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Nasty Neighbours (conquer style). The goal of the game is to conquer the opponent's army and to add it to your own army. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Feb 1 11:44 AM UTC in reply to Gerd Degens from Wed Jan 31 10:06 AM:

As it stands now, no single piece is capable of delivering checkmate with the help of its own King.

This note seems to refer to the 'original'.

On an individual‐piece basis this applies here too; it takes at least three (perhaps even four) pieces (including the king) to deliver, let alone force, checkmate.

This should be less of a concern here though: the Conquer rule means that the total material stays the same, so there are no issues with both sides forcing a lack of sufficient mating material or suchlike (and the Knights give — albeit limited — control over the binding of captured pieces).

if only the AI plays, the variant always leads to checkmate or one side resigns

I think this is the first game I've seen where the Interactive Diagram does anything besides draw by repetition! Hardly a proof of winnability, but at least reasonably persuasive.

Since the statement of the rules seems to me clear, I've now published this