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Comments by JamesSpratt

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[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jun 19, 2004 08:16 PM UTC:
Dear editors:  Just a note to inform you that I've posted a bunch of
pictures of the large, highly-detailed versions of Imperial Chess, Jetan
and Sarang on my website, www.sprattart.com.  I have a number of
unfinished castings of the individual pieces that I'll sell to the
general public for $l0 apiece, if anyone cares to finish and paint
themselves, and editors of chessvariants can feel free to contact me for a
few free samples, if you'd like them.  Thanks, James

Chess for ThreeBROKEN LINK!. Traditional pieces, three players, on a triangular board.[All Comments] [Add Comment or Rating]
💡📝James Spratt wrote on Wed, Jul 7, 2004 06:08 AM UTC:
James Spratt is posting Yaron Gvili, programmer of the original Chess for
Three Game, comments re the new triangular version:
>>>Dear James,

Thank you for your email. Your chess work is interesting
and looks very professional. My connection to chess for
three started about 7 or 8 years ago. I implemented it
as a student, and as an active chess player. The game
itself is a patent by Jersy Luberda from Poland.
I will address the game in several manners. First, as a
piece of art, it looks very nice, especially due to the
closeness to regular chess. Second, the geometry of the
board is clean. Note that the Polish chess for three has
a 'hole' in the middle of the board, whereas your board
is complete. However, the back rows of the polish game
are easier to grasp. The pawns are far more powerful in
your version of the game than the polish one, as well as
the sliding pieces. Third, the winning goal of your game
is different than the polish one. A player's strategy in
your game would be to survive first and only then to
attack other sides. When two players battle, the third
one can wait and stay strong for the final attack. The
polish game takes a different approach. The first king
that is captured ends the game, and the winning side is
te one who captured him. Therefore, each player must
defend 3 kings and attack 2. This seems to create more
opportunity for complications in the development of the
game.

I wish you all the best and good luck with your game.
I would be happy to hear if there is interest in your
chess variants.

Sincerely,
Yaron.<<<

Rules of Chess: The 50 moves rule. Answer to a frequently asked question on the rules of chess.[All Comments] [Add Comment or Rating]
James Spratt wrote on Thu, Jul 15, 2004 11:33 PM UTC:Poor ★
Hi, Hans: My comment is about the 'MAJON' award entry on Chessvariants' Awards page. In my opinion, that particular award should be disavowed and the link dropped. To pay money for an award I believe is undignified, and in your innocence you are providing this obviously greedy, predatory outfit with access to your constituents. I'd call their link 'spam;' their first priority seems to be money, not chess, and I don't believe that their admiration of this wonderful website is sincere, particularly if they're charging for it. If I read your own comments correctly, you've had your own doubts about them, and unless they are providing some useful service for Chessvariants, I'd drop them. Sincerely, James Killian Spratt, m.sc.

Navia Dratp Photos. Actual photos of this soon-to-be released game![All Comments] [Add Comment or Rating]
James Spratt wrote on Thu, Jul 22, 2004 09:45 AM UTC:
Since I haven't played this game, I don't feel qualified to rate it, although it appears to have excellent potential. It's a lovely figure of (the heroine?), a very intriguing package, and the dungeon-like promo pic is just right. I wouldn't mind seeing close-ups of the little sculpted pieces, and explanations of what they do. If you've gone to full injection-casting production, I wish you the best of luck. James Killian Spratt, m.sc.

James Spratt wrote on Sun, Jul 25, 2004 07:04 PM UTC:
Hi, Matt: I hope you can assure that the rare, powerful pieces really remain 'randomly' distributed; if anyone finds out they can be simply bought for a premium price, you'll kill the lower 90% of your market very quickly--kids who aren't rich, and I think the real prize pieces should remain luck of the draw. Just a thot, and again, good luck. James Spratt

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Sep 7, 2004 06:30 AM UTC:
Dear Editors:  I have tried repeatedly to access the form to issue an open
invitation to play a game, and keep being sent to a Yahoo window;  my
initial reaction to seeing that was 'Uh-oh, there goes the
neighborhood.'  How did a distinguished outfit like Chessvariants get
mixed up with a cookie-monster like Yahoo?

[Subject Thread] [Add Response]
James Spratt wrote on Mon, Oct 18, 2004 03:45 PM UTC:
I really like the new 'Printer-Friendly' element in the Game Courier
displays.  It's nice to be able to get printed pix of loaded situations
in the games, and particularly pleasing for me to be able to capture my
heavy investments in graphics in Imperial and Jetan-Sarang.  Great touch! 
Fergus, is that some of your doing?  EXCELLENT!  James Spratt

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Oct 29, 2004 09:47 PM UTC:
Who has played Flying Chess, and is it any good?  Gushy compliments to its
'truly visionary' inventor are not overly convincing, and smack of the
fan-club toadying to the guru.  The good Doctor may be a visionary, but
I'd prefer to figure that out for myself based on the merits of what he
has envisioned and, more importantly, how much others can enjoy it.  Your
enthusiasm is admirable, but the object here is chess variant games, not
personalities.

Flying Chess. Some pieces can fly. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Nov 2, 2004 03:10 AM UTC:
I'm inclined to give Dr. Eltis the benefit of the doubt. It sounds like a pretty neat game, and a new innovation, and the name is quite catchy. If it's got a few bugs, like Roberto says, this would be a great place to work them out, if it could be fielded here, technically, that is. There's a lot of clever, skilful people around here who've been a huge help to me.

