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Game Reviews (and other rated comments on Game pages)

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Shahrady. (Updated!) Chess with "passes". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Wed, Jun 5 08:37 AM UTC:Excellent ★★★★★

Крутая игра, однако.

Also, one of the features of this chess variant should be noted: the peace-loving nature of the Kings. They are not aggressive and can easily be checkmated with one piece, for example, a Queen.

Как в Atomic’е или моём Fluidity. | Like in Atomic and my own Fluidity Chess.


Centurion Chess. (Updated!) Centurions replace the Kings. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Jun 4 02:12 AM UTC:Excellent ★★★★★

I really like this concept. To me it seems like a great Chess-Arimaa hybrid. I don't know whether you consciously considered that, but the Centurions function much like the Rabbits in Arimaa, whereby you win by getting a Rabbit to the other side, or by capturing all of the opponent's Rabbits, with the last Rabbit effectively becoming royal (although it is not defined that way, losing it means losing the game).

I have often thought about how to bring about a synthesis of Chess and Arimaa, but have never been able to come up with a concept that satisfies me. YOU have done so, however. Thanks!


Berolina Chess. Different moving pawns. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Mon, Jun 3 11:21 AM UTC:Good ★★★★

Berolina Chess 960

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=mirror royal=K firstRank=1 borders=0 coordColor=#785b64 lightShade=#513b43 darkShade=#252b3c rimColor=#171e29 shuffle=N!BRQK berolina pawn:P:fmFfceWifnmA:berolinapawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1,,b8,g8 bishop:B:B:bishop:c1,f1,,c8,f8 rook:R:R:rook:a1,h1,,a8,h8 queen:Q:Q:queen:d1,,d8 king:K:KisO2:king:e1,,e8

Checkers Chess. Pieces move initially only forwards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Jun 2 05:20 AM UTC:Good ★★★★

Checkers Chess 960

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=mirror royal=K royal=C firstRank=1 borders=0 rimColor=#000000 darkShade=#4c7f7f lightShade=#ccffff coordColor=#ffffff shuffle=H!ML¶C pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight: bishop:B:B:bishop: rook:R:R:rook: queen:Q:Q:queen: lance:L:fR:lance:a1,h1,,a8,h8 morph=R japanese bishop:M:fB:bishopinv:c1,f1,,c8,f8 morph=B berserker king:C:fhKisO2:kinginv:e1,,e8 morph=K japanese knight:H:fhN:knightinv:b1,g1,,b8,g8 morph=N japanese queen:¶:fhQ:queeninv:d1,,d8 morph=Q king:K:KisO2:king:

Spirit Chess. Members-Only Game with a. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Chu Shogi. (Updated!) Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!)[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, May 23 04:14 PM UTC:Excellent ★★★★★

When I first saw this game, I didn't think much of it, since I was more focused on larger Shogi variants, especially Tenjiku Shogi. However, now I have a few games against Jocly under my belt, and wow, this game completely blew me away. It is an absolute joy to play, despite its size and complexity (which melts away after a couple games). However, it is not completely flawless.

Some rules, such as the King Baring rule (Uses Shatranj version, K+G vs. K is mentioned in historical sources) and repetition rules (borrowed from Xiangqi) that are currently played by are modern contaminations from other games and/or are warped versions of things mentioned in the historical documents, but I am willing to include these two rules, as they help with decisiveness without being redundant or overly complicated.

However, I am not willing to play by the "Okazaki" rule, and I would never recommend using it, which allows recapture of a Lion after another Lion has just been captured, if said Lion is unprotected. There is no evidence that it was a part of the historical game, and it kind of defeats the purpose of the rule against indirect Lion trading, so why did someone think it would be a good idea to have this? All it does is add confusion and increases the chance of a simplified game, detracting from the playerr experience.

