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Symmetric Chess. (Updated!) Variant with two Queens flanking the King and Bishops Conversion Rule. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Mar 1 05:06 PM UTC in reply to Florin Lupusoru from 03:05 AM:

I solved the colorbound pieces on a nine-file board in the early versions of my Colorful Osmosis Chess in exactly the same way--I added a tenth file and filled the square next to King with a piece I called Guard: a non-royal king.


Florin Lupusoru wrote on Fri, Mar 1 03:05 AM UTC:Good ★★★★

Complicated problems most of the time have simple solutions. You could have put both Bishops on one side of the board, and both Knights on the other side. And the opponent will have them the other way around. Simple. 

Another solution would be to add an extra piece (A Shield Bearer/Scutier to protect the King) and make the board 10x8. 


🔔Notification on Fri, Mar 1 01:52 AM UTC:

The editor Fergus Duniho has revised this page.


💡📝Carlos Cetina wrote on Mon, Feb 5 10:37 PM UTC:

I tried to correct the description on the Alphabetical Index page but couldn't. Mistakenly says

9x9 variant with extra Queen and Bishops conversion rule. (9x8, Cells: 72) By Carlos Cetina.

Could some editor change the text to this?:

Variant with two Queens flankink the King and Bishops Conversion Rule. (9x8, Cells: 72) By Carlos Cetina. 

Thanks beforehand!

 


Jean-Louis Cazaux wrote on Sat, Apr 1, 2023 03:44 PM UTC in reply to H. G. Muller from 06:26 AM:

I agree with you HG. The rule is clear and good. It would be nice if on computer play it would be possible to mark the Bishops as you suggest for woodware play.


H. G. Muller wrote on Sat, Apr 1, 2023 06:26 AM UTC in reply to Jean-Louis Cazaux from Fri Mar 31 08:59 PM:

This is more  criticism on how the pieces should be represented, than on the rule. In particular, whether the right or obligation to convert still exists should be 'hidden' (like castling rights) or explicitly visible. E.g. when playing with woodware, one could put the Bishops initially on a Draughts chip, to indicate they can convert. When one of the Bishops starts as a Wazir, you remove the chips from both. When it starts as a Bishop, you move its chip under the other, so that it stands on two chips, indicating it now must start as a Wazir.


Jean-Louis Cazaux wrote on Fri, Mar 31, 2023 08:59 PM UTC:

I've just finished a game of Symmetric Chess. At first I was seduced by this rule of Bishop's conversion, but finally I am not so convinced. My opponent was playing with White, so his two Bishops were on white squares. He moved c-Bishop first, then he lost it. So, only his g-Bishop remained on its initial square unmoved and was waiting for a conversion non-capturing move that never came.

I found rather confusing looking at this chessboard with this unique remaining Bishop standing on g1 and unable to move on the diagonals. An observer coming at this moment would not understand why the Bishop cannot move and capture a piece on f2 or h2.

So the rule is clear, but I found this a bit bizarre after all.


Jean-Louis Cazaux wrote on Mon, Mar 27, 2023 07:23 PM UTC:

I'm playing this interesting variant. Some remarks:

1) The presentation line says "9x9 variant with extra Queen and Bishops conversion rule". >> it should be corrected to 9x8 as it is not a 9x9 as originally designed.

2) As 9x8 its originality is weak too. In Pritchard's one can find two preceding CV, also briefly addressed in this website. Ultrachess attributed to D.Trouillon, early 1970s with the same setup, where it is possible to transpose B and N once. Also Active Chess (G.Kuzmichov, 1989) for which, apparently, some research had been done to find the best setup. Here the extra Queen is put on i- or j- file. Gollon also explored this game, preferring RBNQKQBNR baseline.

Another option to change the square color of one Bishop would have been the solution adopted in Not-Particularly-New Chess by Peter Aronson (2001): having that piece first moving as N (non capturing) and as B on subsequent moves. 


