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gnohmon wrote on Fri, May 17, 2002 02:51 AM UTC:
Pizza Kings is a charming piece of somewhat humorous literature; it won't
make you laugh aloud like 'The Literary Offenses of James Fenimore Cooper',
but it may bring a smile.

Many variants recieve very little play, while others become popular. In
order for a variant to become popular, people have to try it at least once.
How do you get your reader interested enough to try playing the game?

A good presentation can't hurt. At least if it's interesting to read,
people may read it all the way through, and that's a start.

Sometimes the idea of the game is sufficiently intriguing in its own right
that you get people to play it without anything special in the way of
presentation. 'There's nothing in the way of presentation, you can get
right at it.' (That's from _It's a Gift_, right?) This was the case with
Avalanche.

A good presentation is Partonesque. His games were always introduced with a
bit of a premise and a bit of whimsy.

In other words, like all good literature, it's advertising; or even product
placement, as in Refreshing Bubble Fizz Chess.

I had a point here somewhere, but it wandered off. Perhaps my point was a
neutral piece and my opponent moved it somewhere I can't see it.