It is also not clear whether a Lion taking a Pawn/Go Between and then a Lion is allowed if the enemy Lion is undefended after taking the Pawn. Both sides have evidence arguing for them (the hidden protector example for yes, a tsumeshogi in Dr. Eric Silverman's Chu Shogi Part II article, explained in the An interesting quirk in the Lion-trading rules section, for no). Personally, I prefer that is is allowed, since no recapture is possible after the move, and there is no specific mention of this situation in the historic rules.

However, despite these problems, Chu Shogi is still easily among the best games of its kind. If you like Chess variants, you should give it a try.

Addendum - An attempt at a drops-playable Chu Shogi variant

Chu Seireigi is an attempt to combine elements of Chu Shogi with the ruleset of modern Shogi. It also has the benefit of not needing any special rules to preserve its quality, fixing all the problems with the modern "innovations" for Chu Shogi that I mentioned above. Players are disincentivized from trading off the most powerful pieces in many cases because they would just go into the player's hands, making them even more dangerous. The repetition rule is simply that of Shogi (draw, except perpetual check loses), and the drops make King-baring extremely rare. However, this comes with the unfortunate downside of having to remove all the multi-move abilities from the game, as otherwise the balancing would be thrown off.


Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
wxrbm2 wrote on Sun, May 19 09:31 PM UTC:Excellent ★★★★★

Macadamia Shogi is, by a hefty margin, my favourite Shogi variant of the larger boards to date. Maka Dai Dai was previously the most enjoyable to me, but 400 moves later I'm stil in the middle game and it feels more like committing to a project than playing a game. Macadamia Shogi really helps alleviate this without detracting too much from the main points of appeal of Maka Dai Dai in my opinion. My heartfelt thanks to H. G. Muller for assembling this variant!

I also root for his success with the C localserver project if it still considered in the pipeline.

Admittedly, the main purpose for my comment to this page though would actually be to raise awareness--if it weren't already known--that the kanji character piece set for the js board on this website has sadly seemed to have broken partially, as a few of the pieces may be missing links now, or at least otherwise aren't loading on multiple browsers I've tested with. I was hoping that these could be potentially restored, as they were a much preferred visual setting.

Anyway, thanks again for all the hard work you've done for chess variants and the like, and I wish you good luck with the future endeavours!!


Grolman Chess. Game with sequential movement of pieces of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Mon, May 13 03:59 PM UTC:Excellent ★★★★★

Lovely


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Smess. (Updated!) Produced and sold in the early 70's by Parker Brothers. Arrows on squares determine direction pieces can move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, May 10 01:43 AM UTC:Excellent ★★★★★

Smess

satellite=smess files=7 ranks=8 promoZone= promoChoice=NB lightShade= darkShade= graphicsDir=/graphics.dir/smess/ squareSize=83 graphicsType=gif background=/play/pbm/backgrounds/smess83.png whitePrefix=B blackPrefix=R borders=0 shuffle=NB symmetry=rotate Ninny:P:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Ninny:a2,b2,c2,d2,e2,f2,g2,,a7,b7,c7,d7,e7,f7,g7 morph=.*****. Numskull:N:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafyavWsoabalmpafmpafmpafmpabmpafmpafmpafyavWvoabyalWsoabasmpafmpafoabmpafmpafyasWvmpafmpafmpafoabmpafmpafmpafaroabyafhKvoabasmpabyaWvmpafoabmpafasmpafoabmpafyafWvmpafoabmpafasmpafoabmpafyarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafyabWvmpafmpafoabmpafmpafasoabyasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafya(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyarWvmpafmpafmpafoabmpafmpafmpafyalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafyasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafyaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabyaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafyavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafya(b)K:Numskull:b1,c1,e1,f1,,b8,c8,e8,f8 Brain:B:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Brain:d1,,d8

But with shuffle & Ninny can promotes to Brain.


Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 04:01 PM UTC in reply to Aurelian Florea from Wed May 8 12:50 PM:Excellent ★★★★★

Here's an example:

files=9 ranks=10 promoZone= promoChoice=PRCGHZ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=39 graphicsType=png royal=K shuffle=:RH:HZ symmetry=none lightShade= darkShade= borders=0 background=https://www.chessvariants.com/xiangqi.dir/xiangqi-chinese.png captureMatrix=/..$$$$$$$$$$=/"/"/"/"/"/"/"/"/" asian pawn:P:fsWsmpafmpafmpafoabmpafmpafmpafasmpafmpafoabmpafqWfmpafoabmpafasmpafmpafmpafmafoabmpafmpafmpafsWsmpafmpafmpafoabmpafmpafsoasafW:chinesepawn:a4,c4,e4,g4,i4,,a7,c7,e7,g7,i7 cannon:C:pR:cannon:b3,h3 morph=...D.E...//...A.B.../////...D.E...//...A.B... cannon:A:pRpfrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:B:pRpflF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:D:pRpbrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:E:pRpblF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:U:pR:cannon:,,b8,h8 morph=...W.V...//...T.S.../////...W.V...//...T.S... cannon:S:pRpfrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:T:pRpflF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:V:pRpbrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:W:pRpblF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU rook:R:Rvoabasmpafmpafmpafoabmpafmpafmpafafs(af)1WvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:rook:a1,i1,,a10,i10 guard:G:smpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:man:d1,f1,,d10,f10 mao:H:afsW:horse:b1,h1,,b10,h10 zebra darter:Z:afsafW:elephantwazir:c1,g1,,c10,g10 general:K:kRsmpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:general2:e2,,e9

Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Giulio Quaresima wrote on Thu, May 9 01:13 PM UTC:Excellent ★★★★★

I had the same idea yesterday, glad to know I am not alone. What about en passant? If introduced, it should be applied "from behind", so e.g. after c4, white could capture its c4 pawn moving b2 or d2 to c3.


The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, May 7 10:23 AM UTC:Excellent ★★★★★

KNS is about 11 Pawn.

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K firstRank=1 borders=0 lightShade=#ff008f coordColor=#ffd200 darkShade=#a7ff00 rimColor=#00e0ff pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1 queen:Q:Q:queen:d1 european lion:L:KNAD:lion:,,d8 diving whale:V:(mp)bsvQ:vao:,,a8,h8 modern elephant:M:FA:elephantferz:,,c8,f8 queen/rook hunter:H:fsvQ:horse:,,b8,g8 king:K:KisO2:king:e1,,e8

Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Mon, May 6 06:32 AM UTC:Excellent ★★★★★

K+2B can only draw.


Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, May 5 07:28 AM UTC:Good ★★★★

This looks like a good idea but I am not so sure of its practicality. The board might end up very crowded and we need to see a game simulation before deciding on its "greatness". 

The 4 stars are only for the name. I like the idea of using Cleopatra as a seducing piece.

I had this idea of making pieces switch sides for a long time, but I always thought that the person in charge of finances could do this job, which is more realistic. 


Banzai Chess. Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, May 4 02:49 PM UTC:Excellent ★★★★★

It would be an interesting challenge for someone to make an Interactive Diagram for this variant.

Pushing does appear in other games, of course (a couple of pieces in my own Zwangkrieg do it), but I don't think I've ever seen the idea applied as uniformly as this, nor explained as neatly, clearly, and elegantly. It makes me wish that there was a simple code one could add into XBetza for doing it.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 2 02:56 PM UTC:Excellent ★★★★★

Since it's the featured variant for this month, here's Glinski's HC:

