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Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 01:22 PM UTC in reply to H. G. Muller from 09:16 AM:

I am confused. Which code was containing that?

Old code that's no longer on the page. When I switched the main set from Motif to Alfaerie, I removed those two lines.

Btw, why is the squareSize in the Diagram's initial specification set to 52, while all the sets seem to need 50x50?

I was testing the stretching of images.

In the case of Ultima there does seem justification to show an alternative: the inverted-rook representation is how many people might be used to playing it 'over the board', but some people (including myself) will find it very annoying to use orthodox piece symbols to represent entirely different pieces. But the original article already does propose an alternative piece set.

I much prefer my own Abstract set to the Alternative set David proposed, but I wanted to keep sets other people have preferences for. I could remove the Motif set, as I don't think we need multiple Chess set setups for this game. I think the Galactic set is ugly and has only a few images that make sense to me, but it was the default set for the previous Ultima preset for Game Courier, and I guess it got used a lot. The Alfaerie sets could be reduced if SVGs and high-resolution PNGs were made of some of the pieces not yet supported, such as Pincer Pawns, Spiders, and Kangaroos. Then there would be no need for using the Templar pieces for Pincer Pawns, and Alfaerie3 could be merged into Alfaerie1, and Alfaerie2 could use higher quality images.

I also think we should somehow get rid of the button for choosing between burners and tramplers.

I was just copying that from your original Interactive Diagram for Ultima. I would like to get rid of it myself, but from the rest of what you were saying, it sounds like we're not ready to do that yet.