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Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Nov 19, 2019 05:53 AM UTC:

What about the continuation of the tournament? Are there any other games going on?


Chess Variant Inventors. Find out which inventors have the most games listed here.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Nov 19, 2019 10:38 AM UTC:

When the Cannon was introduced it could be called ground-breaking, because it introduced an entirely new class of moves: obligatory hopping over other pieces. Such moves are not as elementary as leaps, because they depend on occupancy of other squares than the origin and destination of the move. But one could already say that of sliding moves, which require all passed-over squares to be empty; the hoppers just impose another, more general condition than emptiness on such squares. Xiangqi is also somewhat unique in that it confines certain pieces to certain zones of the board; this could be seen as a special case of endowing pieces with location-dependent moves (namely scrapping precisely those moves that would leave the zone, in each location), which is very un-chess-like.

You are correct in pointing out the large Shogi variants are mostly just run-of-the-mill Chess variants, except for perhaps a hand full of innovative pieces (Lion, Hook Mover, Fire Demon.) But they still have a very different and easily recognized 'flavor': pieces tend to move only along the principal (orthogonal or diagonal) rays, and oblique leaps are almost completely absent. (And those that are there are then usually an incidental consequence of some multi-move rule, such as Lion = double-move King.) I have a theory that this is a consequence of the different Pawn move: the FIDE Pawn, capturing diagonally, tends to form chains of Pawns protecting each other. Which are very hard to break down by frontal attack once the chains interlock. You then need oblique leaps badly to be able to undermine these structures by attacking their weak spots in the rear, which are usually unreachable by Queen-moves only. And it doesn't matter much how few pieces you have that can make the move required in the case at hand, as the Pawn chains are quasi-static structures, and won't go away. So you will have enough time to manoeuvre the required piece into position. Shogi has none of this, as Pawns can never protect each other there (and after the invention of drops they added a rule for keeping it that way!). So there is no great need for oblique moves, and to get a large-enough variety of pieces with Queen-moves only, they turned to pieces with very low symmetry.

Another distinctive trait of the Shogi flavor is that virtually all pieces can promote (usually only with modest gain in abilities), while in western variants promotion is reserved for Pawns, offering the possibility to turn the weakest piece into the strongest one. In principle these traits could be easily mixed, but in practice this is not often done. Scirocco is a good example of a chess variant that combines design characteristics of Shogi and western chess variants.

But since the invention of the Cannon and the Grasshopper, and the introduction of asymmetric pieces, putting such moves on a piece in some combination that was never used before can no longer be called 'innovative'. There must be millions of such combinations possible even on an 8x8 board, and I am pretty sure the combination of moving diagonally forward like a Cannon, leaping like a Camel, and moving backwards like a Xiangqi Elephant (just to name something crazy) has never been tried. So what? Unless there is a very good reason why this move would make the game it appears in better than any other, 'inventing' the piece is not more creative than writing down a random number of 60 digits of which you can be virtually certain no one in the Universe has ever used (or even thought of) it before.

Truly innovative pieces are for instance Mats Winther's bifurcators, which generalize the principle of a hopper in various ways (by not only allowing change of move/capture rights on encountering an obstacle in their path, but also of the move direction, and the exact location where this change occurs). Inventors also often resort to associating a move with side effects to create something new, usually locust capture at squares that in various different ways can depend on the move (e.g. Advancers, Withdrawers), but also displacement of pieces on such squares (Magnetic or Catapult pieces).

I do not consider games like Ultima or Aarima chess variants at all. Even Paco Shako is a dubious case. Replacement capture is one of the defining traits of chess variants, and while it is OK to have the occasional exception (such as e.p. capture), a game that does (almost) entirely away with it no longer feels like chess at all. You might as well call Checkers, Ataxx or Amazons a chess variant. Clobber is a somewhat dubious case. 'Chess variant' is not a synonym for 'board game'.


Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
💡📝Greg Strong wrote on Tue, Nov 19, 2019 01:22 PM UTC:

No, the games are complete.  Was finishing the preset for Symmetric, and now I've been sick for almost a week so the preset is still unfinished and next round games are still unmade.  Hopefully soon.


Chess Variant Inventors. Find out which inventors have the most games listed here.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Tue, Nov 19, 2019 04:59 PM UTC:

Thanks for the lengthy reply H.G.; the explanation of shogi-like variants was a good reminder to me about those CVs.

One doubt I have though is that Ultima games normally at least include chess kings, and checkmating one is always at least one victory condition one can have in a given game, at least if we exclude something like Bombalot, which has no K, but is otherwise Ultima-like (so I'm not at all sure why I should reject them as CVs). This comes pretty close to what Fergus wrote about when he defined what a CV is (or is not), in the link I gave in my previous post in this thread. I can also imagine that some Ultima piece might be created (besides a chess king) that has (or has as an option) capture by displacement. Arimaa and checkers, on the other hand, are clearly not CVs, and indeed Fergus' article in the link I gave does single out checkers as not being a CV.


H. G. Muller wrote on Tue, Nov 19, 2019 07:58 PM UTC:

Borrowing merely a single piece from a game IMO is not enough to qualify as a variant of that game. Note that the idea that capture of a single designated piece (rather than total extinction) is not exclusive to Chess; Hnefatafl and Stratego are also won in this way. The royal piece must not be too mobile, or the game could virtually never be won, and limiting the motion to just the adjacent squares is one of the most obvious things to do that.

There will of course always be boundary cases, but for my taste Ultima is not even that. It really doesn't have anything in common with Chess that it also doesn't have in common with several other games. Queen moves are also pretty elementary, and common in other games (e.g. Amazons). Replacement capture also occurs in Clobber and Stratego.


Kevin Pacey wrote on Tue, Nov 19, 2019 08:08 PM UTC:

Stratego is an interesting case - I fail to see why it's not a CV, at least at the moment(!) Here's Google's blurb on whether Stratego is like chess, fwiw: "Stratego has a bigger board, more pieces of more different kinds, and a more complex combat resolution system in which the attacker does not always win, as in chess. - Jan 21, 2015"; I'd still think that Stratego meets Fergus' criteria for being a CV.

Caissa Britannia has a highly mobile royal piece (Q), fwiw, though it moves under some restriction (cannot move through check, I seem to recall) - that could still fit in with what you are saying, it seems.

Another name for one other game you mention is 'Viking Chess', fwiw, though it appears to me (from the wiki) that only one side has some sort of a king:

https://en.wikipedia.org/wiki/Tafl_games#Hnefatafl

It looks like the game of Clobber only has one piece type, and I should note that Fergus' article rules that sort of game out as a CV - it seems that Clobber isn't much different from checkers in this way; Fergus' criteria would also rule out Amazons as a CV:

https://en.wikipedia.org/wiki/Clobber


H. G. Muller wrote on Tue, Nov 19, 2019 09:11 PM UTC:

Stratego is not a game of perfect information, which makes it very non-chess-like. It is somewhat similar to Banqi ("Chinese Dark Chess") in this respect. Dark Chess or Kriegspiel I also doubt, but these at least are absolutely normal Chess in all other respects, so that they would count according to the criterion that a single fatal flaw can be forgiven if it is completely orthodox in all other respects. Stratego, however, has different board size, different number of pieces, the replacement capture is subject to ranking of the type and can backfire, the royal piece does not move... Even when all pieces would be in plain view it would be nothing like orthodox Chess or one of the other major regional chess variants.

As to Clobber: I don't really believe that this should count as a chess variant, but if you think about it, it gets close. Several games normally considered chess variants lack one of the defining characteristics of chess. E.g. Suicide Chess does not have a royal piece, Marseillais Chess moves two pieces per turn. Clobber does not have many piece types, but precisely because it has only one you could consider that (extinction) royalty, and then it satisfies all other criteria. In Horde (Lord Dunsahy's Game) one of the players also only has Pawns, and in Maharadja and the Sepoys one player only has a single (royal) Maharadja.

