Ratings & Comments
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@ Bn Em:
I (again) edited the intro section, and think you may like this Rules Page better now for your review.
P.S,: edited it once more, at 1:40 A.M.
To Bn Em:
I slightly edited the intro section, and think you may like this Rules Page better now for your review.
To Bn Em:
I slightly edited the intro section, and think you may like this Rules Page better now for your review.
I got your diagram to display correctly and added it to the page with some modifications. To make the board display correctly without tiling, I removed the firstRank assignment and set borders to 0. I replaced the graphics with ones I created for Smess. The board is a stretched version of one I made for Game Courier, and the pieces are the ones I made for Storm the Ivory Tower, which have smoother edges. I set useMarkers to 1 to stop it from changing the background color of a space when highlighting it, but this doesn't work for moves made by the opponent. Since it is important to not hide the arrows on the board, it would be helpful if useMarkers would also change how the opponent's moves are highlighted.
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I created and used a new board with 83x83 spaces, and I set squareSize to 83, but now the board is starting halfway into the first rank and tiling on the right side. What can I do to fix that?
I changed the board image to the one that goes with the pieces, and it looks a lot better, but there are still some alignment issues. The spaces on the board are rectangular with a width of 83 and a height of 73, but the squareSize parameter seems to expect one value that gets used for both height and width. Is there any way to specify height and width separately? In the meantime, I'll make a resized copy of the board with square spaces.
Also, I added the same code to the Smess diagram, and it is now tiling with the pieces on it. Since I made those pieces for a larger board, I think the board image and the pieces are not at the same scale.
For some reason this does not work anymore. The I.D. on the Eurasian Chess page also lost its background, and I am sure this worked before. Is there some global style definition now that gives
elements a background color? Looking at it with Web Developer Tools in Firefox, I see that TABLE TR has the background-color value of var(--nav-bgcolor), and when I turn it off, the background image shows up. With that in mind, I added this to the Eurasian Chess page, and that fixed it:
<STYLE> TABLE#board0 TR {background-color: inherit;} </STYLE>
Would it be a good idea to add this to global.css?
Banzai Chess. Members-Only Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating] Since this comment is for a page that has not been published yet, you must be signed in to read it.
Smess. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating] H. G. Muller wrote on Fri, May 10 08:02 PM UTC in reply to Fergus Duniho from 03:56 PM: The comment contains the board image twice, the second time as a plain image below the Diagram (which works), the first time as background-image to the <table> element that contains the board squares as cells. The background of these cells is then set to transparent.
For some reason this does not work anymore. The I.D. on the Eurasian Chess page also lost its background, and I am sure this worked before. Is there some global style definition now that gives <tr> elements a background color? These are the only elements between the <td> and the <table>. A background color of the table would be displayed behind the background-image.
Banzai Chess. Members-Only Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating] Since this comment is for a page that has not been published yet, you must be signed in to read it.
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Grolman Chess. Members-Only Game with sequential movement of pieces of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating] Since this comment is for a page that has not been published yet, you must be signed in to read it.
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Monster Mash. Members-Only Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating] Since this comment is for a page that has not been published yet, you must be signed in to read it.
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Smess. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating] 🕸📝Fergus Duniho wrote on Fri, May 10 03:56 PM UTC in reply to HaruN Y from 01:43 AM: This isn't showing up well on any browser or OS I've seen it on. On my iPad, I see the arrowed board both above and below the blank 7x8 board with the pieces, and the one above is tiled. On Android and Windows, the tiled board is not appearing at the top, but the pieces are still not appearing on the same board as the arrows.
Banzai Chess. Members-Only Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating] Since this comment is for a page that has not been published yet, you must be signed in to read it.
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Apologies, I'd meant to publish the Accelerated games alongside the regular(?) ones but apparently neglected to actually hit the update button.
That said, the links in particular are a welcome addition which arguably the other pages would benefit from too if you're not too averse to adding them