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From ''01'' Gilman's glossary has under their own separate headings SD, ND, binding, bound, colourbound,colourswitching, fileswitching, hex, switching, triangulate, unbound. SOLL is square of leap length, for instance, in definition of Standard Diagonal, so we do not have to deal with the root, and then Bishop on squares or in cubes has SOLL 2. The utility for SOLL becomes apparent when we get to oblique directions. By convention we let the directions of Rook (0,0) (0,1) (0,2)..., and Bishop (0,0), (1,1), (2,2) be called coprime too, ignoring some math niceties. Coprime and non-coprime are later topics, already mentioned in passing at ''01.''
It is a start and a great help.
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