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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Wed, Apr 3 04:18 PM UTC:

260. Punk Knight. This was inspired by a passing comment by Kevin Pacey yesterday, and it led to a quick development -- though I only came up with how it works early this morning. This sort of thing may have appeared somewhere before, though I certainly don't recall seeing it.

Punk philosophy is basically pro-anarchy, refusing to recognize rules. At first that would suggest a piece that could move anywhere except where that type of piece normally goes, but that's a bit too open-ended; more reasonably, Punk pieces move normally without capturing, but capture an enemy piece on the first and/or last space they pass through. Punks also tend to be associated with violence*, especially of the hit-and-run variety, so being able to capture more than one piece seems reasonable.

The Punk Knight, therefore, moves like a normal Knight, but captures any enemy pieces on the two spaces that it passes through. To complicate (and balance) matters a bit, its move as a Knight is lame; it does not leap. (mcasamzWmcacsamzW)**

In this illustration, the White Pawn on c4 blocks the White Punk Knight from moving to b3 or b5. Still, it can capture the Black Archer at c5 and end up at c6. It also can capture the Black Bishop and end at f5, the Black Pawn and end at e2, or both and end at f3. (It also can move to c2 or e6 without capturing anything.)

And here's the model itself: a Knight with a spiked Mohawk. (Speaking for myself, if I was a soldier on a battlefield and saw a horse with its mane done up like this, I would not want to mess with it!)

*Not unfairly so, given the history of the Punk movement, but not necessarily. I've known a few people in the Punk lifestyle, both directly and indirectly, who were quite peaceful and pleasant. One that I met very briefly, in fact, was pretty close to being a pacifist (the only thing I still remember about him).

**Logically -- to my mind, anyway -- cmascmazmW should work to represent the move, but for some reason I'm unable to get it or anything similar to behave as I describe the piece. My thanks to Daniel Zacharias for helping me find a code that works.