H. G. Muller wrote on Fri, Dec 23, 2022 07:03 PM UTC in reply to Greg Strong from 06:39 PM:

Well, having board other than 8x8, or piece IDs A or C, is also not compatible with the FEN spec. One has to do some amount of generalization to make it useful for variants. The 'castling field' in fact already is a field that indicates virginity of pieces. But only of those for which it matters, because under orthodox rules only castling is affected by virginity. (One could argue about Pawns, but the double-push is usually explained as a location-depended move rather than an initial one, as evidenced by the rules of Crazyhouse/Bughouse.)

I think it would be bad to have two fields that basically serve the same purpose. In Shredder-FEN notation the letters in this field already identify the piece, so there is no need to make separate fields for Kings+Rooks, Knights, Bishops and Queens. It seems much better to have a unified virginity field.

Likewise, the the e.p. field indicates the last-moved piece, in positions where that matters. So it would be logical to use it for any other type of last-moved piece as well.

I agree that leaving in the right of a non-existing piece is perhaps a bit contrived. But how about the other option: indicating an undetermined right by X? Then you would not have to look at the board. An X in the field means both Bishops are virgin and can convert. One gets captured without moving: the X remains, to indicate all remaining Bishops still have choice. If one moves, the rights disappear altogether when it converts, and change to indicate the file of the Bishop that now must convert.

If you have both converting Camels and Bishops, just use X for the Bishops and Y for the Camels. (Or more generally, adopt the convention that X indicates the outer-most piece type, working your way inwards when stepping through the alphabet.)


Greg Strong wrote on Fri, Dec 23, 2022 06:39 PM UTC in reply to H. G. Muller from Wed Dec 21 05:00 PM:

Extra fields should be avoided as much as possible

Sure.  I just checked and ChessV currently supports 200 games and it was only required to expand the FEN format on 5 of them (and 2 of the 5 are Apothecarys).  But when extra state must be stored, I do not agree that it is better to jam it into one of the existing fields to represent something different.  That is not compliant with the FEN spec anyway.

I don't like the use of the extra + at all

If the first Bishop is captured in the virgin state, you could leave its rights, implying that conversion of the one that is still there is still optional.

Ok, this is something I had not considered.  I could do it but I am not sure it's better.  To find out if a conversion is mandatory, instead of checking the next character for a plus, you check to see if there is another conversion option and then see if that is invalid because the square does not contain a piece of the appropriate type.  This doesn't really seem simpler to me.  It may also be less extensible in the case of more than two converting pieces.

EDIT: I said this backwards.  If there is another character, then the conversion is optional.  If there isn't then it's mandatory.  I guess that is pretty simple.  This works for me.


H. G. Muller wrote on Wed, Dec 21, 2022 05:00 PM UTC in reply to Greg Strong from 04:24 PM:

Is there really no better solution for this? Extra fields should be avoided as much as possible, and I don't like the use of the extra + at all. E.g. WinBoard treats the castling field in Seirawan Chess as a general rights field, (indicating the virginity of all back-rank pieces, from which gating and castling rights follow), by mentioning their file.

The same could be done here: initially the Bishops would be in the rights field, as they can convert. If one converts the rights for both disappear. If one fails to convert on its first move, its conversion rights disappear. The rights that remain for the other now become an obligation. If the first Bishop is captured in the virgin state, you could leave its rights, implying that conversion of the one that is still there is still optional.

Or you could write an X in the rights field to indicate an undetermined conversion right exists. The X changes into the Bishop file ID to indicate that Bishop must convert, or disappears when no more conversion is allowed.


Greg Strong wrote on Wed, Dec 21, 2022 04:24 PM UTC:

FEN Notation

The Bishop Conversion Rule requires additional state information to be preserved in the FEN for a position.  The purpose of this post is to document how I have encoded this information in ChessV.

