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Random Extrachess V.3
Random Extrachess V.2
Random Extrachess
It's because I failed to add the necessary aliases to get the names to display more coherently. Some pieces are defined separately for white and black because of color or direction dependent moves. Aanca is defined as such in fairychess so it will show that way unless overridden by an alias.
@ Daniel Z for Overboard:
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I read the description of the pieces. There is no difference between White Elephant and Black Elephant, same for Hare, Courier Pawn, etc. Am I missing something? I have not understood.
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Why do you persit in calling Aanca the W-then-B? Do this is perpetuating a regrettable mistake. Aanca is F-then-R, the Gryphon as in Grant Acedrex (our variant of the month!). Manticore, Rhinoceros (as your symbol) are names used on other variants here with no problem.
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Note that the SVG for laser cutting is updated with a rabbit.
Also the doc has been improved a bit in jocly.
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283. General. There have been many pieces called simply "General" over the years, not even considering those in Shogi and elsewhere that have adjectives and other modifiers in their names. This version, the one that I prefer to use, was created by Guiseppi Ciccolini in 1820 for his version of chess. It slides diagonally like a Bishop, or orthogonally an even number of spaces like a lame Dabbabarider. (BnDD)
István Paulovits also created his own General in 1820, which moves as Mann or Camel (KC); I'll address that one at a later date.
The model is based on a bit of 2D art that someone did for what a Gold or Silver General from Shogi would look like as a chess piece. Looking at it now, I think the center strut probably should be thickened (both for sturdiness and to better match the illustration).
Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.
I have feared them being game breaking. Otherwise said, it feels like having a random effect.
Ok, I thought it is like in tenjiku shogi!
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I've never had a problem with them and it's still unclear to me what that would look like.
They work the same as in the interactive diagram, only jumping over enemies.
That's perfect.
@Aurelian: I found the Joker difficult to play on-line because you need to have in mind what was the last piece moved and that the Joker mimics. If you play several games in parallel and that a succesive move may happen in the next days, it is difficult. Maybe this is why this interesting piece lacks of popularity. It is probably different when played over a board and in a short time frame.
better like this ?
It seems people are not that interested in this topic. I'm thinking that this is because there is not a lot of experience in games with jokers.
Anyway after a intensive series of games played against the ID these days, I have concluded that on a 10x10 board at least things are ok. What bad thing that can happed is to lose connected pawns, because then the joker is not easily trapped by just moving a pawn. So one has to protect connected pawns, especially near the king, even from sacrifices. That is actually a strategic choice on part of the attacker. I think this is actually a good thing.
So my own verdict is that on a 10x10 board the joker works.
Flying pieces still do not fly!
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