Comments by Snowmoondaphne
Ben //
thank you!
umm,, I am revising the description,,
HG //
Yes, I fixed it!
Kevin // Thank you so much for commenting! But can you tell me what 'Having the armies seperated by 6 ranks' means? Does that mean the maximum rank that can be dropped is the 6th rank?
Kevin // Hi! ٩(ˊᗜˋ*)و
Ah I understand! Really thanks for telling me!
Do you know how to implement the images in the links below into this page?
8ㅅ8,,
Really thank you! 8ㅅ8,,!
Kevin //
A lot has been added and changed. What do you think of this?
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Kings cannot face each other.
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Both players can change the position of their Bishop and Knight.
Now castling is also possible with a moved or dropped Rook. Likewise, you can castling with a moved King. Of course, the King and Rook needed for Castling should be at the starting point.
Kevin // Thank you so much for the comments!! 8ㅅ8
Jean-Louis // Thank you!
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The two King pieces are separated into Jade and King. I followed it. Therefore, it was necessary to explain Castling differently.
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And, in Chess without Drop, BN (Cardinal) and RN (Marshal) are less valuable than Queen. So it reflected being promoted to Queen. Anyway, promotion is optional. There is no reason to promote BN or RN to Queen unless you want to. And in Shogi, all minor pieces are promoted to Gold. With this in mind, BN and RN were also promoted to Queen(a piece of the same status as Gold in Shogi).
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Now castling is also possible with a moved or dropped Rook. Likewise, you can castling with a moved King. Of course, the King and Rook needed for Castling should be at the starting point. A dropped or moved pawn can move more than 2 squares, but I think it's strange that casting is impossible if the Rook and KIng are dropped or moved. So in Pandemonium, castling was modified to be possible multiple times. What do you all think about this?
(Because my English is not good, I rely heavily on Translate google. Therefore, there will be a lot of awkward parts in the sentence and there will be parts that you don't understand. If you have such a part, please tell me!)
Jean //
I'll fix the grammatical errors later!
In Pandemonium, dropped or moved pawns can also move more than 2 spaces. If the pawn can move more than 2 spaces even though it has been moved, then also King and Rook think it should be possible to castling even if it has moved as well.
The reason why Marshal's promotion name and Cardinal's promotion name were not set to Queen is that it can be confused with the original Queen.
Pawn drop checkamte is not possible on Shogi. Habu Yoshiharu said to Shogi, "If the Pawn drop checkmate is possible, the first player win." However, Pawn drop checkmate is available in Crazyhouse. Is there any reason why Pawn drop checkmate is possible in Crazyhouse?
Thanks for answering!
Thanks for answering! But what does 'drop move' mean? Is it moving as soon as you drop a piece?
Can I ask one more question? Does Crazyhouse also have a Fifty-move rule(a draw if no piece is captured and no pawn moved during fifty move)? And is there a draw by Stalemate?
[Changed points]
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Castling is only possible once. And if Rook moves or is captured, casting is impossible in that direction, and if King moves, casting is impossible at all.
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Now the two Kings can face each other. That is, it is okay if King and King are in the same file or rank, and there is no piece between them.
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If a player can no longer move or drop a piece, the game is a draw.
You can play Pandemonium on vchess!
I have corrected the wrong description!
[Rook, Bishop, and Knight have additional King's move when promoted. Marshal and Cardinal become the same as Queen when promoted. King and Queen are pieces that are not promoted.]
->
[Rook, Bishop, and Knight have additional King's move when promoted. Pawn, Marshal and Cardinal become the same as Queen when promoted. King and Queen are pieces that are not promoted.]
Upload of /home/chessvariants/public_html/membergraphics/MSpandemonium/ 현재001.png was allowed but failed! The cause of failure is unknown.
I can't upload images to the page. What is the reason?
Rule changed !
May promote only on the 10th rank
->
May promote not only the 10th rank but also the 9th rank
ah 'can promote' -> 'may promote'
Only Pawns must be promoted on the 10th rank. All pieces except pawns can choose whether to promote on the 9th or 10th rank.
Is there any way I can attach this simulator to this page?
8ㅅ8...
Thank you !!
But can't some rules be implemented in an interactive diagram?
H.G. //
Rule to advance 2 squares when moving to 2nd rank after a Pawn is dropped in 1st rank
Rule with restrictions on promotion (e.g., among the promoted pieces, only one piece with the same movement can exist on the board)
etc ?
Nelson // Thank you very much !!
(´ ˘ `)
Pawns, unlike other pieces, can be promoted over and over again. The reason is to strengthen the Pawn's advance.
Pawns can be dropped at 1st rank, so they can defend more actively. (For example, like Shogi's Anaguma, you can move the King into a corner and surround it with Pawns.)