The extended FEN format is:
{array} {current player} {castling} {en-passant} {bishop-conversion} {half-move clock} {turn number}

A new component has been inserted between the notation of the en passant square and the half-move ("50 move") counter.  The value for this field at the start of a game is "CGcg".  Like with castling privileges, the upper-case letters are for white and the lower-case letters are for black.  The letter is the file of the bishop, and its presence indicates that the bishop has the ability to convert.  Unlike castling privilege, however, bishop conversion can be mandatory. This is indicated by a "+" after the letter.  For example, if white moves the c-file bishop without converting, it become mandatory to convert the g-file bishop.  Thus, the notation becomes "G+cg".


💡📝Carlos Cetina wrote on Thu, Dec 2, 2021 01:25 AM UTC:

Very good, having cleared the cache and deleted the cookies, the AI no longer commits the illegality of not converting the bishop. Now it plays 24 ... Qc4. Continuing the game it developed like this:

1.g3 d5 2.d4 f5 3.Bg2 e6 4.f4 Qb4 5.c3 Qb5 6.Nf2 g6 7.Nd3 a5 8.a4 Qc4 9.Nd2 Qc6 10.Ne5 Qb6 11.b3 Nc6 12.Ndf3 Qd6 13.Ba3 Qd8 14.Bc5 Qa6 15.Qf2 Nxe5 16.Nxe5 b6 17.Ba3 Nf7 18.Nxf7 Bxf7 19.O-O Qf6 20.c4 dxc4 21.Bxa8 Qxa8 22.Ki1 cxb3 23.Rb1 Qd5 24.Rxb3 Qc4 25.Rd3 b5 26.axb5 Qxb5 27.Qa1 i5 28.Rb1 Qd5 29.Bc5 Qa8 30.Qa4 c6 31.Bb6 Bd8 32.Bxd8 Kxd8 33.Rdb3 Qa6 34.Rb6 Qa7 35.Qxc6 h5 36.Qd6 Qd7 37.Rb8#

Thanks for showing me the solution. So when will we see the Interactive Diagram offered on the Google Apps Store?


H. G. Muller wrote on Wed, Dec 1, 2021 09:41 PM UTC:

When I paste that game up to move 24 back into the Diagram, and then play Rxb3, it doesn't reply with that same Bishop move. And when I play the (illegal) move Qa6 instead of Rxb3 it doesn't capture the Queen, but plays Bd8. Did you flush the browser cache, (Shift + reload in FireFox) to make sure you are using the latest version of the diagram script? You might have been using the old version where I hadn't implemented the rule yet. If you are sure you have flushed the cache you can paste the moves 1-23 back in the Diagram (in the dashed text box below the navigation buttons), and continue the game from there.


💡📝Carlos Cetina wrote on Wed, Dec 1, 2021 07:10 PM UTC:

It seems that there is a bug such that the AI does not always make the conversion as can be seen in the following game on move 24 of the blue side:

1.g3 d5 2.d4 f5 3.Bg2 e6 4.f4 Qb4 5.c3 Qb5 6.Nf2 g6 7.Nd3 a5 8.a4 Qc4 9.Nd2 Qc6 10.Ne5 Qb6 11.b3 Nc6 12.Ndf3 Qd6 13.Ba3 Qd8 14.Bc5 Qa6 15.Qf2 Nxe5 16.Nxe5 b6 17.Ba3 Nf7 18.Nxf7 Bxf7 19.O-O Qf6 20.c4 dxc4 21.Bxa8 Qxa8 22.Ki1 cxb3 23.Rb1 Qd5 24.Rxb3 Bd7 25.Rc3 c5 26.Rd3 c4 27.Rd2 i5 etc


💡📝Carlos Cetina wrote on Wed, Dec 1, 2021 04:27 PM UTC:

Magnificent! I encourage you to publish your Interactive Diagram in the aforementioned apps store since it is a very good showcase to spread ideas, in such a way that a certain number of variants could be played by default (including Symmetric Chess, of course!). I believe that you could get a fair remuneration in money for your work including banner ads. Using the app would be free. What do you say?


