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This page is written by the game's inventor, Max Koval.

Koval's Hexagonal Chess

Koval’s Hexagonal Chess is a two-player hexagonal chess variant invented by Max Koval in 2021 and first published on Chessvariants.com. This game uses a new board with 72 hexagonal cells and a set of 40 chess pieces.

This particular variant was an attempt to create the most natural and aesthetically satisfying initial setup for chess on a hexagonal board. Although the idea of creating chess on hexagonal cells isn't new, my game is different enough from the past ones.
 
I hope you'll enjoy this variant. Please pay attention that the design of the pieces which I used in the following diagrams is not free, and if you want to use them in your projects, be kind to credit the artist. Any commercial reproduction of this board and pieces setup is prohibited.

Setup


In its default setup, this game uses four additional pawns and two additional bishops and knights.

I didn't want to use classical chess notation because it looks unnatural on a hexagonal board and is difficult to read. Board coordinates are very simple - if someone is not familiar with Latin script, this system will be the most convenient solution.

Pieces

Rook (Orthogonal moves). 


Bishop (Diagonal moves). 


Queen (Combines both orthogonal and diagonal moves). 

King (One cell in orthogonal or diagonal direction; cannot move to the cells attacked by the pieces of opposite color).

Castling is allowed:
White:
K42-63 & R64-43 for right side castling (R0-0);
K42-19 & R1-20 for left side castling (L0-0).
Black:
K31-54 & R72-53 for left side castling (L0-0);
K31-10 & R9-30 right side castling (R0-0).

If castling is possible in only one direction, you don't need to use a letter to show where exactly the king will go. 




All the castling exceptions, which are used in orthodox chess, should be applied.

Knight (One cell in hippogonal direction).


Pawn (One cell orthogonally without taking straight forward and capture only diagonally forward).

The pawn can move only forward until its promotion (The promotion cells are 9,10,30,31,53,54,72 for White; 1,19,20,42,43,63,64 for Black).
Any pawn can make a double move (like in orthodox chess) for at least one time during a game (White's double-move area: 2,17,18,22,39,40,45,61,62,65; Black's double-move area: 8,11,12,28,33,34,51,55,56,71).

En passant is allowed.

Rules

Koval's Hexagonal Chess is a two-player board game based on chess. This game uses standard chess pieces (plus some additional) and should be played on a new board with 71 triple-colored cells.
The main difference between this game and orthodox chess are the castling and stalemate rules, board shape, and the number of pieces.
Stalemate is counted as a draw if the attacking side still has their queens, rooks, or pawns on the board (or each of them in particular). In other cases, it is a victory for the attacking side. 

'White' moves first, 'Black' moves next. The main goal of this game is to checkmate the opponent's king and so on. All the rules are similar to standard FIDE chess.

Notes

Two optional setups for Koval's chess:

 



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Max Koval.

Last revised by Max Koval.


Web page created: 2021-10-08. Web page last updated: 2021-11-24

Revisions of MSkovals-hexagonal-chess