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Jared McComb wrote on 2014-06-10 UTC
I have to wonder whether this game would benefit from adapting Yonin's ruleset (specifically, when a player is checked, it's their turn next).  If you did this, then I guess whoever checkmated either player first would win, since in free-for-all Yonin you have to be in control of three out of four armies to win.

Alternatively, instead of just passing the turn to a checked player - if a player is checked "out of order" simply reverse the turn order.  But that might be too confusing in the long run.

Also, I haven't ever played any games that use this other particular option, but I like it in principle: without using either of the above rules, what if you won if the player to your left (the one after you) was checkmated?

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Comment on the page Three Player Hex Shogi 91

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