H. G. Muller wrote on Wed, Dec 1, 2021 03:55 PM UTC in reply to Carlos Cetina from 02:33 PM:

Do you think that the Interactive Diagram software could be used in the Android environment?

I know that for sure. It is browser-based, and every OS nowadays has a browser that understands HTML and JavaScript. So you don't need a separate App for it. (Of course the browser is also an App, but I assume everyone already has that.) It works fine on my Samsung Tablet.


💡📝Carlos Cetina wrote on Wed, Dec 1, 2021 02:33 PM UTC:

Thank you very much, HG. It's a great improvement.

One of my biggest dreams is to see one day in the Google Apps Store one with which this chess variant can be played against the AI. Do you think that the Interactive Diagram software could be used in the Android environment?


H. G. Muller wrote on Wed, Dec 1, 2021 10:13 AM UTC:

I have implemented the bishop conversion rule now as a standard feature of the Interactive Diagram. So that it is now also possible to play Symmetric Chess against the AI (for which the trick of changing both bishop's piece types when one of them moved did not work). All that is now required is define the bishop with an extra initial iW move, and add a parameter conversion=N, where N is the number of the piece table of the piece to which the rule applies. (So here N=3). The first moves of pieces of this type are then forced to go to different square shades.

files=9 promoChoice=NBRQ graphicsDir=../graphics.dir/alfaeriePNG/ whitePrefix=w blackPrefix=b graphicsType=png squareSize=50 symmetry=none conversion=3 pawn::::a2,b2,c2,d2,e2,f2,g2,h2,i2,,a7,b7,c7,d7,e7,f7,g7,h7,i7 knight:N:::b1,h1,,b8,h8 bishop::BiW::c1,g1,,c8,g8 rook::::a1,i1,,a8,i8 queen::::d1,f1,,d8,f8 king::::e1,,e8

💡📝Carlos Cetina wrote on Wed, Nov 27, 2019 12:52 AM UTC:

Thank you, H.G., for the explanation and directions. I could already run Nebiyu properly but unfortunately... playing chess it defeats me easily! 


H. G. Muller wrote on Mon, Nov 25, 2019 07:50 PM UTC:

That is because Nebiyu is an engine, and engines are not supposed to be used directly, but only through mediation of a Graphical User Interface like WinBoard. It is then WinBoard which will take care of launching the engine's .exe file, and send it the proper (text) commands to do something useful.

So the proper procedure is to start WinBoard (either as game viewer without any engine, or for playing against some other engine), then open the Engine -> Load first Engine menu dialog, use the 'browse button' behind the 'Engine' text entry to locate NebiyuAlien.exe, and then 'OK' the dialog. This will make WinBoard start Nebiyu in the background, (possibly terminating the engine that was in use before), and consult it through the appropriate communication whenever it needs it to make or suggest a move. You can then select one of the supported variants from the File -> New Variant dialog.

This procedure will also add NebiyuAlien to WinBoard's 'Engine List', which will be displayed in a listbox on the left in the Load Engine dialogs, so that you can just click on it when you want to use it again in a later session, without having to browse for it first. This Engine List will also be displayed in the comboboxes of WinBoard's Startup Dialog, so that a next time when you start WinBoard you can select Nebiyu immediately, as first or as second engine. (A second engine is only needed when you want to play two engines against each other, through the Mode -> Two Machines menu item.)


💡📝Carlos Cetina wrote on Mon, Nov 25, 2019 06:41 PM UTC:

OK, I already downloaded Nebiyu 1.45 and unzipped NebiyuAlien; then double clicked on NebiyuAlien.exe and a window was opened but everything is black; there is only one blinking cursor; the window header says:

C:\Users\Carlos\Downloads\Nebiyu\NebiyuAlien.exe

But now I don't know what to do.


