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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Moussambani wrote on Mon, Apr 22, 2002 05:40 AM EDT:
I also thought of a notation. I put it on a new comment because it's a
totally different subject and the previous comment was getting long.

This system will be easy to learn because it's algebraic notation. (Go
Away's initial is A, since G is taken by the Ghast). a prefixed p means
'petrified'. pB is a petrified Basilisk and so on. A move that causes
compulsion is marked +, and a stalemating move is ++; some explanation can
come after that A move that causes some changes to a piece is explained
after an =, and x means 'engulfs' (note that only Lx is legal). For a
Zombie destroying something I'd use *, for example Z*d7. (This is the only
new symbol). A Go Away that screams is recorded as moving to its own square
(and possibly an = preceding the effects). The fool's mate you show in the
document would be scored this way.

1. Bd3=pHc2,pHe2 ; Gb6 2. Be5=pHd7,pHf7? ; Gd4=pGd4++d2! 0-1

Note I used a semi-colon to separate Alabaster and Obsidian moves, because
I think commas will be common in this game and it adds clarity. Any
thoughts?