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You could have a version of Castlingmost Chess with captures -- when castling with a friendly piece not separated from the castling piece by
friendly pieces, any opposing pieces between them are captured. You may still castle with opposing pieces, just not capture in those cases.
I liked this game. And also i liked Pitt Bill's ideas (if games, he suggested, already exists, please, give links here); I have also some ideas: game, where all non-capturing moves are different from capturing; game, where all pieces must leap to move (like cannons in Korean chess); game, where all turns are promotion; game, where all pieces must (or, at least, can) use both orthgonal and diagonal moves in same turn (like gryphon); game, where all pieces always can go almost anywhere (with different restrictions); game, where all pieces are compound (the last is probabbly stupid idea)...
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