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Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 04:01 PM UTC in reply to Aurelian Florea from Wed May 8 12:50 PM:Excellent ★★★★★

Here's an example:

files=9 ranks=10 promoZone= promoChoice=PRCGHZ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=39 graphicsType=png royal=K shuffle=:RH:HZ symmetry=none lightShade= darkShade= borders=0 background=https://www.chessvariants.com/xiangqi.dir/xiangqi-chinese.png captureMatrix=/..$$$$$$$$$$=/"/"/"/"/"/"/"/"/" asian pawn:P:fsWsmpafmpafmpafoabmpafmpafmpafasmpafmpafoabmpafqWfmpafoabmpafasmpafmpafmpafmafoabmpafmpafmpafsWsmpafmpafmpafoabmpafmpafsoasafW:chinesepawn:a4,c4,e4,g4,i4,,a7,c7,e7,g7,i7 cannon:C:pR:cannon:b3,h3 morph=...D.E...//...A.B.../////...D.E...//...A.B... cannon:A:pRpfrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:B:pRpflF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:D:pRpbrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:E:pRpblF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:U:pR:cannon:,,b8,h8 morph=...W.V...//...T.S.../////...W.V...//...T.S... cannon:S:pRpfrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:T:pRpflF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:V:pRpbrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:W:pRpblF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU rook:R:Rvoabasmpafmpafmpafoabmpafmpafmpafafs(af)1WvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:rook:a1,i1,,a10,i10 guard:G:smpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:man:d1,f1,,d10,f10 mao:H:afsW:horse:b1,h1,,b10,h10 zebra darter:Z:afsafW:elephantwazir:c1,g1,,c10,g10 general:K:kRsmpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:general2:e2,,e9

Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 04:05 PM UTC in reply to Bob Greenwade from 02:55 PM:

What names and icons would you use?


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Thu, May 9 04:12 PM UTC in reply to Aurelian Florea from 06:59 AM:

You need code in your Post-Move sections to control what is allowed on the first turn. Setting legal moves in the Post-Game section is not enough, because these will only be used for which legal moves are highlighted for the player. They will not control which legal moves are allowed.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Thu, May 9 04:13 PM UTC:

Yesterday was such a weird day that I forgot to post the PotD, even though by the end of the day I thought I'd done it. So...

295. Quarterback. Expanding on my set of pieces with an American Football theme, the Quarterback is probably the most complex of the lot.

The piece's basic move is to any space within a two-square range, but without leaping.

It also has two options for an initial move. The first is to "jump" the front line: it can leap two spaces in any direction forward; or it can leap over any piece in one of the three spaces directly in front of it to the second space beyond that, without capture.*

The other option for an initial move is the chess equivalent of a pass: the Quarterback swaps places with any friendly piece on the board. (K2nNifhSiffNipfampfamfhKipfampfhamfKimpfapsampz(vs)amfWimpfapsampszafsmWiudU)**

At first I thought I'd need to adjust this piece and make the stars smaller, but once it rendered fully I decided that that would be unnecessary.

(As for today's piece, I'll try to get that up this afternoon.)

*In the XBetza code, I'm frankly a little unsure about the part about jumping over a piece to the second beyond, even though I tested all four parts of that and they all worked as expected.

**Probably this would be much shorter with bracket notation; my brain isn't functioning right to figure it out right now, though.


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Thu, May 9 04:14 PM UTC in reply to Bn Em from 02:36 PM:

Are you really sure about the name ‘Kinginv’?

Actually, yes. I wanted to keep the term king, because it's a piece that can move like a king, but without the status. 'Man' or something else didn't seem appropriate to me.


Morphomania. (Updated!) Morphing wherever you look. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Thu, May 9 04:22 PM UTC in reply to Bn Em from 02:35 PM:

.., but I won't insist as the description as given seems to be clear enough.

If you don't mind, I would like to leave it at that.

..; you could profitably replace them with a two‐column table with ‘white‐square move’ and ‘black‐square move’ columns.

I'll have to think about that again, because I haven't really understood it yet. A little more time would be nice.


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Thu, May 9 04:25 PM UTC in reply to HaruN Y from 04:05 PM:

Well, for names, since the Bishops are also slow checkmaters, I'd give them names to fit: Conway and Buzzi (it doesn't matter which is which). The Rooks are fine as Trumpets, but I'd go with Left and Right. Ranged Oyster would seem better as Giant Oyster (I do like the Oyster part).

As for icons, the Sloth and Turtle would be the Aardvark and Turtle (respectively) with the Three in front. The Conway and Buzzi could be Abbot and Abbess, either alone or with the Confused emoticon, Grey color, or Hourglass behind. The Trumpets are probably fine as they are (at least until I can figure out and upload a Trumpet icon for the set). A Giant Oyster could be what you use, or perhaps Malkia or Kuhani with the Large modifier.

(I'd do some experimenting to see which of these icons would look best, but I have a few other things going on today, and my brain isn't quite firing on all cylinders.)


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, May 9 04:29 PM UTC in reply to Gerd Degens from 04:14 PM:

I wanted to keep the term king, because it's a piece that can move like a king, but without the status.

But Kinginv is not a word, and the name suggests something that may still have the status of a King. I would mention the common names, but Bn Em already did that.


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Thu, May 9 04:41 PM UTC in reply to Fergus Duniho from 04:29 PM:

But Kinginv is not a word, .. 

Okay, here I took my orientation from the PTA, where I found the term 'Kinginv'. If it wasn't in use, then I wonder how it gets into the PTA. I can't imagine that H.G. would include a name that is not in common use. That confuses me a bit.


