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ChessBreakTimes Chess. Chess with elements of chess-based RPG I slowly elaborate at this time. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Aug 24, 2023 08:05 AM UTC in reply to Diceroller is Fire from Mon Aug 21 06:36 PM:

The problem with the GAME-code generation should be solved (flush browser cache to use new version of the script), in the sense that it now generates 1 for a range after toggling it from slide to leap through the y modifier, rather than 'true'. In the JavaScript 1 and true were equivalent, but the error message suggested that in GAME code they are not. I hope this solves the problem.

BTW, rather than generating the GAME code again through the fixed Play-Test Applet, you could just edit the GAME-code you already had, replacing the 'true' in the legdefs array definition by 1 everywhere.

I don't know the reason comptuer makes Silver more valuable than all (exc. for King), when Silver must be a little cheaper than Knight. I tried to fix it manually and bring the Silver on his (normal) place, but it was started a flood of errors in GC preset. Before it worked, King was royal, but he moved as Silver (and castling was illegal), when Silvers were fully immobile. Very strange)))

I cannot reproduce this. When I copy-paste your code for the HTML into the Play-Test Applet (I have to remove some trailing spaces that apparently were added by the copy-paste process to make that work) and ask for the piece-value estimates, Knight, Magician and Rook are all considered more valuable than Silver.