I did not want to suggest Amazons could be a chess variant; on the contrary, I gave it as an example of a game that is clearly not a CV, but yet has a piece that moves like a Queen. To show that the fact that in Ultima most pieces move like a Queen doesn't make it a chess variant anymore than that it makes it an Amazons variant.


Kevin Pacey wrote on Tue, Nov 19, 2019 09:32 PM UTC:

Interesting. With the sport of curling described as 'chess on ice', or commentators referring to sports coaches as 'playing a game of chess', I suppose the definition of what is or is not a CV is quite malleable. :)


Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Tue, Nov 19, 2019 10:04 PM UTC:

"Roberto Lavieri wrote on 2005-07-08 EDTExcellent ★★★★★

I don´t know how many users and members of TCVP have played this great game. I have only seen at brainking.com that Andreas has been an active Amazons player, with a good performance. The best rated Amazons player at brainking is Grim Reaper (Ed Trice) Total score: 269 wins, 17 draws, 0 losses. Impressively good score."

I (Kevin Pacey) am wondering how a draw is possible in a game of Amazons. Perhaps on brainking the players are allowed to agree to a draw, or one or both players noticed (too late) that both players' playing time on their clocks had elapsed, thus resulting in a draw that way(??)


Chess Variant Inventors. Find out which inventors have the most games listed here.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Nov 19, 2019 10:05 PM UTC:

Last year at the ICGA Computer Games Conference 'Computer Curling' was actually one of the big things. The attraction was that it was a game with a continuous rather than a discrete game state, which makes exhaustive listing of all possible moves impossible. I suppose that to make it difficult there must be some randomness added to the move that you specify, as with infinite precision there would be no difference between an easy and a difficult turn.


Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Wed, Nov 20, 2019 02:25 AM UTC:

The odd/special pawn promotion rules of Courier-Spiel kind of remind me of the odd/special pawn-of-pawns promotion rules found in another (earlier) historic variant, Tamerlane Chess:

https://www.chessvariants.com/historic.dir/tamerlane.html

[edit: Also note that with the Centaur and Guard pieces chosen for Courier-Spiel, in the setup, for each side, there are 3 pieces with a guard-like component (king, centaur and guard) and 3 pieces with a knight-component (besides three with a bishop component and three with a rook component, thanks to the presence of a queen), though just 2 ferfils.]


Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Calvin Daniels wrote on Wed, Nov 20, 2019 03:23 AM UTC:

I made a set, painted runes on back of some wooden Scrabble pieces. Painted board on some soft leather. Love the game. I might have just called it Odin's Chess, and I'd have opted for priests with some twist, but overall I like its uniqueness. It has a root chess feel but is very much a rebuild from that foundation.


Chess Variant Inventors. Find out which inventors have the most games listed here.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 20, 2019 09:57 AM UTC:

Intresting,  I remember once thinking about an elliptical target for curling!...

 


Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 20, 2019 10:00 AM UTC:

Thanks for the info!... I hope your health improves!...


Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, Nov 20, 2019 11:55 AM UTC:

There is (was) a Zillions version which grasps the game and plays it brilliantly. I lost all initial games to it... Thanks for commenting.