files=11 ranks=11 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/galactic/ whitePrefix=W blackPrefix=B squareSize=50 graphicsType=gif symmetry=none firstRank=1 borders=0 oddShade=#d8d4d4 coordColor=#e3e0e0 lightShade=#ddc8c8 darkShade=#c79f9f holeColor=#b96767 rimColor=#b96767 shuffle=NRQK white hexarect glinski pawn:↑:iifrmnF2frmFfrceW:Pawn:e1,e2,e3,e4,a5,b5,c5,d5,e5 morph=*/..........*/"/"/"/" black hexarect glinski pawn:↓:iifrmnF2frmFfrceW:Pawn:,,g7,h7,i7,j7,k7,g8,g9,g10,g11 morph=*/*........../"/"/"/" hexarect knight:N:lfrbbrflNrflbfrblCrflbfrblZ:Knight:c1,a3,,k9,i11 hexarect bishop:B:flbrBrflbfrblNN:Bishop:a1,b2,c3,,i9,j10,k11 hexarect rook:R:RfrblB:Rook:d1,a4,,k8,h11 hexarect queen:Q:QrflbfrblNN:Queen:a2,,j11 hole::::g1,h1,i1,j1,k1,h2,i2,j2,k2,i3,j3,k3,j4,k4,k5,,a7,a8,b8,a9,b9,c9,a10,b10,c10,d10,a11,b11,c11,d11,e11 hexarect king:K:KrflbfrblN:King:b1,,k10

But with shuffle.


Astrohex. Members-Only Star-alike variant on irregular hexagons. (Cells: 72) [All Comments] [Add Comment or Rating]

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Square Root Chess. Members-Only Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 24 12:08 AM UTC in reply to H. G. Muller from Sat May 15 2021 07:06 PM:Excellent ★★★★★

How about switching Diamonds & Onyxes? or Onyxes with Lame Ducks? That'll make Onyxes easier to bring to long diagonals.


Annapurna1 SandraPaul.Brand Chess. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, Apr 19 01:29 AM UTC:Excellent ★★★★★
files=8 ranks=8 promoZone=1 promoChoice=F graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none stalemate=win baring=0 royal=K firstRank=1 borders=0 darkShade=#769656 lightShade=#eeeed2 oddShade=#baca44 coordColor=#ffffff rimColor=#000000 shuffle=:WV,:VR shatranj pawn:P:fmWfcF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 rook:R:R:rook:a1,h1,,a8,h8 ferz:F:F:ferz:d1,,d8 elephant:E:A:elephant:c1,f1 wide knight:W:vDsN:wideknightwarmachine:,,c8,f8 narrow knight:V:vNsD:narrowknightwarmachine:,,b8,g8 king:K:K:king:e1,,e8

With shuffle.


Diagonal Quadrant Chess. Pieces start in two of the four by four quadrants of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 17 02:50 AM UTC:Good ★★★★

Tusk Tower 1320

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/abstract/ squareSize=50 graphicsType=gif symmetry=rotate royal=K firstRank=1 borders=0 rimColor=#063682 darkShade=#0e336e lightShade=#ec4e19 coordColor=#fb721a shuffle=KQRBN whitePrefix=W blackPrefix=B Storz pawn:P:frmFfrcW:Pawn:d1,d2,c3,d3,a4,b4,c4,d4,,e5,f5,g5,h5,e6,f6,e7,e8 morph=*/.......*/"/"/"/"/"/" knight:N:N:Knight:c2,b3,,g6,f7 bishop:B:B:Bishop:b1,a2,,h7,g8 rook:R:R:Rook:c1,a3,,h6,f8 queen:Q:Q:Queen:b2,,g7 king:K:KijO2:King:a1,,h8

Camelopard Chess. (Updated!) Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Apr 12 01:15 PM UTC:Excellent ★★★★★

Some interesting pieces in this game, I'm wondering if this is the first game with the 'Camelopard' in it.

It's first appearance is as you say from R.J.Darvall. You can see the chess problem here: 'Variant Chess' #2, April-June, 1990, page 20, 'Fairy Chess Review' 1949, R.J.Darvall, mate in 2. Amazing from the year 1949, so yes, this could be the first game ever it is in, if anyone knows another, please say.

Correct me if I am wrong, but the Tribune: (2,0)+(3,3) leaper and the Zerdinal: Slides diagonally, or makes a (3,2) leap are named by Charles Gilman with his thousands of piece creations lol. Is that where you got them from, and if so, are these the first games they also have ever been in. If anyone knows another game they are in, please say!!

Anyway, good work on the game.


Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Apr 12 10:24 AM UTC:Excellent ★★★★★

Nice to see a game with the Locust in it and it's a great idea too, well done.


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