James Spratt wrote on Thu, Nov 4, 2004 01:48 AM UTC:
Well, I think the whole issue of 'Flying Chess,' good game or bad, has been introduced in a very irregular manner, and is becoming a silly nuisance. Unless someone feels it important to go chase Dr. Eltis down and get the truth, or better, would the REAL Dr. David Eltis please step forward, I think the whole thing should be ignored. I'm not inclined to play stupid tag, or humor one who is playing too coy to speak for his own product.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
James Spratt wrote on Fri, Nov 12, 2004 06:26 AM UTC:Excellent ★★★★★
Being able to view logs of all past and ongoing matches of particular games via the new links is a nice touch. Good going, David and Fergus, it's a very desirable feature.

[Subject Thread] [Add Response]
James Spratt wrote on Sun, Nov 21, 2004 06:31 PM UTC:
I'd just like to give David Short a big slap on the back for coming up
with Double Chess.  It is a GREAT chessgame.  Where's th' rating box? 
How 'bout I just type in EXCELLENT!!?

Double Chess 16 x 8. On 16 by 8 board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Nov 22, 2004 05:02 PM UTC:Excellent ★★★★★
For the record.

Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
James Spratt wrote on Sat, Nov 27, 2004 05:40 PM UTC:
I like the idea of spherical chess; I visualize 'globular chess.' Is there a graphic representation of a board (globe?) somewhere, showing shape of cells, etc.? Seems like magnetic--steel globe with little magnets in bases of pieces would work, and you'd have to be able to rotate the globe. Paint it up like Earth and play out some ominous metaphors.

[Subject Thread] [Add Response]
James Spratt wrote on Thu, Dec 23, 2004 06:54 PM UTC:
Buongiorno, Roberto:  What's the story on Bobby Fischer, anyway?  (Sorry
if I'm a little behind the times.)

James Spratt wrote on Sat, Dec 25, 2004 01:10 AM UTC:
Thanks, Roberto.  I did some googling around myself on the matter, and am
having trouble getting my head around the phrase 'wanted for playing a
chess-match...'

James Spratt wrote on Sun, Dec 26, 2004 03:07 PM UTC:
Well, I hope they let him go to Iceland and be happy.  I think nations and
their evil, self-serving rules should go, anyway, but I guess some
ambitious, pit-bull prosecutorial bureaucrat wants a promotion by busting
a high-profile target, 'outwitting' the really, really smart guy with
handcuffs and pistolpoint.  I'm not impressed.  As a chess champion,
Fischer is a symbolic dominator, not a real one; the eternal struggle--the
brain versus the mailed fist.  I suspect he KNOWS what he's doing, always
has, and I'll bet he's not stuck for chess partners, even in jail.

The Game of Three Friends. A variant on Chinese Chess for three players. (Cells: 135) [All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Aug 9, 2005 10:27 PM UTC:
Hi, Sean. How about the human politics during play? Do two weak players gang up on the strongest? I've found that typical in Chess for Three.

[Subject Thread] [Add Response]
James Spratt wrote on Sun, Jan 29, 2006 08:14 AM UTC:
Hi, Fergus. (How ya been?)  I just spotted your new Game Courier Ratings
files, wherein CVP participants are rated by win percentiles.  Although I
hadn't really been keeping track, and now see that I should probably try
a little harder (ennnnnhhh--), I do find it to be an interesting addition
to CVP, and it IS nice to be taken seriously, whether I deserve it or not.

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Jan 31, 2006 06:50 AM UTC:
I'm unable to get an invitation to post in the Waiting Room.  Is there a
direct internal CVP link from the presets to the Waiting Room that
bypasses Yahoo?  Yahoo uses cookies, which are a vector for dataminers and
other obnoxious, intrusive vermin; I have cookies blocked for that reason,
and will not unblock them.
  
In my understanding of your written rules in the User's Guide, an open
invitation defaults to the CV Waiting Room, but doesn't seem to be doing
so.  How do I get an invitation from a preset to post in the Waiting Room
without unblocking cookies or joining Yahoo. 

If anyone would like to play DOUBLE CHESS by David Short, and would feel
up to posting an invitation, I'd sure take him or her up on it.
We thank'ee.

James Spratt wrote on Wed, Feb 1, 2006 10:02 AM UTC:
Hi, Fergus:  Thanks for trying to clarify the invitation process for me;
I'm now reminded of the difference between the Waiting Room and the Yahoo
Group.  BUT, I'm still unable to post an Open invitation in the Waiting
Room list. If my invitation shows up at the Yahoo Group as well as the
Waiting Room, that's fine, but it's clear that the Yahoo Group will not
pass the invitation on back to the CVP Waiting Room unless I join their
group, which requires enabling cookies, which I won't do, and my
invitations aren't showing up at either place. It sure looks to me like
Yahoo is standing in the way.

The Invitation boxes at the Presets have a box where you can enter
'Opponent's Email or UserID'; what's wrong with putting a link direct
to the CVP Waiting Room in the drop-down selection there, thereby leaving
Yahoo out of the loop altogether? I don't like outfits that INSIST on
using cookies, which enable many intrusions on privacy and which
convenience strangers' unstated ulterior motives, a common theme these
days.

What am I missing here? Seems that we had this same discussion a while
back, and I don't recall ever straightening it out.

James Spratt wrote on Thu, Feb 2, 2006 09:14 AM UTC:
Hi, Fergus:  Well, at first I concluded after your last that I had a
browser setting wrong or the wrong plug-in disabled, but I went back to
the Double-Chess (Short) Preset, as a control, and tried again. Again I
got the notice that 'no invitation sent...', so, jaw in hand, scrolled
back up and noticed that the 'Opponent's Email or UserID' box, which I
had left empty as per instructions below, had been filled in by the
default you mentioned, so I hit the Submit button again, and LO, it
worked.