H. G. Muller wrote on Mon, Nov 25, 2019 05:04 PM UTC:

There are many more links on that page, which come into view when you scroll down. The Nebiyu version I know is at the link Nebiyu 1.45. There seems to be a newer version 1.5, but from the decription of it I am not sure it would be useful untill you train it first, and I never used it myself. IIRC the Nebiyu 1.45 package contains several executables (also covering games other than chess variants), but the one you should run for CVs is NebiyuAlien.exe. The game definitions for that are all in the file alien.ini, which is sort of self-documenting. The file starts with a series of piece definitions, after which a series of game definitions using those pieces follows.


💡📝Carlos Cetina wrote on Mon, Nov 25, 2019 03:46 PM UTC:

There is Fairy-Stockfish, which is very much worth having. But it is not an independent app that goes accompanied with an installer. Just something you unzip in a folder of your choice, after which you have to point WinBoard to the executable through the Load Engine dialog, so that it can use it as an engine.

The same holds for Nebiyu, which is not as strong as Stockfish, but rather easy to configure for playing new chess variants.

Thank you very much for the info. Of the two, attracts me more Nebiyu. I'm somewhat confused on how to proceed with the installation because I don't see any link that be unique and clearly says "download". There are these 4 links:

egbbdll-cpu

egbbdll-gpu

nets-epd.zip

nets-ccrl.zip

Could you, please, tell me which of them to click? 


H. G. Muller wrote on Mon, Nov 25, 2019 09:49 AM UTC:

For the second, I would be grateful if you, Fergus, HG or anyone else tell me of any program (preferable of chess or chessvariants) that I could download.

There is Fairy-Stockfish, which is very much worth having. But it is not an independent app that goes accompanied with an installer. Just something you unzip in a folder of your choice, after which you have to point WinBoard to the executable through the Load Engine dialog, so that it can use it as an engine.

The same holds for Nebiyu, which is not as strong as Stockfish, but rather easy to configure for playing new chess variants.


💡📝Carlos Cetina wrote on Sat, Nov 23, 2019 06:06 PM UTC:

Do you know what version of Windows 10 you are using? 

I'm using Windows 10 Home, 1903 version, operative system version 18362.476, installed on 14/Oct/2019.

My PC is a Compaq Mini CQ-1100, Intel(R) Atom(TM) CPU N2600, 1.60 GHz RAM.

Go in to the EnginesXBoard folder and delete everything underneath and then try running ChessV.exe again?

I already did it but the problem persists: no error message is issued nor the system crashes, it simply behaves as if nothing had happened.

In order to determine the cause there are 2 steps:

1) To install ChessV2.2 in other computer with Windows 10 Home .

2) To install in my PC another app.exe

For the second, I would be grateful if you, Fergus, HG or anyone else tell me of any program (preferable of chess or chessvariants) that I could download.


Greg Strong wrote on Sat, Nov 23, 2019 02:18 AM UTC:

Ok, I had a thought.  Carlos, if you would be so kind, would you mind trying this?  Go in to the Engines\XBoard folder and delete everything underneath and then try running ChessV.exe again?

I included engines Fairy-Max, KingSlayer, and SjaakII.  When ChessV first runs, it will try to start each of those engines to determine their capabilities.  Perhaps one of them is failing and it is stopping everything...


Greg Strong wrote on Sat, Nov 23, 2019 02:08 AM UTC:

Hi Carlos.  Thank you for the extra information.  Unfortunately, this does not make sense to me.  Do you know what version of Windows 10 you are using?  I know there is a "Windows 10 S" that can only run apps from the Windows App Store.  Other than that, I cannot imagine why it would not be possible to run a simple exe ...

