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Crouching Stepper, Hidden Rider. (Updated!) Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-12-04 UTC

The bug was in the trim_lines() function. I corrected it and another bug to make sure it doesn't make any changes except the removal of whitespace at the beginnings of lines.


Borderline. Without pawns, with only one king, capturing opponent's pieces is omitted. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]

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Fluidity Chess. Dissect the pieces. Standard board without pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Crouching Stepper, Hidden Rider. (Updated!) Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-12-04 UTC

I was able to replicate what you described. It's an unusual bug, and I will look into it tomorrow. In the meantime, I added the ability to reinstate a previous revision.


Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on 2022-12-04 UTC

This is similar to Brickchucking Chess except that pieces aren't allowed to move sideways either. Also, in Brickchucking Chess, when a pawn promotes, it is oriented to move in the other direction. In this game, a pawn that promotes is forever stuck, and would be useless except for it's ability to check backwards.


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Greg Strong wrote on 2022-12-04 UTC

Probably. The antelope and giraffe aren't adding any new directions but the camel and zebra are.


Aurelian Florea wrote on 2022-12-03 UTC

I still don't understand why adding antelope or giraffe powers work but zebra or camel do not. Is that because of the Vulture?


Greg Strong wrote on 2022-12-03 UTC

Yes, I know what that's about. For efficiency reasons, there is a maximum number of directions that can be used in a game. It was 48 but I have increased it to 72. I'll post an update soon.


Crouching Stepper, Hidden Rider. (Updated!) Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2022-12-03 UTC

I log on, open the page of the article to which this is a comment, and click the link 'edit contents' at the bottom. The last sentence in the Rules section is "As in Xiang Qi ...". It is followed by a line with </p> (which I added for repairs). Delete that </p>, and press the 'send' button. Click the link 'View Submission' on the page that appears. The article now no longer contains the sentence "As in Xiang Qi ...". Click again 'edit contents'. The sentence is no longer in the Rules text area of the submisison form.


Fergus Duniho wrote on 2022-12-03 UTC

Well, it is NOT.

I just ran some tests with a test page, and my updates were saved whether I updated it as the author or as an editor. So, please run some tests and let me know the specifics if anything isn't working right.


Tamerlane II. Modern variant based upon ancient large chess variant. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-12-03 UTC

You can if you become an editor, as it will require SCP or SFTP access to the site. Since you are one of the earliest editors for this site and a published author on Chess variants, I have no objection to reinstating you as an editor if you so wish.


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-12-03 UTC

Oh The relevant files look like that:

PieceType 'BCmW' { FallbackImage = "Minister"; AddMoves{ AddMovesOf(Camel); AddMovesOf(Bishop); StepMoveOnly( < 1, 0> ); StepMoveOnly( <-1, 0> ); StepMoveOnly( < 0, 1> ); StepMoveOnly( < 0,-1> ); } }

Game 'GrandApothecaryChess-Green' : 'Generic 12x12' { Invented = "2022"; InventedBy = "Florea Aurelian"; Symmetry = MirrorSymmetry;

    SetGameVariables
{   
    Array = "kqz9/12/12/12/12/12/12/12/12/12/12/KQH9";      
}

AddPieceTypes
{
    AddPieceType( Queen,"Queen","Q",1100,1100);
    AddPieceType( WazirThenBishop , "Manticore" , "M" , 800 , 850 ,"Lion");
    AddPieceType( Rook, "Rook", "R", 550, 600 );
    AddPieceType( "Vulture","V",100,100,"Bird");
    Vulture.XBetza="afafafsKafsafafKafafraflKafaflafrKafraflafKaflafrafK";
    AddPieceType( SiegeElephant,"SiegeElephant","E",460,460,"ElephantFerzDabbabah");
    AddPieceType( Cannon, "Cannon", "C", 400, 275 );
    AddPieceType( Bishop, "Bishop", "B", 400, 400);
    AddPieceType( Knight, "Knight","N",300,300,"Knight");
        Knight.StepMoveOnly(0,-4);
        Knight.StepMoveOnly(0,4);
        Knight.StepMoveOnly(-4,0);
        Knight.StepMoveOnly(4,0);
    AddPieceType( "RNmAY","H",300,300,"Chancellor2");
        RNmAY.StepMoveOnly(-4,-4);
        RNmAY.StepMoveOnly( 4, 4);
        RNmAY.StepMoveOnly(-4, 4);
        RNmAY.StepMoveOnly( 4,-4);
        RNmAY.Step( 2,-1);
        RNmAY.Step( 2, 1);
        RNmAY.Step(-2,-1);
        RNmAY.Step(-2, 1);
        RNmAY.Step( 1, 2);
        RNmAY.Step( 1,-2);
        RNmAY.Step(-1,-2);
        RNmAY.Step(-1, 2);
        RNmAY.Slide( < 1, 0> );
        RNmAY.Slide( < 0, 1> );
        RNmAY.Slide( <-1, 0> );
        RNmAY.Slide( < 0,-1> );
    AddPieceType( BCmW,"BCmW","Z",500,500,"Minister");
}

