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The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Feb 25, 2017 09:32 AM EST:

@Kevin Pacey,

I'd like to appologise for forgetting to say what the fool actually does. This is the fool from omega chess advanced that does not immobilize pieces. So the apothecary fool moves and attacks like the last moved piece of the opponent, nothing more. If that piece is a pawn it moves like the fool owners pawn (ahead), moving even two squares if possible. The fool cannon capture or be captured en passant though.


Aurelian Florea wrote on Sat, Feb 25, 2017 09:26 AM EST:

@V.Reinhardt

I'm still working on inventing the game, the rules are done now and I'm calculating piece values, by making tests with ChessV. For your benefit and the benefit of everybody I'll post the complete rules set soon on this discussion. Agreed?


Aurelian Florea wrote on Sat, Feb 25, 2017 03:08 AM EST:

The way I Imagine it the base value of the fool should be changed inside the program after each caputure of opposite pieces, or even in other cases. I'll try to implement that in ChessV as ChessV plays the game as intended (for example is now able to promote pawns to different pieces on different ranks). Would you guys care to speculate what should the fool base value function should contain, as it's value along the game is very weird?


Aurelian Florea wrote on Fri, Feb 24, 2017 01:16 AM EST:

I've decided to add a fool to both games in the initial position after some chessV experiments. There are two ways of putting the fools in the initial position further doubling the posibility for initial positions. Fools may be at C3 for white and h10 for black or at C10 for white and H3 for black. I am now starting to explore piece values with chessV!


Aurelian Florea wrote on Thu, Feb 23, 2017 12:26 AM EST:

As the whole apothecary series (more on that later) is more about me tinckering with chess variants ideas maybe people carring about them should listen to this video: https://www.youtube.com/watch?v=m4p7T9O_tqg


Florea Aurelian asking questions about chess programming[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Feb 22, 2017 12:06 PM EST:

Public thanks, for private answer Greg!


Aurelian Florea wrote on Wed, Feb 22, 2017 03:46 AM EST:

@Greg Strong,

I hope you read this, I really need to speak with you!Please!!!


Chess on an Infinite Plane[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Feb 21, 2017 11:27 AM EST:

1. It's Enep not Enap, no matter though

2. The huygens is an very interesting piece

3. Maybe you can create a more knightish huygens like and (1,2)&(1,3)&(1,5)&...&(1,p)&...&(2,3)&(2,5)&...&(2,p) where p is a prime number


Aurelian Florea wrote on Tue, Feb 21, 2017 11:04 AM EST:

I have done only one experiment at the time, now I'm improved with doing tests with the computer as Greg Strong was kind enough to include ENEP in his program CHESSV. Fine tunning is impossible but I'm trying different setups mostly for fun! I too have though at multiple ways of tunning among which the ones you mention. And in the ENEP comments section you can see some results of my experiments.


Aurelian Florea wrote on Tue, Feb 21, 2017 06:12 AM EST:

I'm testing the second position mentioned on the article by playing it with ChessV cpu vs cpu!


Aurelian Florea wrote on Tue, Feb 21, 2017 01:43 AM EST:

@Vickalan

Why your name shows question marks to me?


Aurelian Florea wrote on Sat, Feb 18, 2017 11:28 AM EST:

Thanks! I'm doing some experiments, Enep does not seem a balanced game, the side with extra pawn seems stronger!


Aurelian Florea wrote on Sat, Feb 18, 2017 03:22 AM EST:

Sounds Interesting!


László Szabó Chess Grandmaster - 100 years - 100 translations[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Feb 6, 2017 05:00 AM EST:

I've noticed that in the meantime Romanian has apeared as a language, I don't se how to further help, if you have any sugestions?


Aurelian Florea wrote on Mon, Feb 6, 2017 04:58 AM EST:

I'm willing to help by translating from english and french to Romanian (my native language). The only issue is that I have never written before on wikipedia, I was just a consumer, so any advice would be apreciated!


Florea Aurelian asking questions about chess programming[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Feb 5, 2017 01:34 PM EST:

@Greg Strong, I have sent you an even more detailed email!

Thanks Greg!


Aurelian Florea wrote on Sun, Feb 5, 2017 10:07 AM EST:

@ Greg Strong, I've just send you an email, Have you seen it?


Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Sat, Jan 28, 2017 10:50 PM EST:

Thanks, Kevin.

I think the initial knightwa value was too hi (4 pawns). So using a smaller value could help the observed practical problems. I'm not sure how to implement your suggestions in the computer program but I think some of them are considered in an indirect way.


💡📝Aurelian Florea wrote on Sat, Jan 28, 2017 04:04 AM EST:

No worry, Kevin!


💡📝Aurelian Florea wrote on Sat, Jan 28, 2017 02:25 AM EST:

@ Kevin

Why a knightwa should worth 6 pawns as the wazir is a just move power? and it practice is rarely used. As a just move power it never menaces anything directly. According to H.G. Muller's rule of thumb the "wa" power should worth 0.33 of the full wazir which is 1.5*0.33=0.5, so that means a mere 3.5 pawns for the knightwa. It seems in practice it worth even less as the knightwa often gets chased by enemy knights and bishops.

@Greg

There were 100 games played at 30 seconds/move as described earlier. In some games I hand started the first 5-9 ply. But anyway the game doesn't seem to repeat infinitely even without opening book or hand starting of the games, although the first 5-6 ply are the same. I don't know why is that, if you could maybe enlightened me on that one.

@HG Muller

HG, Could you repeat tests with Fairy Max? I have my hands full at the time, otherwise I'll do it myself later.


💡📝Aurelian Florea wrote on Fri, Jan 20, 2017 09:23 AM EST:

I've finished the same experiment with reversed colours:

white enhanced knight wins    40    
black extra pawn wins            54
draws                                     6

That means a 57% victory for black. So the color difference is not that important. 


💡📝Aurelian Florea wrote on Tue, Jan 17, 2017 07:51 PM EST:

I have made experiments using chessV to play Enep (the online available variant I think is still bugged). The extra pawn side has played white, the enhanced knight side has played black in the usual setup. Time control was 30secs/move. The results are:

white extra pawn wins           50
black enhanced knight wins   35
draws                                   15

That means a 59% ratio win for white. According to HG Muller's rule of thumb the knight enhancement should worth 0.5 pawns. According to HG Muller with Fairy Max pawn odds give 68%. In the enep experiment, assuming linearity and same level of play for fairymax and ChessV, we get half a pawn for the 2 enhanced knights, 0.25 pawns per knight. When seeing that my first instinct was to cast aside HG's rule of thumb. Second thinking though I posed the extra half point not on the weak knightwa but on better center control for the extra pawn side. Could that worth half a pawn?

Any thoughts on this HG?

What about you Greg?

Now I'm in the process of making the same experiment with colors reversed.


Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Jan 17, 2017 07:24 PM EST:

I'm back too!

Thanks, Fergus!


Aurelian Florea wrote on Tue, Jan 17, 2017 11:56 AM EST:

This is Fergus Duniho, signed into Aurelian Florea's original account with a new password just to test that it works. It does.


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Dec 9, 2016 11:10 AM EST:

H.G.,

Have you seen my previous message on this post?


Aurelian Florea wrote on Thu, Dec 1, 2016 05:04 AM EST:

Greg,

Send me an email at [email protected], with the adress where to send you the code!


Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 30, 2016 02:32 PM EST:

Well, Dmitry I'm not sure about the elo of fairy-max, but it seems fairly respectable, anyway better than my 1800 or so! Also HG method is ELO free, so it depends only on material balance after all substractions and divisions have been made!


Aurelian Florea wrote on Wed, Nov 30, 2016 10:58 AM EST:

Hello Dmitry,

As a fellow inventor I'd like to congratulate you for taking the daunting endevour of creating a different armies game. I'm, personally on the fence for that as balance is hard to obtain. But in the end "Nothing worth doing is easy" (I don't remember who said that first).


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Nov 30, 2016 03:10 AM EST:

It's been a long time since I last posted here mostly because of beeing busy with playing Civilizations (I'm over it now).

Today, 30th of November 2016 on my 32 birthday I vow I'll add to Greg Strong's ChessV my apothecary 1&2 variants. I have chosen ChessV instead of Fairy-Max because it offers more flexibility in implementing the rules of the game, provided you know c++ (which I do). For know I've managed to implement the griffin but I'm searching for a way to test the code.

to Greg Strong: Thank you for providing this oportunity

mostly to H.G. Muller

Hello again H.G., long time no see, my fault.