However, the Pawn's attack power is relatively weak. Compared to other promoted pieces, Pawn has a lot of limited movement, and I thought it needed appropriate compensation. That's unlimited promotions.
As the saying goes, 'Pawns are the soul of chess', I felt that Pawns needed a unique feature.
Thanks for the kind reply!
Some pieces have been renamed
Van -> Wazir (Movement also changed: D -> W)
Ferz(Sa士) -> Ferz(In刃)
Piece moves reworked, Piece names modified, Castling and Enpaasant removed, Pawn rules modified, board size and piece placement changed.
Nelson // I made major changes to the rules and in the process the promotion restrictions were removed!
Thank you! But now Pawn's moves have changed so I don't think it's necessary to use it in Pandemonium. If I ever make other variants, I'll use them!
(´ ˘ `)
Castle added. I plan to gradually increase the Castle.
I'll take your point
//
Renamed piece + Repositioned piece + Changed piece type
Pawn drop mate now available It is now possible to drop a Pawn to a File that has a Pawn Pawn drop possible at Last Rank
All descriptions of Pieces are not visible on mobile. (Other pictures are visible, but only the pictures related to the Piece move are not visible)
How to solve it?
As you said, I changed the file name to English, but I still can't see the pictures related to the piece move on mobile...
If I use Safari browser's reader view, I can't see all the descriptions in 'Pieces'
However, if I hide the reader view, the shape of the picture is broken.
Ummm... is this an unsolvable problem?
thank you!!
But for some reason, the text often looks red. hmm
Ben, Fergus // Really thanks for helping !!
I implemented the piece icon, how to install, and more!
You can even actually play Pandemonium on the bot-spam channel on Pychess Discord!
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Can anyone tell me who made those geometric icons?
(The interactive diagram in the main text)
Thanks for the reply!
This may be a rude question, so I apologize in advance
I would like to ask if I can use your geometric pieces
I think those geometric pieces are the most intuitive icons I've seen so far, yet they provide a familiar accessibility to beginners
Of course if I use it I will specify that it is made by you
If this was a burdensome question, I apologize again. Is it ok if I use it?
Really thanks !! 8ㅁ8
新演象戱圖說 - 신연상희도설
—
余乃更張之別開四路, 添之以牛與犀
而牛行田 犀行月, 卒各添二 比舊進據一路
於是乎博之數四十四而用兵之術亦可謂各極其妙矣
내가 그것(장기)을 새롭게 변형해 보았다.
우선 4개의 길을 더 늘리고, 우(牛)와 서(犀)라는 기물을 추가했다.
우(牛)는 밭전(田)자로 움직이고, 서(犀)는 눈목(目)자로 움직인다.
졸(卒)은 각각 2개씩 추가하는데, 이전과 다르게 하나의 길만 사용한다.
이에 기물의 수가 44개로 늘어나 용병술 역시 그 오묘함이 극에 달한다.
—
Source : 靜默堂集 - 정묵당집 (1776)
If you want to, search the word 정묵당집 in https://kyu.snu.ac.kr/
Ahh thanks !
SYSG (Sin-yeon-sang-gi) is a version adapted from SYSH (Sin-yeon-sang-hui), one of the historical variant of Janggi, in Xiangqi style. In the SYSH, there is no river, and instead of Xiangqi's Cannon, Janggi's Cannon exists. Also, The deployment will also be different from this one
Okay ! I'll do it later!
٩(ˊᗜˋ*)و
I Fixed a typo
Pawn : Moves one square orthogonally forward
->
Pawn : Moves one square orthogonally forward or sideways
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I Fixed a word
Promotes to 'Scepter' -> Promotes to 'Kangaroo'
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Ah, I fixed them. Thanks !
// Even if there are only two Kings left on the board, the King closer to the enemy camp wins in the end, as the same situation cannot be created more than three times.
// About threefold repetition :
If the same situation occurs 3 times with the number, type, and location of each other's pieces remaining on the board, the player who created the situation loses. Simply put, no player can create the same situation 3 times in one game.
- Even if it does not appear in a row, if the same state occurs 3 times in a game, threefold repetition is established.
(Of course, it is also impossible to repeat the check consecutively.)
I modified the sentnences
'If there are only two Kings left on the board, the player with the King on the rank closest to the enemy camp wins.'
I added this rule
I modified it
// 'If the distances of the two kings from the last rank are the same, the player who has the turn immediately after that happens wins.'
I added this
H.G.Muller // Can this be published ? I think I've fixed all the points you pointed out
Who's the editor ?
Thanks !