Oh- ok- on further thought.  ChessV requires the .NET Framework while Winboard does not.  (The older ChessV used an older version of the .NET Framework.)  I would think you would get a better error message if that was the problem, but ...  Also, .NET Framework 4.6 is already installed on Windows 10 and should be compatible.  Does not really make sense.  Let my try something; I need to figure this out and I do not think that the problem is because there is no installer.


💡📝Carlos Cetina wrote on Sat, Nov 23, 2019 01:21 AM UTC:

Greg:

When I double click on ChessV.exe it appears a window asking me if I agree the app makes changes in the device. After clicking "yes" NOTHING HAPPENS. It's disconcerting why does WinBoard 4.8.0 works while ChessV2.2 doesn't.

HG:

I already learned to drop pieces in Seirawan Chess. Thanks!


H. G. Muller wrote on Fri, Nov 22, 2019 07:37 AM UTC:

Regarding WinBoard 4.8.0, I don't know how to drop the Hawk and the Elephant playing Seirawan Chess against the Fairy-Chess engine.  After moving a piece, no menu appears asking you to choose which piece you want to drop. Could you, please, help me?

To gate in a piece you first select that piece in the holdings (by clicking it, so that the border highlight around it goes on), and then move the piece from the location on the back rank where you want to gate it in the normal way (click-click or drag-drop).


Greg Strong wrote on Fri, Nov 22, 2019 05:18 AM UTC:

I have successfully tested on Windows 10.  What happens when you double-click ChessV.exe?  (It does not make button on the start menu)


💡📝Carlos Cetina wrote on Fri, Nov 22, 2019 03:16 AM UTC:

Greg:

The same day you pre-released ChessV 2.2 I downloaded it but it does not work.

Recently I upgraded the OS from Windows 7 to 10. Save by the button sizes issue I still can run ChessV 2.1

I have archived the ChessV 2.2's 10 elements: 3 folders, 5 extensions and 2 apps, but Windows 10 may require programs to include an installer.

By contrast, some days ago I downloaded H.G. Muller's WinBoard 4.8.0 and I can run it perfectly; its logo appears listed in the Start Menu while the one of ChessV 2,2  doesn't, but the ChessV 2.1 logo yes appears listed.

I will look forward to the official release with installer included!

 

HG:

I will try to configure the Interactive Diagram as you say using the Bishop image for both Dragon Horse and Wazir.

Regarding WinBoard 4.8.0, I don't know how to drop the Hawk and the Elephant playing Seirawan Chess against the Fairy-Chess engine.  After moving a piece, no menu appears asking you to choose which piece you want to drop. Could you, please, help me? 


Greg Strong wrote on Fri, Nov 22, 2019 12:31 AM UTC:

The new ChessV supports Symmetric.  You could give that a try.  I think I have also fixed your issue with the button sizes, although I can't be sure (since I could not reproduce it.)


H. G. Muller wrote on Thu, Nov 21, 2019 05:27 PM UTC:

In the Interactive Diagram images for the various piece types can be arbitrarily chosen. So there is nothing against representing the Dragon Horse and Wazir by the same image as the Bishop, so that the game state that determines how a piece depicted as a Bishop moves will become entirely hidden. But for the demo I wanted to make it clear what is actually going on.

For computer analysis the the conversion rule is probably not relevant for most of the game: the Bishops will both develop pretty quickly, and after that you are basically dealing with normal Chess on a 9x8 board. Most existing configurable multi-variant engines would allow you to specify an initial Wazir move on the Bishop, which would then enable you to set up the positions you want to analyze from the opening positions.


💡📝Carlos Cetina wrote on Thu, Nov 21, 2019 04:19 PM UTC:

Thanks for your reply, HG.

What I'm looking for is an engine or computer program that allows me to analyze Symmetric Chess games with the idea of publishing them on YouTube, for which it would be very useful to have teaching resources such as those before mentioned: arrows, highlighting squares, etc.  