 


Wide Chess. Chess with 2 types of non-colourbound elephants added on a 12x8 board using fast castling rules.[All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Thu, Nov 21, 2019 12:50 AM UTC:

Here's a (10x8) variant I stumbled onto that has castling rules somewhat similar to that of Wide Chess, in that a king may pass over squares under attack (though not finishing on such a square, nor is castling legal if the K is initially in check). So, a sort of precedent for (part of) the special fast castling rules used in Wide Chess (and subsequently in a number of other CVs I've invented since):

https://www.chessvariants.com/large.dir/21st-century-chess.html

Here's another sort of precedent, perhaps, in that in the following (12x12) CV, a king, if not in check, may (with its initial move only) leap to an unoccupied (& unattacked) square on its back two ranks (including possibly 'over' any attacked square)- though this does not include a change of position by a rook or any other piece, as part of the special leap process:

https://www.chessvariants.com/large.dir/quinquereme.html


Symmetric Chess. (Updated!) Variant with two Queens flanking the King and Bishops Conversion Rule. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝Carlos Cetina wrote on Thu, Nov 21, 2019 04:19 PM UTC:

Thanks for your reply, HG.

What I'm looking for is an engine or computer program that allows me to analyze Symmetric Chess games with the idea of publishing them on YouTube, for which it would be very useful to have teaching resources such as those before mentioned: arrows, highlighting squares, etc.  

I think I could use the Interactive Diagram but I feel a bit unpleasant the fact that on the starting setup appear Dragon Horses instead of Bishops. Would it be possible to implement the Bishops Convertion Rule without the intermediation of neither Dragon Horses nor Wazirs? 


H. G. Muller wrote on Thu, Nov 21, 2019 05:27 PM UTC:

In the Interactive Diagram images for the various piece types can be arbitrarily chosen. So there is nothing against representing the Dragon Horse and Wazir by the same image as the Bishop, so that the game state that determines how a piece depicted as a Bishop moves will become entirely hidden. But for the demo I wanted to make it clear what is actually going on.

For computer analysis the the conversion rule is probably not relevant for most of the game: the Bishops will both develop pretty quickly, and after that you are basically dealing with normal Chess on a 9x8 board. Most existing configurable multi-variant engines would allow you to specify an initial Wazir move on the Bishop, which would then enable you to set up the positions you want to analyze from the opening positions.


Greg Strong wrote on Fri, Nov 22, 2019 12:31 AM UTC:

The new ChessV supports Symmetric.  You could give that a try.  I think I have also fixed your issue with the button sizes, although I can't be sure (since I could not reproduce it.)


💡📝Carlos Cetina wrote on Fri, Nov 22, 2019 03:16 AM UTC:

Greg:

The same day you pre-released ChessV 2.2 I downloaded it but it does not work.

Recently I upgraded the OS from Windows 7 to 10. Save by the button sizes issue I still can run ChessV 2.1

I have archived the ChessV 2.2's 10 elements: 3 folders, 5 extensions and 2 apps, but Windows 10 may require programs to include an installer.

By contrast, some days ago I downloaded H.G. Muller's WinBoard 4.8.0 and I can run it perfectly; its logo appears listed in the Start Menu while the one of ChessV 2,2  doesn't, but the ChessV 2.1 logo yes appears listed.

I will look forward to the official release with installer included!

 

HG:

I will try to configure the Interactive Diagram as you say using the Bishop image for both Dragon Horse and Wazir.

Regarding WinBoard 4.8.0, I don't know how to drop the Hawk and the Elephant playing Seirawan Chess against the Fairy-Chess engine.  After moving a piece, no menu appears asking you to choose which piece you want to drop. Could you, please, help me? 


Greg Strong wrote on Fri, Nov 22, 2019 05:18 AM UTC:

I have successfully tested on Windows 10.  What happens when you double-click ChessV.exe?  (It does not make button on the start menu)


H. G. Muller wrote on Fri, Nov 22, 2019 07:37 AM UTC:

Regarding WinBoard 4.8.0, I don't know how to drop the Hawk and the Elephant playing Seirawan Chess against the Fairy-Chess engine.  After moving a piece, no menu appears asking you to choose which piece you want to drop. Could you, please, help me?

To gate in a piece you first select that piece in the holdings (by clicking it, so that the border highlight around it goes on), and then move the piece from the location on the back rank where you want to gate it in the normal way (click-click or drag-drop).


Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Nov 22, 2019 12:31 PM UTC:

That it takes so much effort even by seasoned chess programmers to create a rule-checking preset for a variant as simple as Symmetric Chess firmly puts us in the category of 'backward websites'. We really should have some kind of wizard for this, where people that cannot program at all would have no trouble to create such a preset. E.g. something like the Design Wizard for Interactive Diagrams I put in the article on those. Where you just have to take a minute or so to specify board dimensions and size of promotion zone, pick a preferred graphics theme, tick a number of pieces in a list of standard types (or, very rarely, pick an image and specify a non-standard move for it by hand), drag the pieces to their initial locations on an empty (a specified symmetry taking care of you having to do that for only one member of each type), and you are done.

If the wizard produces the usual game code, (just as that for the Interactive Diagrams produces the HTML), it will remain possible to take care of any features not suported through the wizard by editing the automatically generated game code later. But this should be needed only very rarely.

To catch more variants through the wizard it could allow a general input screen for specifying castling rules: the location of the castling partner, where it and the King will end up after castling, which squares must be empty and which squares must not be attacked. (And allow that to be repeated as many times as possible.)


🕸Fergus Duniho wrote on Fri, Nov 22, 2019 05:09 PM UTC:

That it takes so much effort even by seasoned chess programmers to create a rule-checking preset for a variant as simple as Symmetric Chess firmly puts us in the category of 'backward websites'.

That's alarmist thinking. Greg may be seasoned in C and C#, but he's still less experienced with GAME Code, which happens to be a very different language.

We really should have some kind of wizard for this, where people that cannot program at all would have no trouble to create such a preset. E.g. something like the Design Wizard for Interactive Diagrams I put in the article on those.

Non-programmers can already create presets, and even with limited programming knowledge, someone can create a programmed preset for many games by copying code from others and making a few tweaks. Thanks to this, there are presets for over 1300 games.

Where you just have to take a minute or so to specify board dimensions and size of promotion zone, pick a preferred graphics theme, tick a number of pieces in a list of standard types (or, very rarely, pick an image and specify a non-standard move for it by hand), drag the pieces to their initial locations on an empty (a specified symmetry taking care of you having to do that for only one member of each type), and you are done.

None of that was anything Greg needed a wizard for. The hold-up was in programming the Bishops Conversion rule, and in trying to do that, he learned more about how the language works. I already knew how to program it myself, but I intentionally left Greg the exercise of figuring it out, because I trusted he could handle it, and doing it himself would help him learn the language better.

If the wizard produces the usual game code, (just as that for the Interactive Diagrams produces the HTML), it will remain possible to take care of any features not suported through the wizard by editing the automatically generated game code later. But this should be needed only very rarely.

Like, for example, in Symmetric Chess, because the Bishops Conversion rule wasn't already programmed.


💡📝Greg Strong wrote on Fri, Nov 22, 2019 05:31 PM UTC:

Personally, I would recommend putting the breaks on this conversation as nothing productive will come from it.  Comments of the "your website is lame, you really need blah, blah, blah" variety are a dime a dozen and should be treated as such.

Yes, it could be better, but that describes everything in the world.  We're volunteers with limited time.


H. G. Muller wrote on Fri, Nov 22, 2019 06:57 PM UTC:

Well, perhaps I would be less alarmist when I knew how many of these 1300 presets are actually rule-enforcing. (Or more, as the case may be...) And if the result of a discussion could be that this number could easily be raised to 1300 I would consider that 'productive'. One should never set one's aim too low, nor give up too easily.

That we are volunteers with limited time is all the more reason not to scare people away that could improve something.

And the Bishop conversion rule is not so exotic. It is just an example of a special kind of 'initial move', which does not work per individual piece, but per piece type. Perhaps such a thing deserves to be a standard option offered by a wizard, whenever one defines an initial move on a piece type. Like "can be made by all / can be made only once / can be not made only once".


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