Thanks for teaching me the statistical methods with which to evaluate different pieces. Experiments done with fairy max have proven useful espeacially in setting up the strengh order of minor pieces. Thanks very much for that H.G. . Although I'll redo most experiments with  ChessV once everything is setup.  I have chosen chessV because with it I can implement the proper promotion rules and I hope to be able to engineer a fool (that imitates the last move of the opponent).

I've notcied you have done a lot of wonderfull work with the interactive diagrams that represent variants. I need for the 2 apothecary games the following facilities:

1. Generation of random 1/12 intial positions. *

2. Very difficult implementation of the fool. You've said before that there is no concept of a turn in the diagrams and I accepted that, but can't the fool be set to have the move (with a default of nothing) of the last used piece friend or foe, and let the user be aware of move turn. I also noticed that the concept of starting in hand is not hard to implement is actually possible in the default implementation.

* the twelve starting positions come from having the two knights in or bishops in options that I have mentioned before. Also the three major pieces begining sqares get permuted for 6 other posiibilities. 6*2=12


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Nov 22, 2016 10:50 AM EST:

Hello Greg,

I don't understand the board representation.

What does nsquare +1 mean? Does it advance ranks or files? How do I advance the other one? I am assuming nsquare+nfiles for the next rank or something like this.

Thanks for your help!


Aurelian Florea wrote on Tue, Nov 22, 2016 05:41 AM EST:

Greg,

Well, there are two main reasons I'm doing this.

1. Implementing the correct promotion rule that fairy-max isn't able to do (i.e. promoting to a minor on 8th rank, also a rook at 9th rank and also a major piece (queen,griffin,aanca, archbishop,chancellor),at 10th rank)..

2. Adding the fool (imitator) that mimics the last move of the opponent.

Not sure how to do those now but I got hints for the second from the mimotaur implementation.

Technical question:

Where is the main and the .prj file? Both would help! I need the main to be able to test my creations.


Aurelian Florea wrote on Mon, Nov 21, 2016 12:24 AM EST:

Thanks, Greg

I'll attempt to implement apothecary in chessV, hope to succeed.


Aurelian Florea wrote on Sat, Nov 19, 2016 03:45 AM EST:

Hello again Greg,

I contemplating writing code for my upcomming (still in testing phase) apothecary games, but I see the way movement is implemented, that there is no easy way of implementing the aanca and griffin.

The move info contains rank modification, file modification and maximum and minimum number of steps from what I understood. Nothing about a second legged move.

Am I correct? Do I miss something?

 


Aurelian Florea wrote on Fri, Nov 18, 2016 11:25 AM EST:

Thanks!


Aurelian Florea wrote on Wed, Nov 16, 2016 01:15 PM EST:

Greg,

I just watched an Enep game where the Enep knight has captured with an wazir move, this is not supposed to happen, could you please check?


Aurelian Florea wrote on Wed, Nov 16, 2016 12:47 PM EST:

Thanks, greg for adding Enep!


Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 2, 2016 06:28 AM EDT:

I was aware of this variant and was also recommended this variation by Fergus Duniho himself when posting about my own apothecary games.

I'm glad that someone has thought about the weird promotion before me so it means I'm not that crazy. Even if aware of the variant, I utterly  forgot where I have took the weird promotion rule from, was it from my own mind or was it another variant. Anyway it is great that we can play a game that has a similar promotion rule to my apothecary games. Although in apothecary there is no concept of holdings.


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Oct 17, 2016 01:31 PM EDT:

Apothecary 2 Elephant (FAmH) vs 3 Pawns has ended.

