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Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sun, May 7, 2023 04:21 PM UTC:

I received the following email:

"I just wanted to bring to your attention an error on the Ultima variant page: Ultima (chessvariants.com)

In the "Object of the game" section, the word "checkmating" should be changed to "capturing" (so the line says "capturing or stalemating"). This variant is intended to be played without checkmating; you are meant to capture the enemy king. This is an important aspect of the game, because a common strategy is to misdirect the opponent into opening their king up to an attack in order to capture their king on the next move. The threat of losing to a "sneak attack" was specifically mentioned by Robert Abbott when he published the rules.

For citations: Ultima was first published in Robert Abbott's book "Abbott's New Card Games" in 1963. On page 125, when detailing the rules of Ultima, Abbott wrote "The object of the game is to capture the enemy king."

This webpage was written by Robert Abbott 41 years later, in 2004: http://www.logicmazes.com/games/puz1to4.html He writes: "In Ultima the object is to capture the king, not achieve check mate." This is what the page said when it was published by Abbott in 2004, and it has remained unchanged since.

I hope this information helps. Thank you for your time."

A quick check of the references shows the above is correct. I started a more extensive search, but haven't found anything else yet, except the discrepancy noted below. Currently I've started looking through the 150 comments on the game's onsite page. If I find anything other in the search, I'll post it here.

Abbott himself recommended the chessvariants page for the best explanation of the game. From Abbott's logicmazes.com page:

"After my card game book was published, I began seeing problems with Ultima and tried to fix one of them by making a change in the rules. These revised rules appeared in the 1968 paperback edition of the book. The change turned out to be a pretty bad idea, and everyone uses the 1963 rules instead.

For the best explanation of the rules (the 1963 version) see this page of the web site ChessVariants.org. Not only is their explanation well-written, but if you click on “Animated Illustration” you’ll see a series of moving diagrams that help explain the pieces (a sample is at the right). These are animated GIFs created by David Howe. They are a fantastic innovation for presenting game rules and could be used in other forms of technical writing. The Chess Variants site also has an interview with me."