Bob Greenwade wrote on Thu, May 9 04:51 PM UTC in reply to Gerd Degens from 04:41 PM:

Okay, here I took my orientation from the PTA, where I found the term 'Kinginv'. If it wasn't in use, then I wonder how it gets into the PTA. I can't imagine that H.G. would include a name that is not in common use. That confuses me a bit.

My impression is that it's an icon name, not a piece name.


💡📝Gerd Degens wrote on Thu, May 9 04:54 PM UTC in reply to Bob Greenwade from 04:51 PM:

... it's an icon name ...

In the selection table of the PTA, 'Kinginv' appears under the heading 'name'.


🕸Fergus Duniho wrote on Thu, May 9 05:29 PM UTC in reply to Bob Greenwade from 04:51 PM:

My impression is that it's an icon name, not a piece name.

Yes, it means inverted King, which is exactly what the image is of.


🕸Fergus Duniho wrote on Thu, May 9 05:32 PM UTC in reply to Gerd Degens from 04:54 PM:

In the selection table of the PTA, 'Kinginv' appears under the heading 'name'.

In that table, the name of any piece without a Betza code provided for it appears to be based on the file name.


💡📝Gerd Degens wrote on Thu, May 9 05:36 PM UTC in reply to Fergus Duniho from 05:29 PM:

Either way, everyone knows. I would like the character to be called "Kinginv" and not "Man". Is that a problem? Calling an inverse king symbol 'Man' goes against the grain.


🕸Fergus Duniho wrote on Thu, May 9 06:23 PM UTC in reply to Gerd Degens from 05:36 PM:

Calling an inverse king symbol 'Man' goes against the grain.

Why use an inverse King symbol when one of your goals is to make it clear that this piece does not have the same status as a King?


💡📝Gerd Degens wrote on Thu, May 9 06:44 PM UTC in reply to Fergus Duniho from 06:23 PM:

That is precisely why!


🕸Fergus Duniho wrote on Thu, May 9 07:07 PM UTC in reply to Gerd Degens from 06:44 PM:

That is precisely why!

But it fails to do it.


💡📝Gerd Degens wrote on Thu, May 9 07:12 PM UTC in reply to Fergus Duniho from 07:07 PM:

Is this perhaps a matter of opinion?


Interactive Diagram[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 07:16 PM UTC:

Cold mountain by DgamerA

files=8 ranks=12 promoZone=1 promoChoice=D graphicsDir=/cgi-bin/fen2.php?s=50&t=Greenwade&w=2ce2c5&b=ecbbc2&p= squareSize=50 graphicsType= spell=protect trackPieces=2 royal=K lightShade=#c52ec2 darkShade=#2cbbce firstRank=1 borders=0 rimColor=#201345 coordColor=#aaaaaa holeColor=#4de392 shuffle=T!MDK hole::::a1,h1,a12,h12 pawn:P:ifmnDfmWfceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,a4,b4,c4,d4,e4,f4,g4,h4,,a9,b9,c9,d9,e9,f9,g9,h9,a10,b10,c10,d10,e10,f10,g1 morph=D/D......D Cat:T:WmDmHcF:cat--angel:d2,,d11 modern elephant:M:FA:modernelephant:b1,c1,d1,e1,f1,g1,b2,c2,f2,g2,,b11,c11,f11,g11,b12,c12,d12,e12,f12,g12 dragon king:D:RF:rookferz:a2,h2,,a11,h11 king:K:K:king:e2,,e11

But with shuffle.


Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Thu, May 9 08:21 PM UTC in reply to Bob Greenwade from Tue May 7 03:30 PM:

Loop Chess, watch in What’s New.


Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Thu, May 9 08:25 PM UTC in reply to Giulio Quaresima from 01:13 PM:

Yea, Interactive Diagrams on this site already do that by the way)


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Thu, May 9 08:57 PM UTC in reply to H. G. Muller from 06:53 AM:

@ H.G.:

Yes, I originally would have thought when an Advancer made a move that threatened a King, an enforcing preset would automatically announce check.

However, maybe the Advancer, being an Ultima-like piece, does not actually make a check in an Ultima-like game (which Butterfly Chess is not)? So I now ask, is that the usual assumption that Applet generated preset code makes for every CV put through the generating process? If so, maybe an option can be added to the Applet to ask if Ultima-like pieces should announce check.

A problem for Butterfly Chess, anyway, is that if check is not announced for Advancers, what happens if the opponent's next move leaves his king vulnerable to capture by the Advancer. Does the preset announce the opponent made an illegal move (my much preferred choice, implicit in Butterfly Chess rules), or can the king be captured (if so, is a win announced, or does a player type in 'won' after his K-capturing Advancer move is manually entered, or does he tell his opponent to make a legal move instead)?


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Thu, May 9 09:09 PM UTC in reply to Bn Em from 02:53 PM:

Hi Bn Em

Yes, I see your points, but all the same please publish the four as they are, and then you (or possibly other editor(s)) can check the remaining 3 - if subsequent editor(s) are different for the remaining 3 then I'll have to consider their judgement(s) from scratch, even if it affects all 7 all over again.

Regards, Kevin Pacey


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, May 9 09:56 PM UTC in reply to Gerd Degens from 07:12 PM:

Is this perhaps a matter of opinion?

I don't think effective communication is a matter of opinion. One thing you're not taking into consideration, perhaps because you don't know of it, is the previous usage of an inverted King image for the Anti-King in Anti-King Chess, which can be won by completely unchecking your opponent's Anti-King. When I see an inverted King, that's the piece I think of.


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