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Chess and a Half. Game with extra leapers.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Jul 14, 2017 09:44 AM UTC:

> The admission of defeat replaces resignation. i.e. you may not resign unless checked.

Then the rule should really say: "you cannot resign unless checked", because by default it will be assumed you can resign whenever you want. And the "admission of defeat" rule would still be pointless.

And not allowing resignation is as silly as making it illegal for gravity to pull you down. It is a 'law of nature' that people can abandon a game whenever they want. Forcing their opponent to wait out the resulting time forfeit is just hard on the opponent, and on most servers considered the rudest and most unsportsman-like thing you can do. You seem to want to elevate this behavior to a standard...

> The pass turn isn't hard to make. Just add a hidden piece with the lions ability to make a non capturing move and then go straight back, but no other power.

I didn't say that it was hard to make. I asked what the use was for allowing it. Except in the very late end-game, in real games, passing a turn is never good. (I.e. there always are better moves. Only artificially constructed positions sometimes have zugzwangs.) So how does this affect late end-games? E.g. does it make KPK always draw, or always won, rather than depending on subtle conditions such as opposition and zugzwang? And if so, why do you think that makes a better game? What defect were you trying to repair that it was worth adding an extra rule?