I went hunting the CVPages to see if my invitation had gotten posted
anywhere, and found it on the Open Invitations page--the format looks like
the active logs--and in the active logs (the Moves page), but could not
locate the Waiting Room page, which had previously had two highlit boxes
saying 'Accept This Invitation' and 'Remove This Invitation,'
respectively.  Is the 'Waiting Room' a thing of the past by that name?

SO, it seems to be working, and again, thanks.  BTW, the invitation's for
real, even though it was a test; I'll play two games of Double Chess.

James Spratt wrote on Fri, Feb 3, 2006 04:57 PM UTC:
Got it.  In the words of the great Larry Smith, 'Okey-dokey.' Nyuk-nyuk!

[Subject Thread] [Add Response]
James Spratt wrote on Sun, Feb 5, 2006 01:32 AM UTC:
It's not evil twins, it's evil QUADRUPLETS!!! **Cackle!!**

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Feb 11, 2006 09:05 PM UTC:
Hi, Fergus.  I've got a little problem, which is my fault: in Double Chess
game no. david_64-whittlin-2006-30-580, in my last move it seems that I
neglected to 'send' after verifying the move, and clicking on the game
in the logs would not permit me to pick it back up. (Sorry, David!)
Furthermore, to clean up my email Inbox, I had deleted all my former
moves, and can't go back to one.

What should I do to get my move back?  Thanks, James

James Spratt wrote on Sat, Feb 11, 2006 10:57 PM UTC:
Hi, David:  Looks like that took care of it.  I'd forgotten that trick;
sorry to be so slack, and thanks.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Mar 17, 2006 07:48 AM UTC:
Sh-SHAY, Roberto!!! *hic!*  Th-THAT sh-shoundsh like a WI- *hic!* WINNER!! 
B-but Ah'll B-BETCHA we *hic!* cudnen--cudddnnn--*hic!*--CUDDENT play it
HERE!!  F-F-FERGUSH wud SHMACK ush!! *hic!*  WOONCHOO, F-Fergush??!!??

SSHAY, you call that a Q-Q-QUEEN??!!?? I thought*hic!*hic!!* QUEENZHZH wur
s'pose ta be sh-*hic!* sheckshy!!!....

(THUMP!)

James Spratt wrote on Sat, Mar 18, 2006 07:11 AM UTC:
No-o-o-o-o, F-Fergush--*hic*--I DON' wanna play basheball with YOU!! *hic*
 (S-Shaint Paddy'll GITCHOO fer that..) *shnicker!!*






*hic!*

Oh, hey, I was at the foundry not long ago and saw a set of
Alice-in-Wonderland chess pieces being cast, and thought how splendid to
use for Alice Chess. (That's all I need, another inspiration!  BUT...)
And yeah, I'm still working on the Paladin pieces, AND Sarang pieces,
AND...

James Spratt wrote on Sun, Mar 19, 2006 07:36 AM UTC:
Prrrrrrrego!!



*hic!*

BishopsA game information page
. Commercial four-player game.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Mar 20, 2006 07:47 AM UTC:
I think 'feminized' pieces, or entire teams, even, are a pretty cool
idea, and in keeping with the open-minded spirit of our times.  I've had
people ask me for just the female counterparts to make a whole female side
for my Jetan-Sarang sets (there's a link to the graphics etc. in the
alphabetical index under Je), so that one side would be all females.  
I made counterparts for all the male pieces, naming them by just dropping
the final consonant on the male names, and empowering them with slightly
different but similar moves, e.g., Than (male) moves two orthogonally, and
Tha (female) moves one OR two orthogonally, based on the theory that male
and female have different survival strategies which average to equal in
the long run. Panthan (male pawn) does not move straight backward, but
Pantha (female pawn) does, with no loss of face; we understand the
differences and forgive them, y'see. Girls have one bag of tricks to help
them get through life, and guys another, different set of assets, and
that's that. The overlap is that we're all playing the same game, which
you might call 'Seeking Pleasure and Avoiding Pain,' or 'Stiff-Arming
the Reaper'.
  As long as we remember it's a game, vive les differences, sez I, and
anyone who gets hot about gender issues can take it somewhere else, as far
as I'm concerned; I don't see it as a war that anyone wins.
  Pink works well with black, white and gray; four good connotations to
counterpoise--happiness, evil, purity and doubt.

Introducing Economy in CV's?. Several chess variants based on economic principles.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Mar 20, 2006 11:31 AM UTC:
Stock?  Board?  Bank?  Doesn't sound very chessy to me...
War's more fun. (Hey, call me simple, I don't mind...nyuk...)

BishopsA game information page
. Commercial four-player game.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Mar 20, 2006 12:06 PM UTC:
Hi, Gary:  I think I know what you mean with the 'pink' business. 
Someone wanted me to do some doll-heads, hands, etc., and after seeing the
doll-show, it dawned on me that they're overdoing their gender roles, in
the same way macho tough-guys overdo theirs, and I feel some revulsion for
it, sort of like they're trying too hard to be what they have no choice
about anyway.
  Thanks for the kudos on Sarang; I put a lot of work into that whole
thing, and still am.  I think I'm still in a couple of games of it here,
too, if someone would make a MOVE!(Yeah, I know it's new and tricky..)
  Big Suzie sez she's decided not to beat you up after all, you MCP
you...(har-de-har-har!)

