The site has moved to a new server, and there are now some issues to fix. Please report anything needing fixing with a comment to the homepage.



The Chess Variant Pages



This page is written by the game's inventor, Gerd Degens.

Avatar Chess

http://chess-66.de/english/ 
http://chess-66.de/deutsch/

 

In Avatar Chess, the skill level of a figure results from the value of the square on which the figure stands. With each move, the move options change depending on the square you have reached.

Setup

The game board and the initial position

 

The board

 

The initial position

 

Pieces

The game pieces

Game figures are transparent in order to be able to recognize the respective playing field with its value.

 

Avatar

The transparent game pieces are virtual representatives of a real game figure – hence Avatars. After completing a move, Avatars get the value and the move options of the field they reached.

 

Avatarius

The Avatarius corresponds to the king in normal chess which is to beat.

During the game, the Avatarius behaves like the king in normal chess, i.e. it changes its position by one square in the line, row or diagonal.

 

Rules

Basically, the FIDE rules apply.

Rule supplement

If a piece reaches the opposing row of pawns and from there in a further move the opposing baseline, the player receives an additional Avatar. This additional Avatar starts from your own row of pawns; the player can choose the pawn square.

In the course of the game, a maximum of 5 avatars can be added.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Gerd P. Degens.

Last revised by Gerd Degens.


Web page created: 2022-02-24. Web page last updated: 2022-07-16