Elaphants wins:114

3Pawns wins :64

draws:22

Elephants Points:125

3Pawns points:75


Aurelian Florea wrote on Mon, Oct 17, 2016 10:04 AM EDT:

Apothecary 1 Champions(WAD) vs 3 pawns has finished

Champions wins:116

3 pawns wins:68

draws:16

Champions points:124

3 pawns points:76


Aurelian Florea wrote on Sun, Oct 16, 2016 03:12 AM EDT:

Apothecary 1 Wizards (LF) vs 3Pawns has finished

Wizards wins:117

3Pawns wins:68

draws:15

Wizards Points:124.5

3Pawns Points :75.5


Aurelian Florea wrote on Sun, Oct 16, 2016 03:10 AM EDT:

Apothecary 2 Camel (LmW) vs 3Pawns has finished

Camels wins:96

3Pawns wins:73

draws:31

Camel Points:111.5

3Pawns Points :88.5


Aurelian Florea wrote on Fri, Oct 14, 2016 09:55 AM EDT:

Now the minor pieces vs pawns tests have started. In these tests 1 (and just 1) minor piece is deleted and that side receives an extra pawn in compensation. The opposite side has 2 pawns deleted for a total of 3 pawns for the piece. The first apothecary 2 such test has finished with the following results:

Zebra VS 3 Pawns

Zebra Wins: 101

Pawns Wins:72

Draws:27

Zebra Points :114.5

Pawns Points:85.5

 

I was personally expecting balance here, so I'm a little surprized.


Aurelian Florea wrote on Fri, Oct 14, 2016 09:50 AM EDT:

Apothecary 1 Knights(NmZ) VS Wizards(LF) has finished:

Knights wins:97

Wizard wins:83

draws:20

Knights Points:107

Wizard Points :93


Florea Aurelian asking questions about chess programming[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Oct 13, 2016 05:41 AM EDT:

Thanks, so much!


Aurelian Florea wrote on Thu, Oct 13, 2016 04:52 AM EDT:

H.G.,

I have made an account on talkchess.com but it did not get activated, I've noticed you are an moderator there, too. Can you help me activate it . It says I have to wait for someone to aprouve, but there has been half a week by now.


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Oct 13, 2016 01:21 AM EDT:

Apothecary 1 Champions(WAD) vs Bishops (B) has finished:

Champions wins:112

Bishops wins:67

draws:21

Champions Points:122.5

Bishops Points:77.5


Aurelian Florea wrote on Thu, Oct 13, 2016 01:07 AM EDT:

Apothecary 2 Elephants(FAmH) vs Camels(LmW)

Elephant wins :97

Camels wins: 81

draws:22

Elephant points:108

Camels Points:92


Aurelian Florea wrote on Tue, Oct 11, 2016 05:31 PM EDT:

Apothecary 1 Knights (NmZ) vs Champions (WAD) has finished

Knights wins: 86

Champions wins:96

draws:18

Knights Points :95

Champions Points:105


Aurelian Florea wrote on Tue, Oct 11, 2016 11:36 AM EDT:

Wow, thanks! This is what I meant!


Aurelian Florea wrote on Tue, Oct 11, 2016 08:59 AM EDT:

On a hex board the knight is an (2,1) leaper, an (m,n) leaper would be an leaper that jumps to all squarez (actually 12-if  n<>m) that can be reached through a hexrook move of m and then a move of n, or first n and then m, as in regular board chess. This is what I meant!


Aurelian Florea wrote on Tue, Oct 11, 2016 08:18 AM EDT:

Could you pull together and redo your elaborate analisys. I'm sure you have cool things to say!


Aurelian Florea wrote on Tue, Oct 11, 2016 07:59 AM EDT:

The last result is pretty bad as zebras did better against bishops than the stronger camel!


Aurelian Florea wrote on Tue, Oct 11, 2016 07:58 AM EDT:

Bishops VS Zebras has finished!

Bishops wins:100

Zebras wins:74

draws:26

Bishops points:113

Zebras points:87


Aurelian Florea wrote on Tue, Oct 11, 2016 07:25 AM EDT:

So, are the hex camel and hex zebra color binded?


Aurelian Florea wrote on Tue, Oct 11, 2016 05:30 AM EDT:

Beeing on the discussion on color binding I noticed that I don't understand the concept well enough. How do I figure out if a piece is color binded. For square tilling it is easier but for hex is more difficult. For 3D is also a bit more difficult that for squares. I'm mostly interested about (m,n) leapers on a hexagonal board. Are there color binded  twice leapers that are (m1,n1)&(m2,n2)? For example (4,1)&(3,0) is a third board bounded. What about 3D? Can anyone help me with a general math answer?


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 11, 2016 04:17 AM EDT:

Is there a way for interfacing hexagonal chess variants software with winboard?


Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 11, 2016 03:15 AM EDT:

Noob qustion (again):Why the knight doesn't need an y modifier for turning 45 degrees? I mean what does ayfW means then? From what I understand in your spelling H.G., afsW means that you have passed (somehow unblocked) throught the dababah square!


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Oct 10, 2016 11:26 PM EDT:

Color binding doesn't hurt a piece if there are enough friendly pieces to compensate for the missing squares I guess.


Aurelian Florea wrote on Mon, Oct 10, 2016 09:44 AM EDT:

H.G., Well I meant the difference between the F captures of LF by comparison to the wazir just moves (but  unbounding) of the LmW. It is highly weird that the LF is 0.75 pawns stronger than a LmW,although we are talking different games.

I hope Fergus is reading the gross chess assesment as I believe, too, that the wizard is sensibly stronger than a knight. We'll see how it faces the advanced knight NmZ soon.


Aurelian Florea wrote on Mon, Oct 10, 2016 09:03 AM EDT:

I'm quite excited about the last two result of my 2 small apothecary games using Fairy-Max. It seems a normal B bishop is roughly half a pawn stronger than a apothecary 2 camel LmW but a quarter pawn weaker than a Wizard LF . So the wizards colourboundness doesn't seem to affect that much. The difference between LF and LmW should be 0.5 pawns according the H.G.Muller's rule of thumb (mPower=1/2 cPower) but it it's hard to tell. Here it seems a bit more, but there are several factors not considered in this approximation. The point is that the wizard's colourboundness is not that relevant. That's why I gave the camel and just move wazir power after all, and it doesn't seem to suffice.


Aurelian Florea wrote on Mon, Oct 10, 2016 08:46 AM EDT:

Apothecary 1 Bishops VS Wizards has finished

Bishops wins:82

Wizard wins :102

draws:16

Bishops points:90

Wizards points:110


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Oct 10, 2016 03:47 AM EDT:

You were correct,H.G., I did written royal=3 (as was my case) and I'm fine!


Aurelian Florea wrote on Mon, Oct 10, 2016 03:40 AM EDT:

Ok, thanks!


Aurelian Florea wrote on Sun, Oct 9, 2016 10:49 PM EDT:

And the queen in small apothecary 2!


Aurelian Florea wrote on Sun, Oct 9, 2016 10:48 PM EDT:

I've noticed somthing odd with my diagrams for small apothecary 1 chess (the ones on my computer that use the javascript). The griffin, and griffin only shows grey pseudo-check moves. This can't be right and needs fixing.


Florea Aurelian asking questions about chess programming[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Oct 9, 2016 09:55 PM EDT:

H.G.,

I took notice of talkchess.com and I'll start talking fairy chess there too.

Now I must ask. For bend riders I was generating moves in one bitset<s> (where s stands for board size). So, bottom line I was having on bitset for each piece's moves and one bitset for each piece's captures. I mean all moves not just one leg. I think this way information is more dense. But is that worse that looping for each direction of a piece. Also my bitsets were not null terminated but had a fixed size- the size of the board. So bottom line every piece has a bitboard with availeble moves and a bitboard with availeble captures. Is that ok? Is that recomended?


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Oct 9, 2016 12:33 PM EDT:

Apothecary 2 Bishops VS Camels has finished

Bishops wins:107

Camels wins:67

draws:26

Bishops Points:120

Camels Points:80


Florea Aurelian asking questions about chess programming[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Oct 9, 2016 05:10 AM EDT:

Thanks!


Aurelian Florea wrote on Sun, Oct 9, 2016 02:00 AM EDT:

Hello,

After toying a bit with fairy-max, chessV, and sjaak 2, I have decided to write my own c++ code that will support many chess variants. I am aware of the chess programming wiki but I am also aware of experienced chess programmers roaming this website, so I hope for interactive Q&A in the limit of possibilities for people like H.G.Muller, Greg Strong or others. The main purpose is though that those games will play my own very large board variants, so the program will be optimized for that.

Thanks for all your contributions.

Some technical stuff:

The program will be written in c++ with lots of polymorphism and late binding in the desire for flexibility. It is also supposed to be fast so it is really difficult to program that all. The AI will use machine learning in the way DEEP PINK works, as I took inspiration from there. All this I deem it doable but it is difficult as this is my first chess variants program. The AI is meant to be strong.