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Apr 18, 2006 06:26 AM UTC:
I filed for a copyright for my Chess for Three game, and it was returned
'Denied.'  The explanation was that since the board is a geometric
shape, it can't be copyrighted (as opposed to other board-games whose
boards contain artistic graphics,like, say, Risk or Monopoly) the precise
text of any particular version of a rules page can be copyrighted,
although its intellectual content can't, and the sculptural patterns of
the pieces physically produced in 3d can, although their moves cannot.
I don't see anything wrong with just giving something to the world once
in a while; share the joy!

[Subject Thread] [Add Response]
James Spratt wrote on Wed, May 10, 2006 11:53 PM UTC:
Just an observation on how the page-changes at the comments lists are
defined:  I note that 'previous' comments are actually the newer ones,
and that going from old to new comments seems backwards, and it seems to
me that this might be confusing to newcomers.  What would be wrong with
'Newest Comments' and 'Previous Comments?'

[Subject Thread] [Add Response]
James Spratt wrote on Sat, May 20, 2006 06:03 AM UTC:
'Any up to four pieces within a 'box' formed by any four cells may move
in concert with the seniormost piece--the 'leader'--moving as he does in
his normal move and landing in the same position relative to him at the end
of the move.  Only the 'leader' must be clear to move, and the others
travel under his auspices for that move.'

I call it the Squad Move, and I think it's a lot of fun. If properly done
it enables compound captures and sudden, nasty surprises.  It works well in
Imperial and Jetan-Sarang, but I think those games have so many unknown
pieces in them that many people are hesitant to try them, so how 'bout in
a game everyone knows already?

Would anyone like to try it with standard Chess, or maybe Double Chess? 
We'll have to find a preset that doesn't enforce rules.  Any takers?

Alfaerie Variant Chess Graphics. Set of chess variant graphics based on Eric Bentzen's Chess Alpha font.[All Comments] [Add Comment or Rating]
James Spratt wrote on Sat, May 20, 2006 11:23 AM UTC:Excellent ★★★★★
Agreed! Clear, sharp and well-employed at CVP, hence familiar and easy to use. The only thing I'd alter about any of them is the 'added-on' look of some of the adaptations of the knight/horse's head; it would help to break the outline of the horse in a place or two to make it look like it was designed a-purpose to be a Cavalier or whatever else. But maybe that's just fuss-budget Meester Arteeste's problem, nyuk-nyuk.

Jetan Variant Graphics. James Spratt's graphics for Jetan variant Game Courier presets.[All Comments] [Add Comment or Rating]
📝James Spratt wrote on Sun, May 21, 2006 12:59 PM UTC:
Thanks, Joe.  Yeah, you do get kind of fond of a few of those little
Barsoomians, especially some of the little Barsoomianettes.  I think ERB
would approve, and am glad you do, too. I like highly-detailed graphic
icons, although I realize they're not essential to play.

Tony put up several presets for Jetan a while back, and we rassled with
the colors for a black-and-orange board with black-and-orange figures as
an alternate board (which really should be the official first preset) and,
although it's not filled out yet, I think it's stunning.  It's there in
the Alphabetical Index under Jetan presets.  The mapboard is a real 2' x
3' board I made for the 4-inch sculpted set, painted as a map of ERB's
Mars.  If you mean adding more decorative Mars-Art graphics, I might do
some around the border sometime, kinda low-key so's not to distract.

Thanks again for the positive rating, too!

[Subject Thread] [Add Response]
James Spratt wrote on Fri, May 26, 2006 11:10 AM UTC:
I just moved twenty-seven pieces in one legal move.  Twenty-seven. 
Twenty...Seven.  WHUMP! and they're out there. (Jetan-Jeddara on GC.  Now
Tony's gonna whip my butt.  Maybe.)

Four Handed Chess (I). Information on different variants of four handed chess on plus-shaped board.[All Comments] [Add Comment or Rating]
James Spratt wrote on Sat, May 27, 2006 01:03 PM UTC:
I made a three-player game a while back, and the same things apply as to
any more-than-two-player game--the King need not respond to 'check' (it
may not be his TURN next,) the King may go 'suicidal,' (interpersonal
play ALWAYS causes weaker players to gang up on a strong one, and you
might trust the following player not to take advantage of your King's
exposed condition,) and the pieces of a 'dead' King must be dealt with
somehow.
It hadn't occurred to me to remove the dead King's pieces; I decided to
let them remain as obstacles, capturable at leisure as required by the
surviving players (on a real table it's fun to have a bigger stack of
'prisoners',) and actually your 'pandemonium' which ensues by removing
the dead King's pieces would be quite exciting, and in a way, for him, a
revenge from the grave. 'Kill ME, huh?!  Well, here's some confusion for
ya, ya dogs!' What fun. Good idea and thanks for it.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 11:26 AM UTC:
Hi, Roberto:  That Puerto Rico game sounds very interesting; is the
metaphor based upon a new land to be plundered/'developed,' and how do
the end-games tend to run? I mean, is it zero-sum, like winner-take-all,
or could it leave two players in balance? 
I wonder if it's in stores around here (NC/USA).

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 11:32 AM UTC:
Aw-w, c'mon, guys; de gustibus non disputandum est.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 08:33 PM UTC:
Hi, Roberto:  Thanks for all the info on 'Puerto Rico.' I can see why the
American market might be slow to pick it up-- but then that may be from
ignorance of it, not sensitivity. Maybe I'll see if Walmart's got it:-)
'Evolver' sounds a lot like 'REvolver,' and with such a powerful
program I'd want to know for sure which way it's pointed before hooking
into it; with my none-too-sophisticated user skills, maybe I'd better
google around on it some more.

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 2, 2006 08:46 PM UTC:
Well, y'know, we can all get hot sometimes about things we care about;
welcome to humanity.

