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Wide Nightrider Chess. Chess on a 12x10 board with Nightriders, Champions and fast castling rules.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Mon, Jan 15 04:10 PM UTC in reply to Kevin Pacey from 03:22 PM:

edit3: without any pasting of the Betza code for the Omega pawn into a 'box' (which I think I'd do only if I wished to slightly change the pawn's Betza code, anyway), I dragged an Omega pawn from the table in front of each K on the 8x8 diagram for the Applet and pressed 'start', then 'play it'. For some reason the Applet assumed I was playing chess, and would only allow a one or two step advance by the White pawn as my first move once I clicked on the pawn. Maybe Omega Pawns work for the Applet only on non-8x8 boards(?)

I interpreted Omega Pawns as pawns being able to move up to half-way the board. It appears you have been trying this on 8x8, where this makes no difference with the usual Pawn. You need a board with 10 ranks or more for Omega Pawns to be better than FIDE Pawns. On 12-rank board they could even be pushed 4 steps, when starting on 2nd rank.

The difference with Wildebeest Pawns is that the latter are always allowed to be pushed up to half-way the board, not only on their initial move.

I have never seen a variant where you are allowed to push a Pawn into the opponent half, other than with a single step. So I saw no need to support that in the table.