[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Three Player Hex Shogi 91. a hexagonal Shogi variant for three players. (Cells: 91) [All Comments] [Add Comment or Rating]Jared McComb wrote on 2014-06-10 UTCI have to wonder whether this game would benefit from adapting Yonin's ruleset (specifically, when a player is checked, it's their turn next). If you did this, then I guess whoever checkmated either player first would win, since in free-for-all Yonin you have to be in control of three out of four armies to win. Alternatively, instead of just passing the turn to a checked player - if a player is checked "out of order" simply reverse the turn order. But that might be too confusing in the long run. Also, I haven't ever played any games that use this other particular option, but I like it in principle: without using either of the above rules, what if you won if the player to your left (the one after you) was checkmated?