle.)


H. G. Muller wrote on Sun, Jun 25, 2023 04:53 PM UTC in reply to Bob Greenwade from 03:21 PM:

The submission form is a bit tricky. If you select WYSIWYG for format, you can still switch to 'source code' in the editor that appears, and edit the HTML. But if you ever would switch that editor out of source mode (and I think later edits would start it that way) you will lose all the HTML except for a very smal subset of tags that are known to the editor. (E.g. script elements, the id and class properties of all elements would all disappear.)

So always make sure the Format pull-down is set to HTML first time you submit the comment if you want to include an Interactive Diagram.


💡📝Bob Greenwade wrote on Sun, Jun 25, 2023 03:21 PM UTC in reply to H. G. Muller from 03:12 PM:

I see it, and it works; I tried pasting the HTML into HTML mode without switching back to my familiar WYSIWIG (which I'd been doing before), and that worked.

Many thanks for the help, H.G.


H. G. Muller wrote on Sun, Jun 25, 2023 03:12 PM UTC in reply to Bob Greenwade from 02:40 PM:
Works for me when I post that same text as HTML in a comment. Do you see the Diagram below? If not, is JavaScript switched on in your browser?

files=8 ranks=8 promoZone=1 promoChoice=QERG graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 queen:Q:Q:queen:d1,,d8 eagle:E:FyafsF:bird:a1,h1,,a8,h8 rhino:R:WyafsW:rhino:c1,f1,,c8,f8 gnu:G:NC:gnu:b1,g1,,b8,g8 king:K:KisO2:king:e1,,e8

💡📝Bob Greenwade wrote on Sun, Jun 25, 2023 02:40 PM UTC:

In case anyone's actually paying attention to this...

I've been trying to insert the Java applet for this game, but for some reason it just doesn't show here. This is the code the page gives me:

<script type="text/javascript" src="/membergraphics/MSinteractive-diagrams/betza.js?nocache=true"></script>
<div class="idiagram">
files=8
ranks=8
promoZone=1
promoChoice=QERG
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
symmetry=none
pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7
queen:Q:Q:queen:d1,,d8
eagle:E:FyafsF:bird:a1,h1,,a8,h8
rhino:R:WyafsW:rhino:c1,f1,,c8,f8
gnu:G:NC:gnu:b1,g1,,b8,g8
king:K:KisO2:king:e1,,e8
</div>

(And yes, I do enter it with the editor in HTML mode.)


💡📝Bob Greenwade wrote on Wed, Jun 21, 2023 02:27 PM UTC:

I've switched up the beast pieces a couple of times to make sure things work right, but I think this is ready for the Index now.


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