Shucks, now I'll have to take back all the rotten things I said about you
to my cat.  That's so sad because it confuses him, and when he gets
confused he's hard to deal with; he already thinks I'm a sap. (smilie)

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jun 3, 2006 01:38 AM UTC:
Roberto, I went to the local Walmart store, which is the biggest department
store in this town and on earth, I'm told, and was advised that they do
not carry the Puerto Rico game, which is the #1 game on earth.  I find
that to be very odd, wonder why, and now am even more curious about it.
(This particular store brings in so much money that the city police
department put a branch office in the building; states are actually
altering their laws to accommodate the chain, I hear.)
Veritas semper vincit, doesn't it?

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jun 3, 2006 02:13 AM UTC:
Hi, Joe; interesting, my brother's VOMA Greensboro, finishing out 30;
didn't want to go management because he likes his soul too much.
Kitty says he's allergic to you, too; three dogs! Fer shame..
Dogs have masters, cats have staff.
Hey, how 'bout a 'Postal Chess' variant?  Lessee, pieces are the
Inspector, Supervisor, Letter Carrier, Mailbox Lurker, Mean Dog and
Wild-Eyed-Laid-Off-Just-Divorced-Guy-With-An-AK.

James Spratt wrote on Sat, Jun 3, 2006 06:30 AM UTC:
Well, hey, Larry--SHAZAM!! Bullseye! POIFICK! I couldn't have come up with
a better move for him myself! (Hey, I've used some of the moves you came
up with in the Jeddara game; Tony's not quite up to dealing with Warlord
yet, but we'll cross that bridge, too. Someday. I hope and 'speck.)
There's another 'Postal' piece, too, called the 'Franker.'  He's the
guy who runs the automatic franking machine when the congressional mail
comes through--5000 pieces of letter-size not-quite-cardstock rocketing
through a little ditch in a stainless steel table at nine hundred and
seventeen miles an hour, and one corner of one gets folded and hung on the
little wheelie-thing and in seven nano-seconds the whole batch is 5000
little greasy paper accordians that you can't throw in the trash where
they belong; the lucky recipients of these mangled missives will wonder if
it's some kind of joke. The Franker gets to straighten these pontifical
pennings out, one by one, after disassembling the
hunnertandeightyseven-piece mechanism in order to extricate the last two
thousand and twelve, which have become compressed into a block of the most
incredibly strong material known to man, separable only by exacto and
microscope.
  I am open to input on precisely what the Franker does when this
delightful event occurs.  Blow in place, maybe.  Go Supervisor hunting
sounds likely.  Head for the nearest bar.  Stack up three or four more
5000-packs and see if you can blow the jam free with Overdrive.  I dunno. 
I'm too close to the problem--y'see, it was part of an earlier, checkered
life, in nightmares of which I still awaken, trembling, drenched with
sweat, in the wee, still hours.

James Spratt wrote on Sat, Jun 3, 2006 05:57 PM UTC:
Hi, Joe:  A good size for Postal Chess might be 12 x 12, with a limit of
maybe 15 different pieces, some of which are unique and some symmetrically
placed.  So far we have 12 named pieces, and I think to maintain the
character metaphors, they should be divided into Travelers (long-sliders)
and Confined (those who work in the Mailroom/Station/Annex.); the
Travelers would be free to go anywhere on the board, and the Confined
would be kept to the, say, 5 home rows. So how 'bout this for a piece
set:
Inspector: Travels as Q
Supervisor: Confined, any 3, square or diagonal, in any combination
Registry Clk: Confined, any up to 3 in a straight line, sq. or diag.
WELOJDGWAAK: Travels any 2; sequential captures if possible; must be
bracketed by at least 2 pieces to capture; defending side may move as many
pieces as GWAAK captured on his rampage to attempt to confine him, once per
rampage.
Letter Carrier (walker): Travels any 1 space in any direction
Franker:  Confined, detonates if Supervisor gets within his 3 x 3, and
disappears
204B:  Confined, detonates if Supervisor gets within his 3 x 3, taking out
8 surrounding cells with him
On-Break Clerk: moves any 1 in any direction, but doesn't move unless
Supervisor is within his 3 x 3
Route Inspector: Travels as Rook
Route Carrier:  Travels as Bishop
Mean Dog:  Travels any 2
LOLIAB:  Little-Ol'-Lady-In-A-Buick: Travels any distance at random;
player picks up LOLIAB, closes eyes, and plunks her down somewhere on the
board. Cannot be captured, but may not function if completely surrounded.

Just working suggestions.

James Spratt wrote on Sat, Jun 3, 2006 06:30 PM UTC:
Maybe we oughtta change the thread-name, or include an Elk in the piece
set, as though the Post Office is in Colorado, maybe.
Another suggested piece, duh:  the MAIL. Only travels if moved with
another USPS piece. Win condition: Get the MAIL to the other guy's home
row? (So don't LOSE the MAIL!!)
Another suggested piece:  Postal Assistant (Confined, filler, doesn't
move unless shoved out of the way by Inspector, Supervisor or 204B.)

James Spratt wrote on Sun, Jun 4, 2006 05:06 AM UTC:
Well, now I'm starting to wonder who it is who really should be confined. 
Hey, maybe we could put some cops into the game; they could move any one if
solo, any two if in pairs, any three if three adjacent--strength in
numbers.  Do some ride-alongs (maybe he'll let us shoot his gun at
something!); Cop could be the one who finally takes out WELOJDGWAAK--the
others just stop him.  It's got potential.
I still like the Elk loose in the mailroom; Franker can aim the
congressional mail at 'im an' let 'er rip, yee-haw!
So who's gonna do the preset for it? I'll play it.....