}


PieceType 'Wallaloo' { FallbackImage = "Minister"; AddMoves{ AddMovesOf(Zebra); AddMovesOf(Rook); StepMoveOnly( < 1, 1> ); StepMoveOnly( <-1,-1> ); StepMoveOnly( <-1, 1> ); StepMoveOnly( < 1,-1> ); } }

PieceType 'Ziggaloo' { FallbackImage = "Archbishop";
AddMoves{ AddMovesOf(Knight); AddMovesOf(Bishop); StepMoveOnly( < 0, 2> ); StepMoveOnly( < 0,-2> ); StepMoveOnly( <-2, 0> ); StepMoveOnly( < 2, 0> ); } }

Game 'GrandApothecaryChess-Blue' : 'Generic 12x12' { Invented = "2022"; InventedBy = "Florea Aurelian"; Symmetry = MirrorSymmetry;

SetGameVariables
{   
    Array = "kqz9/12/12/12/12/12/12/12/12/12/12/KQA9";
    PawnMultipleMove="None";
    PromotionRule="Custom";
    PromotionTypes="Q";
}

AddPieceTypes
{
    AddPieceType( Queen,"Queen","Q",1100,1100);
    AddPieceType( FerzThenRook , "Gryphon" , "G" , 940 , 1010,"Gryphon");
    AddPieceType( Rook, "Rook", "R", 550, 600 );
    AddPieceType( "Vulture","V",100,100,"Bird");
    Vulture.XBetza="afafafsKafsafafKafafraflKafaflafrKafraflafKaflafrafK";
    AddPieceType( Mamluk,"Mamluk","M",485,485,"CamelWazir");
    AddPieceType( Cannon, "Cannon", "C", 400, 275 );
    AddPieceType( Bishop, "Bishop", "B", 400, 400);
    AddPieceType( Knight, "Knight","N",300,300,"Knight");
        Knight.StepMoveOnly(0,-2);
        Knight.StepMoveOnly(0,2);
        Knight.StepMoveOnly(-2,0);
        Knight.StepMoveOnly(2,0);
    AddPieceType( Ziggaloo, "BNmD","A",300,300,"Archbishop");
    AddPieceType( Wallaloo, "RZmF","Z",300,300,"Minister");
}

}


PieceType 'KnightEmerald' { FallBackImage="Knight"; AddMoves{ AddMovesOf(Knight); StepMoveOnly(< 2, 2>); StepMoveOnly(<-2, 2>); StepMoveOnly(<-2,-2>); StepMoveOnly(< 2,-2>);

}

}

PieceType 'KnightRuby' { FallBackImage="Knight"; AddMoves{ AddMovesOf(Knight); StepMoveOnly(< 3, 0>); StepMoveOnly(<-3, 0>); StepMoveOnly(< 0, 3>); StepMoveOnly(< 0,-3>); } }

PieceType 'SiegeElephant' { FallBackImage="Elephant"; AddMoves{ AddMovesOf('Elephant Ferz'); Step(< 3, 0>); Step(<-3, 0>); Step(< 0, 3>); Step(< 0,-3>); } }

PieceType 'Mamluk' { FallBackImage="Camel"; AddMoves{ AddMovesOf(Camel); AddMovesOf(Wazir); } }

