[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Cross3D Chess. 3D Chess game where pieces are arranged in a cross shape. (8x8x8, Cells: 512) [All Comments] [Add Comment or Rating]Stephane Burkhart wrote on 2005-07-24 UTCThanks Larry for your comments. It made me think it over, as I didn't considered the game by this side. What guided me designing the game was to preserve the proportion of controlled 'squares' going from 2D to 3D, in order to preserve the same interest (tactic, strategy, easyness to Checkmate the King,...) while opening the game. According to me, it appears that you need twice the number of pieces (in adding triagonal rook movement) to perform 80% of 2D game. So doing, it's true that checkmating the King, even on board side, would normally require to summon twice as much pieces as in 2D. I've checked a few configurations, and for instance, 2 rooks and 1 bishop (or 1 knight) seem to be sufficient to checkmate if the bare King is on one side of the first(or last)level, and the other pieces may occupy the 2 next levels. You can check that 2 bishops and 1 knight works as well. Of course, a thorough examination would tell what the minimum number of pieces would be for each situation (King protected or not, in the board side or not, etc...) which I'm determined to pursue. It remains that as the game proceeds, pieces can be missing... As to adopting new rules (Shogi capture-and drop) I don't fancy it for this game, except if the game prove unplayable as it is.