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Jun 6, 2006 01:55 AM UTC:
I'm inclined to agree with you, Joe.  We're all our own judges of
comments and games anyway, and it's actually a plus that person X
actually says anything, good OR bad, qualified or not.  I say let's give
'em all a chance to say what they feel, good or bad, qualified or not. 
The exchange is more important than any one specific item that is
exchanged.

James Spratt wrote on Tue, Jun 6, 2006 04:37 PM UTC:
Hi, Gary, Hi, Jeremy:  Agreed, it's much better if commentors, or people
putting in ratings, especially, say something intelligent and constructive
or critical about whichever game they're commenting on, but maybe a lot of
them aren't articulate enough in the variant patois to be confident enough
to expound a bit, or care that much. If what you're against is the idea
that some stranger could zip in from nowhere, anonymously condemn a game
with a bad rating, and disappear, I can see how that would be
irritating--to let people get away with cheap shots like that--it doesn't
sit just right with me, either. (Case in point--what if, in our
governmental elections, voters were asked 'why?' they voted for
whomever, as they voted?  Now think about why they aren't asked 'why?')

[Subject Thread] [Add Response]
James Spratt wrote on Fri, Jun 9, 2006 04:28 AM UTC:
Postal Chess?  Piece icons, no problemo; board, no problemo.  Drawing I can
do, presets I can't.  I'd advance on my end of it if someone'll
volunteer the other parts so it could be posted and played.
We're working on how to convert (many) piece icons to CVP format to fill
out some of the collections that players like but that are missing a lot
of the funner pieces.  Like the Pepperoni for Pizza Chess that we all know
and love so well, and the Pied-bill Snaihu for--uh, what was that for
again, Jeremy? *cackle!*

Dragon Chess (tm)A game information page
. Commercial board game played on a large board with a new piece -- the Dragon.[All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Jun 13, 2006 05:41 AM UTC:
Nothing made for profit is made as well as it can be made--the profit could
have been applied to making the product better.
Employers (of creatives) in the US hold copyright by default, unless
otherwise agreed in writing, which is rare, which further compromises
product quality; the (hired) creative, not having a long-term interest in
the product, need only please the boss between paychecks.
'Front-line' control is when the sales staff direct product development
based on previously-observed market interest in similar products, i.e.
'copycatting' or 'knocking-off'; 'back-line' control is when the
creative staff comes up with something really original, which is rarer. 
The boss is usually interested in sales, not originality or even, really,
product quality.
This may account for some of your complaints.

James Spratt wrote on Tue, Jun 13, 2006 01:30 PM UTC:
Um, I think that was Greg's question; since I get an Active-X Alert, to
accommodate which I won't trouble myself one keystroke, I can't see
their site, have never seen the game, and it doesn't look like I will
unless they authorize a (maybe temporary?) preset here from which to
derive some qualified suggestions for improvement, I'll never know enough
to even ask any questions about it.

Jianying, you might be right, about the inexperience part; we don't know
how much we don't know, do we?  But when you put dollars and deadlines
into creativity equations, they don't balance any more.

It might be a really good game; the box looks very nice.

James Spratt wrote on Tue, Jun 13, 2006 11:56 PM UTC:
Hi, Gary. S'aright, no biggie..

[Subject Thread] [Add Response]
James Spratt wrote on Wed, Jun 14, 2006 12:02 AM UTC:
Hey, Joe (where you goin' wit' dat guninyourhand?
Da-dum-da-dum-dum..nyuk-nyuk!)  Sounds like it's gonna need a pretty big
board, with all those details.  I like it well enough to fiddle with it a
bit, maybe it'll go somewhere.  Email me, and we'll show it off if we
get somewhere, howzat?

Dragon Chess (tm)A game information page
. Commercial board game played on a large board with a new piece -- the Dragon.[All Comments] [Add Comment or Rating]
James Spratt wrote on Thu, Jun 15, 2006 08:07 AM UTC:
I had one of those tan-vs.-brown Renaissance sets as a teen in the sixties, too, and I have no idea what happened to it. FWIW, we might salute these folks for stumping up for the tooling to cast the extra (dragon) piece; they might have contracted for a run of standard Ren. pieces, if they're the same as the old ones, but the Dragon must be new. Plastic injection molds are complex precision machines and very expensive, and to make one for a chess-set indicates a serious commitment. The ubiquitous plastic picnic fork and knife are made in exactly the same kind of mold, but sold cheap by the millions, are not nearly as risky an investment; you've gotta sell a LOT of either to justify the tooling costs, and chess sets are a much lower demand item.

I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5.[All Comments] [Add Comment or Rating]
James Spratt wrote on Fri, Jun 16, 2006 08:39 PM UTC:
Hey, Ferdinand's one of the Emperors in Imperial, too. Th' boy gets around, doesn't he?

Pre-Grandchess. Eric Greenwood realized that Christian Freeling's Great Chess could have arisen with this more normal looking position.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Jun 19, 2006 01:30 AM UTC:
Seconded! Thirded! JEREMY, YOU da MAN!! I see things shapin' up all over this place.

Abstract Chess Pieces. Icons of chess and chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Thu, Jun 22, 2006 05:50 PM UTC:Excellent ★★★★★
Very nice, very logical and easy to learn. Though I'm no expert, the
collection seems pretty comprehensive, too.  Just a thought--you could
take piece icons to further abstractions, using mere line combinations to
indicate moves, such as Pawn | Rook +  Queen * (needs 8 points) Bishop X,
etc. You could even call them the Bar, the Plus, the Asterisk, the Eks,
etc.

