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Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Wed, Jan 18, 2023 03:14 AM UTC in reply to Daniel Zacharias from 01:14 AM:

Is that instead of burning? That's an interesting addition

Yep. It creates a nice duality between the the Fire Demon and the Heavenly Tetrarch. And it was really easy to implement for the interactive diagrams and GC presets thanks to this comment and GC's Ultima include file. The diagram now understands the new restrictions for the jumping Generals as well (same as Tenjiku, but with no restrictions on the final capture), though it still isn't yet capable of understanding the burning restriction. The GC presets are also up to date. But the best part is that I am finally done developing this game (for real this time). It took 4 years, but it was worth it.

The new freezing ability for the Suzumu Heavenly Tetrarch came from a suggestion by Eric Silverman somewhere about a certain version of the Tenjiku Heavenly Tetrarch having a similar ability instead of the igui ability, immobilizing adjacent pieces, and stopping an adjacent Tenjiku Fire Demon's burn (for all pieces adjacent to the Fire Demon) as well. I can't seem to find it anymore though...

Edit: I also cropped the Shogi images so that they are the same size as the Mnemonic images.

Edit: It seems I left out the double igui part of the Tetrarch's description. I'll fix that right away.

Edit: I also changed the turn skipping restrictions to be more in line with those of other LSVs (specifically, you cannot skip two consecutive turns, making skipping a turn useless if your opponent can skip their turn too)