I think I could use the Interactive Diagram but I feel a bit unpleasant the fact that on the starting setup appear Dragon Horses instead of Bishops. Would it be possible to implement the Bishops Convertion Rule without the intermediation of neither Dragon Horses nor Wazirs? 


H. G. Muller wrote on Mon, Nov 18, 2019 07:20 PM UTC:

The Interactive Diagram basically is a table of piece images, where the table cells are made sensitive to mouse clicks, which then can bring about the desired manipulation of the images (e.g. move them to other cells) or background colors. Such a structure would not allow drawing of image elements that span multiple cells, such as the arrows in the video.

I guess that in theory it should be possible to break up the arrows in cell-sized 'puzzle pieces' of straight parts, corner parts, arrow heads etc., in all possible orientations, and synthesize cell-spanning arrows from those pieces. The Chess pieces are actually displayed as cell background image, and have transparent background themselves, through which a background color for the cell shows (which I then use for highlighting). So technically the cells are empty, and just show a background. Images of arrow segments could be put inside them, and the non-transparent parts would then cover the piece images in the background. But this would require the images of the arrow segments to exactly fit the cell (or the browser's display algorithm would just enlarge the cells to fit the image). So it would require a different set of arrow segments for each conceivable square size. And it is a bit hard anyway to make images fit exactly in table cells; most browsers want to take some margin between the image and the cell edges, especially at the botton. So the arrows might look more like dashed lines.

Of course there still would be the problem of how a user should indicate where he wants arrows. Or other types of highlights. All in all it would not be very easy.

The current diagram already records all moves you play to make them into a game history. And on a page with a diagram you can request presence of buttons to step through a thus recorded games. For the diagrams I post here I never included such buttons, because they just serve the purpose of illustrating the piece moves and initial position. But you can see them in operation at my turn-based server, which uses the Interactive Diagram as user interface..


💡📝Carlos Cetina wrote on Mon, Nov 18, 2019 06:26 PM UTC:

HG:

Your Interactive Diagram is undoubtedly an excellent resource to show easily the various ways of moving pieces.

Given your obvious computer skills, I wonder if you could develop a software that serve as support when analyzing chessvariants games just like many bloggers do with standard chess; features such as arrows indicating piece movements, highlighting squares of threatened pieces, soon return to the basic position after seeing one or more variants. For example, please take a look at this YouTube video. 

I mean to add said features to the Interactive Diagram. Or are they more typical of a video editor software? 


💡📝Carlos Cetina wrote on Sun, Nov 17, 2019 07:30 PM UTC:

Thanks, H.G., for your posting. I will comment something later. Rightnow I'm leaving home.


H. G. Muller wrote on Sun, Nov 17, 2019 06:35 PM UTC:

Treating the Bishop conversion rule as a piece-type change in the Interactive Diagram through a custom function WeirdPromotion() embedded as JavaScript in the HTML page:

  function WeirdPromotion(x1, y1, x2, y2, promo) {
    var piece = board[y1][x1]; // moved piece
    var type = piece & 511;    // strip off color and virginity bits
    if(type == 6) {            // convertable Bishop
      promo = piece - 3;       // demotes to Bishop
      var partner_x = 8 - x1;  // start location of other
      if((board[y1][partner_x] - piece & 2047) == 0) // contains same piece (igore backround color flags)
        board[y1][partner_x] = ((x1 ^ x2 ^ y1 ^ y2) & 1 ? piece - 3 : piece + 1); // demote partner to B or W
    } else if(typ == 7) promo = piece - 4; // converting Bishop always promotes to Bishop
    return promo;
  }
files=9 promoChoice=NBRQ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn::::a2,b2,c2,d2,e2,f2,g2,h2,i2,,a7,b7,c7,d7,e7,f7,g7,h7,i7 knight:N:::b1,h1,,b8,h8 bishop::::, rook::::a1,i1,,a8,i8 queen::::d1,f1,,d8,f8 Convertable Bishop:B:BW:promotedbishop:c1,g1,,c8,g8 Converting Bishop:B:W:wazir:, king::::e1,,e8

💡📝Carlos Cetina wrote on Thu, May 2, 2019 01:06 PM UTC:

Today, five years after having released this variant, it’s opportune to recapitulate what has happened and make a sort of balance.