Abstract sets, in my thinking, are all that's needed for play, yet we
remain childlike and earth- and history-bound enough to still love our
little Kings and Queens and all their little helpers.

Chess (Variant) Graphics by Jean Louis Cazaux. Icons of chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Sat, Jun 24, 2006 07:29 AM UTC:Poor ★
I think these graphics need more work; they don't look like much effort
went into them.  One must remember, when doing artwork, that there are 100
ways to portray anything, 3 good ways, and ONE best way, which very few
artists are able to achieve on the first effort.  I'd suggest drawing
several versions, walking away for a few days between efforts, then coming
back to appraise them with a fresh eye, at which point improvements will be
obvious.  There's no point in hurrying something that might be around
forever.
A player's connection to a game is via the icons; a good game deserves
good icons.

James Spratt wrote on Sat, Jun 24, 2006 09:13 AM UTC:
Ha-ha! Well, all right, Stephen, if you say so; but regarding art from the past--I think 'Mona Lisa' is awfully darn' homely--I mean, LOOK at her--, and 'Pieta' has Mama at 7 foot 8 inches to Sonny's 5 foot 6 or so, so Jean-Louis isn't the only arteeste who could have done it better. (I'm not saying a word about some of the things that I did that I wouldn't mind doing again better, either. Hopefully we grow as we go, so, M. Cazaux, ou etes vous? (Peut-etre il est mon malodoreuse francais? Ou que j'ai votre nom misecrivee dans l'article a erbzine? Pardon, je sais c'est tres tard, mais je le fixerai toutes de suite!)

James Spratt wrote on Sat, Jul 1, 2006 10:09 AM UTC:
Bonjour, Magritte.  I believe you are misreading me.  I was not lecturing
M. Cazaux, who I have no real reason to believe is reading this anyway,
and who I will readily admit probably knows more about chessvariants than
I, but who I will not readily admit knows more about art than I (
www.sprattart.com ), nor was I making any comparison between his icons and
mine.  I have never said that my Jetan icons were any standard of
excellence, either; those particular icons are patterned after real
sculpted pieces four to six inches tall, and I'll be the first to admit
that they are a bit difficult to distinguish at 60 pixels if you are not
an ERB Mars fan who already knows something about them.
My comments were intended to be helpful, based on decades of hard-won
experience, and no reflection on M. Cazaux, whom I note that you are not,
and who is probably a very nice guy who could polish his icons a bit.

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jul 1, 2006 12:38 PM UTC:
While we're on the subject of graphic icons for chess variant pieces, and
I have volunteered to draw up some new ones for various games, it seems
like a good time to solicit some input from users regarding features that
might make the pieces more enjoyable.  This might be hard to do, to
describe theoretical pictograms, but some aspects that could be
universally applied, such as representationalism, abstraction, coloration,
and--what else?--might be definable enough to serve as guidelines prior to
taking pen in hand to draw.  Thoughts, anyone?

Fergus, Christine, thanks for your ameliorative efforts; I can get too
close to things sometimes.

Chess (Variant) Graphics by Jean Louis Cazaux. Icons of chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Jul 3, 2006 02:19 PM UTC:Excellent ★★★★★
After several days of prompted pondering, I now realize I was holding these
icons to a standard of representational accuracy, which only applies here
in small measure, but which has ever been a critical concern with my own
artwork.  Without going into human recognition patterns and windows of art
imprinting, I'm content with the fact that others like them well enough to
so pointedly reject my critique and provoke my further education in what
makes a piece-set good. 
Magritte, thanks for the lesson.  Jean-Louis, maybe the Editors will let
me make it up to you with a better rating, which maybe I ought to do twice
to get the average up.

James Spratt wrote on Tue, Jul 4, 2006 07:36 AM UTC:Excellent ★★★★★
Well, all right, maybe the Editors will let me get away with another
'Excellent' if I point out that I've studied this set with considerable
care in the last couple of days, and noted a few more of its merits, such
as:
a. It is a large, fairly comprehensive set, and an inspirational 
foundation upon which others have built, to great effect
b. Piece-moves and names are clearly described next to icons
c. Icons are all readily distinguishable, if not all readily identifiable
(I finally deduced that the Hunter is a drawn bow and arrow, pointing
upwards, and the heraldic ones must be memorized)
d. I have learned a lot in these exchanges, some of which I'll pass on to
the next thread.
Big Smilie.

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Jul 4, 2006 08:49 AM UTC:
I don't know if drawing a piece in a way which describes its move, or
including some kind of graphic move indicator, like the Drapt pieces, is
practical, mainly because the icons may be adopted for another variant
later and its move altered.  I tried marking the bases of my Jetan variant
sculpted pieces at first with graphic indicators, but that locks you in to
one type of move for that piece, which isn't always desirable if you want
to use the same piece differently in another variant.

A few things I realized while studying Jean-Louis Cazaux' set:

Icons can be either instantly recognizable by most people, such as most
animals are, or they must be memorized, such as abstract or heraldic
images must be.  While abstract or heraldic icons can lend dignity to the
look of a board, they can steepen the learning curve of a new game a
little due to the fact that a new player must first labor to remember what
the pieces are, in addition to how they move. That's okay if you like the
game to look more mysterious to newcomers, or make them work a little
harder; the experienced player will have a stronger advantage over a
newcomer at first, also. 

All the icons in a set should look like they were drawn by the same hand.
Consistency of size, color, or line quality and execution tend to unify
any single piece with its brothers.  Although realistic draftsmanship can
be a nice feature, it is not a necessary feature, except for easy piece
identification at first; consistency of 'look' across a piece-set is
more important, and there are an infinite number of ways to stylize icons
homogeneously.