I also need help for technical stuff like interfacing with WinBoard, but everything in their own time.

Thanks for all your help!


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Oct 8, 2016 11:50 PM EDT:

Apothecary 1 Champions vs Wizards

Champions wins:105

Wizards wins :76

draws:19

Champions Points:114.5

Wizards Points:85.5


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Oct 8, 2016 11:51 AM EDT:

Thanks, It's nice to know for future projects!


Aurelian Florea wrote on Sat, Oct 8, 2016 08:01 AM EDT:

All your work the passed weeks with the diagrams is great, but I must ask:

1.Do they support hexagonall mappings?

2.Do they suport Xiangqi style rivers?

I think the short answer to both questions is no. Any hope for these facilities soon?


Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Oct 8, 2016 05:46 AM EDT:

H.G.,

I think the bishop is named anglican, not angelican!


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Oct 8, 2016 05:07 AM EDT:

The mZ enhanced knight was indeed considered weaker as I expected the enhancement to be long, too. But it seems perfect giving the circumstances. So in the second iteration the NmZ knight will be considered stronger. Also remember the real promotion rule. I wonder how are things on a 12x12. I assume that the mZ would increase in usefulness but overall the bishop will close the gap. On a 10x10 the knight appears to be better despite nothing being said on the omegachess.com. So this could be an interesting discovery. Not much can be said about NmG though, is very little stronger than a N on a 10x10. In apothecary 2 the elephant FAmH is the most interesting minor although weaker than a bishop. The camel LmW does cool things, too.


Aurelian Florea wrote on Sat, Oct 8, 2016 12:42 AM EDT:

Apothecary 2 Knights VS Zebras has finished;

Knights wins:90

Zebras wins:72

Draws:38

Knights Points:109

Zebras Points:91


Aurelian Florea wrote on Fri, Oct 7, 2016 06:15 PM EDT:

Apothecary 1 experiment bishops vs knights has finished.

Bishops wins:76

Knights wins:101

draws :23

Bishops Points:87.5

Knights Points :112.5


Aurelian Florea wrote on Thu, Oct 6, 2016 12:29 PM EDT:

Apothecary 2 experiment Knights VS Camels has finished

Knights wins:84

Camels wins :80

Draws:36

Knights Points:102

Camels Points:98


Aurelian Florea wrote on Thu, Oct 6, 2016 09:46 AM EDT:

Apothecary 2 Bishops VS Elephants has finished;

Bishops wins:93

Elephant wins:75

draws: 32

Bishops points:109

Elephant points:91


Aurelian Florea wrote on Wed, Oct 5, 2016 03:39 AM EDT:

Yes, it was that knight, the one with the four threeper enhancements. The fact here is that the knights enhancement is almost useless as a knight can go (3,3) in 2 moves anyway (NmG in Betza notation). And also it's too long. The point of this enhancement was not to have the same enhancement like in omega chess but I guess that one was the most interesting enhancement. Bishop pair matters of course. But this is the proper exmperiment I think as it is close to the real game (where you start with bishops on oposite colors). I think the elephant (who won versus the knight) would be closer to the bishop. I doubt any rock-paper scisors effects are in place in those 2 games. The elephant enhacement has a double role, it is long (not long enough to jump over board) and is unbounding.

Thanks for your help, H.G.


Aurelian Florea wrote on Wed, Oct 5, 2016 12:22 AM EDT:

Bishops VS Knights

Bishops wins :102

draws  :27

Knights wins :71

Bishops Points:115.5

Knights Points:84.5


Aurelian Florea wrote on Wed, Oct 5, 2016 12:18 AM EDT:

Elephants Vs Zebras

Elephants wins :106

draws :39

Zebras wins :55

Elephants points:125.5

Zebras points:74.5


Aurelian Florea wrote on Mon, Oct 3, 2016 10:57 AM EDT:

Camels VS Zebras

Camels wins:96

draws:22

Zebras wins:82

Camel Points:107

Zebras Points:93


Aurelian Florea wrote on Mon, Oct 3, 2016 09:39 AM EDT:

My initial guess of 30 centipawns for the difference between an elephant and a knight was surprisingly close!


