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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2022-10-22 UTC
satellite=avatar ranks=8 files=8 maxPromote=0 promoZone=1 promoChoice=Q graphicsDir=/membergraphics/MSteammatechess/ squareSize=50 firstRank=1 fileOffset=0 darkShade= lightShade= rimColor=#FFFFFE coordColor=#000000 background='/membergraphics/MSinteractive-diagrams/diagram2.png' whitePrefix=w blackPrefix=b graphicsType=png symmetry=rotate useMarkers=1 borders=0 pawn::ifmnDfmWfceF::a2-h2 knight:N:::b1,g1 bishop::::c1,f1 rook::::a1,h1 queen::::d1 man::K:commoner: king::KisO2::e1

Avatar Chess

Despite the better evaluation the Diagram now makes on morphing pieces, it still cannot do any better than this: No extra avatars (drops are not implemented in the AI), and it cannot 'promote' the Rook on a castling move.

*** Nice graphical improvement ****

to the Diagram, though: I introduced a parameter background='...' , through which you can specify an image file that will be used as background to the board table. (You must make sure it has exactly the same size as the board, including the coordinate margins, though.) To make it visible you should define lightShade and darkShade as empty strings.