I am partial to realism, or possibly a cartoony but recognizable type of
whimsy, as the best look for icons, based on my experience with art, which
has always shown me that more people like realism than abstraction, mostly
because they can tell if you got it right or not. I've always had to keep
an eye out for the new customer because I believe that to expand the
client-base I have to make it easy for them to recognize the subject, then
show them something new about it (content) and feel that the same thing is
true with any form of art, such as chess icons.

James Spratt wrote on Tue, Jul 4, 2006 09:41 AM UTC:
I've dug around to find the location of David Howe's Alfaerie set
additions, and for the life of me I can't find that goofy Frog I swear I
saw in it somewhere. He was so funny-looking I almost fell out of my chair
laughing; I want to know what that Frog has been smoking. I think it was at
the bottom of a long piece-list of a new game that Jeremy posted not long
ago.  Is there a complete list of the Alfaerie pieces somewhere?
I've noticed that there are lots of fractions of that set here and there;
I've also looked for some kind of Piece Index that a user could go to to
find out what piece does what, what it's called, what its other names
are, what other graphic versions of it look like, etc., but what I can
locate seems piecemeal and scattered. Piececlopedia seems fragmentary,
too.  
The Alfaerie set looks like it's building into quite a toolbox of generic
pieces that could be used for almost anything.  They look clear and
workmanlike to me.

James Spratt wrote on Tue, Jul 4, 2006 12:15 PM UTC:
That's the one, Antoine, and thanks.  Ha-haaaaaaaa!  He looks like he
swallowed a crawdad that's diggin' its way out, O he'p me!

Archabbot preset, boy, that's one helluva piece collection.  It'd be
hard to improve on it.  I think I'll stick to sets by request for
specific presets and maybe play with some different looks, different
stylizations, explore a little. Joe's waiting for a Postal set and
Jeremy's got some whopper projects.

Chess (Variant) Graphics by Jean Louis Cazaux. Icons of chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Jul 4, 2006 01:06 PM UTC:
Jean-Louis, je le regret que nous avons levee' du mauvais pied; je ne suis pas la meme 'James' qui a vous votre premier 'Pauvre' donnee'. Sommes bonnes?

[Subject Thread] [Add Response]
James Spratt wrote on Wed, Jul 5, 2006 02:51 AM UTC:
Thank you, Magritte; yes, a very stimulating and productive exchange. 
C'est bon.

James Spratt wrote on Thu, Jul 6, 2006 06:31 PM UTC:
Gary, I could do the 8 Spearmen, if you don't mind them looking sort of
like the Pikeman in Imperial Chess. I'm thinking about expanding that
piece-set, but maybe you'd prefer your own look?
Jeremy, the Bent pieces are going to be difficult to symbolize, I think. 
I'm a little in the dark about background colors, so I'll just send you
what I've got so far in jpg and you tell me if you can work with it or
not.  Once I know we've got the technical part of it whipped, I'll feel
freer to get down to drawing.

James Spratt wrote on Sat, Jul 8, 2006 04:45 PM UTC:
You could diversify the SISSA by having a Sissa, a Rook-Sissa, who'd be
obligated to make the rook-leg first, then the bishop-leg, and a
Bishop-Sissa, who'd be obligated to make the bishop-leg first, then the
rook-leg of the move.  Maybe symbolized by a character holding two
weapons--swords, maybe, with one held vertically to symbolize the rook
move, the other held at an angle to symbolize the bishop move. The Sissa
could hold his at the same height, the Rook-Sissa could hold the vertical
one higher, and the Bishop-Sissa could hold the diagonal one higher.

Gifford Graphics for Pillars of Medusa. Missing description[All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Jul 11, 2006 10:51 PM UTC:Excellent ★★★★★
Terrific graphics, Gary.

James Spratt wrote on Tue, Jul 11, 2006 11:07 PM UTC:Excellent ★★★★★
Terrific graphics, Gary.
(Having just read the instructions, a short clarification:)
I like the bright, strong colors; I like the fact that the capital pieces
are multi-colored, underlining their relative importance, and I like the
way they look on the board for the Mini-Pillars-of-Medusa game, where I
first spotted them. Now I'm prompted to go digging around to see what
other interesting piece-sets are hiding in the links.

James Spratt wrote on Wed, Jul 12, 2006 05:16 AM UTC:
Well, actually, I was checking out the game logs, vaguely looking for
someone sorry enough to make a good opponent for myself, and those pieces
from the Mini-POM game just sort of jumped off the page at me, different,
bright and striking, and the more I looked the better I liked, so you can
paint that E on yer sail, as far as I'm concerned. Well Done.
I happen to like variant piece-sets as much as variant games, and I like
the strong colors of some of the sets and boards, like icing on the cake
of this site, supported by the soberer and more utilitarian alfaeries and
their kin, and I think there's room for some more.  I'm still muddy on
the extra bandwidth costs of complex sets like that, but I'm learning,
slowly, how complicated it is to make the icons for them.

Alfaerie Expansion Set 4. More Alfaerie graphics![All Comments] [Add Comment or Rating]
James Spratt wrote on Fri, Jul 14, 2006 01:39 PM UTC:Excellent ★★★★★
Well, I don't have any pieces in it yet, so I can rate it.  Done.  Good
job, David, Christine and the rest of you. As Jeremy says 'it's a wonder
what a little organization can do.'
(Umm, just a suggestion--couldn't you turn the Archers so they're facing
the enemy instead of their buddies to the left? Hey, don't hit me! :-)Did
you know that many professional archers from olden days had chronically
deformed spines from pulling their heavy bows for years and years? No OSHA
back then, Ah reckon.

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