Endmate was originally going to be named Deadendmate. But I shortened it to Endmate because it was too long, but I don't really like this name. So I renamed it to Campmate
Haut and Damour are derived from the instrument's name, 'Hautbois Damour (Oboe Damore)'. Haut and Damour correspond to Shogi's Horse and Dragon respectively, but the problem is that the icon corresponding to Horse is Ram, and the icon corresponding to Dragon is Tiger. The reason why the Horse icon was chosen as Ram was because the other name of Horse was Missonary (Because Jesus is portrayed as a sheep)
If you ask if there is a reason why the pieces are named as instruments, it was because that was the word corresponding to the initials of H and D. No big reason other than that
The reason I use Angel instead of Amazon is because I think Angel is more suitable for religious names like Bishop and Cardinal
In the Fairy chess piece Wiki, the Betza RNF piece is also called Heroine, but also called Ship. I took note of this
In the case of Templar, I changed the name to 'Teut' because I thought it was a reasonable point (Teut = Teutonic Order)
Thanks for kind reply !
The oboe is sometimes denoted as 'Haut' in sheet music. I followed this precedent. And I also know that Damour was originally D'amour. However, adding an apostrophe to the piece name does not look neat, so I omitted it. If there is a better name than this, I will change it
But does Hautbois D'amour mean 'high wood love' ?
I agree. So I'm thinking of renaming some pieces soon
Umm, what does that mean?
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Hand piece is a direct translation of Shogi's Mochigoma(手駒).
So the hand piece is the same as Shogi's mochigoma.
Naturally, you can use any piece you capture as your hand piece.
H.G.Muller // I don't even know why... I found out it now
Kevin Pacey // Well, I guess my explanation was insufficient.
Every piece of your opponent you capture becomes your 'hand piece'. On your turn, you may place one of your hand pieces on an empty square of the board. (This is called 'drop'.)
However, in order to drop, you must not move any piece during your turn, and after dropping, you must pass the turn to your opponent.
And your hand piece Pawn cannot drop into the last (9th) rank, nor can it drop on a file that already has your Pawn. (It is possible to deliver a check or checkmate to an opponent by dropping a pawn.)
That said, the hand piece works the same as Shogi's mochigoma, except that the Pawn can make a checkmate with a drop.
H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.
If a player makes three forced defenses in the same sequence to block an opponent's attack, that player may lose. If this happens, it can be an unsatisfactory game for the player. However, in this game, there is only victory or defeat, there is no draw. And I think these rules make the game more aggressive.
(By the way, I have played the AI versus AI game several times with Fairy Stockfish, but I have not yet seen a case where I was defeated by three fold repetition.)
H.G. Muller //
That is not what 'reach' means in English. It means coming from the outside.
I got it. Added text related to it to the promotion rules.
If the player who perpetually checks loses there would also be no draw. Any loss could be described as unsatisfactory for the player who loses. The point, however, is that it is generally perceived as unsatisfactory for the neutral observer. And hence a defect of the game rules.
However, it is the identity of this game that draw does not exist, so there is no intention to modify the current three fold repetition rule. Also, I don't think this is a defect.
I assume the variants.ini you describe is the configuration file for Variant-Stockfish. (It might be a good idea to mention that... As it is readers have no clue what it means.) Since that file specified perpetually checking is a loss, ("perpetualCheckIllegal = true") it can hardly be a surprise that Stockfish does not do it. It just means you have it play according to different rules than you describe in your article.
Well, I'm sorry, but I didn't quite understand that. "It just means you have it play according to different rules than you describe in your article." What exactly does this sentence mean?
H. G. Muller // Umm, I played Mansindam on Fairy Stockfish over 30 times as AI vs AI. And all games so far have been decided by checkmate. (No case of winning by campmate, stalemate, or three fold repetition has been found yet.)
Did I misunderstand what you said?
Aurelian Florea //
https://github.com/ianfab/Fairy-Stockfish/releases/tag/fairy_sf_14
I downloaded Fairy Stockfish from assets here.
It might be quicker to ask on this channel how to use Fairy Stockfish.
https://github.com/ianfab/Fairy-Stockfish/blob/master/src/variants.ini
It might be good to take a look at this. Variants created by individuals are implemented by this definition.
And I use Fairy Stockfish via WinBoard (XBoard), I'll give you the file if you need it.
???
It is impossible to deliver the same check three times in Mansindam. This is because three fold repetition includes perpetual check. This is Mansindam's rule, I'm not sure what you're talking about.
(Or maybe I'm not good at English, so I didn't understand your saying well. If that's okay with you, please explain to me in a bit more detail.)
H. G. Muller // So in your example, does it mean that Black lose is normal, but White loses with Mansindam's variants.ini?
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thank you! ^~^