There are 119 finished games recorded in the Game Courier database, of which 114 are games that I played with different opponents, while the remaining 5 were played by other people (although some of these 5 are plaged with illegal moves).

1 Сергей Бугаевский – per hommerberg [per31-cvgameroom-2018-230-424]

2 Сергей Бугаевский – per hommerberg [per31-cvgameroom-2018-230-425]

3 Play Tester – per hommerberg [per31-cvgameroom-2018-235-544]

4 per hommerberg – Play Tester [per31-cvgameroom-2018-247-532]

5 per hommerberg – Aurelian Florea [per31-cvgameroom-2018-342-417]

My performance against my various opponents is the following:

 

Total Games

Wins

Draws

Defeats

1

Kevin Pacey

33

5

10

18

2

Vitya Makov

13

10

0

3

3

Сергей Бугаевский

11

10

1

0

4

wdtr2

8

8

0

0

5

Aurelian Florea

8

8

0

0

6

per hommerberg

8

7

0

1

7

Bogot Bogot

5

4

1

0

8

Jeremy Hook

4

4

0

0

9

Jarid Carlson

3

3

0

0

10

Colin Weaver

3

3

0

0

11

José Carrillo

2

2

0

0

12

Jeremy Good

2

2

0

0

13

sxg

2

2

0

0

14

Gary Gifford

1

1

0

0

15

Joe Joyce

1

1

0

0

16

Nick Wolff

1

1

0

0

17

erik

1

1

0

0

18

Pat Quexionez

1

1

0

0

19

DJ Linick

1

1

0

0

20

Sagi Gabay

1

1

0

0

21

xxman

1

1

0

0

22

Vitaly Rabitz

1

1

0

0

23

Bn Em

1

1

0

0

24

Николай Сокольский

1

1

0

0

25

Kacper Rutkowski

1

1

0

0

 T  O  T  A  L

114

80

12

22

 

In view of the little interest that there is in chess variants, I would say that 119 games in 5 years is not so bad; they are almost 24 per year, that is, 1 every 15 days!

Anyway, in order to attract more fans I just created a channel on YouTube where I will regularly upload videos showing games that have been played here in Game Courier so that viewers can easily and conveniently see in a few minutes the full development of a game. For optimal viewing I recommend see them in full screen mode. I have started with the first two games of the long and endless match that I have with my dear friend Kevin Pacey.

Carlos Cetina vs Kevin Pacey (Game 1)

Kevin Pacey vs Carlos Cetina (Game 2)


Kevin Pacey wrote on Tue, Oct 3, 2017 01:52 AM UTC:Excellent ★★★★★

The interesting bishop's conversion rule makes this variant tricky to handle in the opening stages. On a 9x8 board, bishops are only clearly slightly better than knights, the development of which can also be tricky to decide on. The extra queen per side make this a variant rich in possibilities.

My tentative estimates for the piece values of this variant would be: P=1; N=3.5 approx.; B=3.75; R=5.5; Q=10.25 and the fighting value of K=3.5 approximately (though naturally it cannot be traded). Note that a N has slightly less excellent central squares on an empty 9x8 board compared to on a 10x8 board (in Capablanca Chess I rate also rate a N as worth 3.5 approx., but actually a little less than on 9x8 when not rounding to the nearest 0.25), but the 9x8 board being somewhat smaller seems to at the least offset this IMHO, as a N can have a slightly easier time getting from one extreme flank to the other.


🕸Fergus Duniho wrote on Tue, May 6, 2014 10:58 PM UTC:
See also

Ben Reiniger wrote on Tue, May 6, 2014 07:03 PM UTC:
See also

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