The Chess Variant Pages
Custom Search




[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

This item is a Zillions-of-Games file
It belongs to categories: Orthodox chess, 
It was last modified on: 2001-05-10
 Author: Peter  Aronson. 21st Century chess ZIP file. An updating of Chess for the video game generation, on a 10x8 board with Barons and Jesters.[All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2005-02-13 UTC
<P>Derek Nalls writes:</P> <BLOCKQUOTE> Yes, symmetry is the first and most important criterion for a high-quality chess variant. Without it, you have abstract junk every time. </BLOCKQUOTE> <P>I so disagree with this. Symmetry, by which I assume you mean perfect symmetry, is not that important. In fact, assymetry is a desirable quality, because it multiplies the mathematically distinguishable opening moves by about two. As for symmetric games vs. assymetric games, I find that one of my least favorites, your own Corner Chess 10 x 10, is symmetric, while one of my favorites, Shogi, is assymetric. In fact, I enjoy many assymetric games and have never thought they might be better by being symmetric. I find no evidence nor imagine any reason why perfect symmetry would make a game better, much less be 'the first and most important criterion for a high-quality chess variant.'</P>