PieceType 'PaladinEmerald' { FallbackImage = "Knight Wazir"; AddMoves { AddMovesOf( Knight ); StepCaptureOnly(< 1, 0>); StepCaptureOnly(< 0, 1>); StepCaptureOnly(<-1, 0>); StepCaptureOnly(< 0,-1>); } }

PieceType 'PaladinRuby' { FallbackImage = "Knight Ferz"; AddMoves { AddMovesOf( Knight ); StepCaptureOnly(< 1, 1>); StepCaptureOnly(<-1,-1>); StepCaptureOnly(<-1, 1>); StepCaptureOnly(< 1,-1>);

}

}

PieceType 'Super Chancellor' {
FallBackImage="Chancellor"; AddMoves{ AddMovesOf(Chancellor); StepMoveOnly(< 2, 2>); StepMoveOnly(<-2, 2>); StepMoveOnly(<-2,-2>); StepMoveOnly(< 2,-2>); } }

PieceType 'Super Archbishop' { FallBackImage="Archbishop"; AddMoves{ AddMovesOf(Archbishop); StepMoveOnly(< 0, 3>); StepMoveOnly(<-3, 0>); StepMoveOnly(< 0,-3>); StepMoveOnly(< 3, 0>); } }

PieceType 'Maasai' { FallBackImange="BerolinaPawn" AddMoves{ AddMovesOf(Pawn) StepMoveOnly(< 0,-1>) StepMoveOnly(< 0, 1>) } }


Crouching Stepper, Hidden Rider. (Updated!) Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2022-12-03 UTC

That should be fixed now. When I switched member submissions and revisions to using Format, I neglected to modify database-funcs.php to recognize Format as a column in the MemberSubmissions and Revisions tables. I have now corrected this omission. So, what was going on was a database security precaution that hadn't been updated with new information about changes to the database.

Well, it is NOT. In this article the last paragraph of the Introduction and Rules sections disappeared when I saved it after editing the Setup section. Fortunately the edit form with the original text could still be recalled through the browser back button, and I have appended </p> tags to those sections now, and saved again, to repair the damage.

Only heaven knows how much damage was done to the few dozen articles that I have been editing this way, the past two weeks. I only tested my edits by ascertaining the setup section displayed properly with JavaScript on and off; I never payed any attention to other sections. I only noticed it in the Centaur Chess article because there was so little text there that the entire article except my modification disappeared, section headers and all.

Of course older articles that are not stored in the database, which I edited through WinSCP would not have suffered any damage. But I estimate that this was only about half of my edits.


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-12-03 UTC

Hello Greg!

I have encountered a very weird bug. It happens when I try to add a piece that has camel or zebra moves to a new fairy piece. Curiously is that when deleting the AddPiece from the Siege elephant or Mamluk the problem goes away and everything is going according to plan. Also adding Giraffe or antelope works fine all the time. The error message is index out of bounds. Any Idea?


Tamerlane II. Modern variant based upon ancient large chess variant. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on 2022-12-03 UTC

Although I am the author of this page, as it is an old one I have no possibility to edit it. May I be given the right to do so by Fergus or an editor? Thanks a lot.


Centaur Chess. (Updated!) Pieces move backwards as Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-12-02 UTC

When I pasted the missing text at the bottom of the Rules text entry in the submission form, it again consistently disappeared on saving the submission.

That should be fixed now. When I switched member submissions and revisions to using Format, I neglected to modify database-funcs.php to recognize Format as a column in the MemberSubmissions and Revisions tables. I have now corrected this omission. So, what was going on was a database security precaution that hadn't been updated with new information about changes to the database.


Enchanted Forest. Chess Variant with fairy pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Centaur Chess. (Updated!) Pieces move backwards as Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2022-12-01 UTC

It has nothing to do with the CkEditor. When I switch JavaScript off, so that this editor cannot be invoked, the text also disappears on submission if there isn't a closing </p> tag.


Ben Reiniger wrote on 2022-12-01 UTC

I made a quick test submission and can confirm that text outside of paragraph tags disappears somewhere between the submission and the database. What changes happened with the addition of markdown as an option for MS pages, and to what extent does CKEditor interfere with the HTML option?


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