Aurelian Florea wrote on Mon, Oct 3, 2016 09:30 AM EDT:

Elephnats vs Knights:

Elephants wins:97

Draws:30

Knights wins:73

Elephant Points:112

Knights Points:88


Aurelian Florea wrote on Sun, Oct 2, 2016 10:19 PM EDT:

So, now we are on minor pieces contests. In apothecary 2 camels vs zebras has started. This is set up by replacing in the initial setup the camel with a zebra for a player and vice-versa for the other. Zebras vs Elephants is next. This will be set up by replacing an elephant with a zebra an deleting the other elephant and for the other player just deleting the zebra. No other pieces are deleted for the sake of consistence. In apothecary 2, where the initial setup has 2 of each minor pieces (say bishops vs elephants) one player gets deleted one set of minors where the other gets deleted the other set of minors. This is also what always happens in apothecary 1.

Results for camels vs zebras and elephants vs knights coming soon.


Piece graphics[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Oct 2, 2016 09:35 AM EDT:

Well, Alfairie is the most complete set, and so deserves to be the default, but thanks you very much for every picture to all contributors!


Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Oct 2, 2016 05:02 AM EDT:

Hello,

H.G.,

Could you explain the betza notation for falcon for us the more lazy ones.

I was thinking of something more like lame Z or C (L in older version) rather than what you posted which is something I don't understand, and why your choice for the used version , as I'm sure more people could think at more solution to writting the falcon move.


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Oct 2, 2016 12:07 AM EDT:

H.G.,

Could the last 2 experiments have fallen into a slightly nonlinear zone?

Pawn (maybe 2 pawns) deletion for the queens side is in the cue now. But for now I've started apothecary 2 minor pieces games. I decided against reducing material so I kept most pieces (except the ones under test).

Now Camels vs Zebras and Elephants vs Knights is on!


Aurelian Florea wrote on Sat, Oct 1, 2016 11:50 PM EDT:

Queens VS Marshalls has finished again with what I consider a bit of exagerated results.

Queens wins:129

Marshall wins:54

draws:17

Queens points:137.5

Marshall points:62.5


Aurelian Florea wrote on Sat, Oct 1, 2016 11:18 PM EDT:

The queens vs griffins experiment has finished yielding a bit of a surprising result (see below). The difference is 2 pawns (1 for each pair of opposite pieces), larger than I expected.

Queens wins:129

Griffins wins :53

Draws:18

Queens points:138

Griffins points:62


Aurelian Florea wrote on Sat, Oct 1, 2016 07:29 AM EDT:

H.G.,

I'd like to confess something, I wanted to be a bit profane on Fairy-Max, as it plays both apothecary games so open. But after trying to play myself against myself on the diagrams (I'm blundering later now) I've noticed that with so many leapers these games are pretty open themselves. So pushing pawns and closing the game may not work. This is a weakness of both apothecary games I have to think about in the future.

Moreover, I'm now in a position to defend apothecary 2 (or small apothecary 2 as is it's real name- but as of now they are the only apothecary games, simple apothecary works) against your criticism that the game is too long (and maybe stale as a result). Introducing the minor pieces enriches the middlegame a lot and even if more often than not the minor pieces get exchanced in the middle game (camels in the endgame are very rare, zebras even more so) the damage to pawn structure and the more weird endgame pieces combinations make up for the increased lenght. It's all an opinion of course.


Aurelian Florea wrote on Sat, Oct 1, 2016 06:02 AM EDT:

H.G.,

I'm watching some queens vs griffins matches and I remembered what you've said about most of the power of the pieces coming from empty board mobility (Griffin mobility=27/25 Queen mobility). I think we are for an exception here as the griffin has a slightly higher empty board mobility than the queen but in the early game gets hindered much more easily by having only four squares nearby. The queen also has 3 forward direction as opposed to two, for what that worths. From what I'm seeing the queen is roughly half a pawn above the griffin in apothecary 1 (as is above the marshall in apothecary 2, nice to know for different armies maybe). Larger boards will probably provide even more interesting encounters between the 2.

Weakly related: An even weirder case of fluctuations along a game of ratios of pieces, I think is rook vs nightrider. As the NN is clearly superior in the early game the R is superior due to its traits in the late game.


Piece graphics[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Oct 1, 2016 04:16 AM EDT:

Hey, Thanks, HD


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