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Chess on an Infinite Plane[Subject Thread] [Add Response]
V. Reinhart wrote on Fri, Feb 17, 2017 08:57 PM UTC:
I am posting the game instructions at this forum for comments, and to see if anyone would like to play. I also submitted the game to be posted on these pages, which I assume Fergus will do once he's finished with the review.
 

"Chess on an Infinite Plane"

 
Introduction:
 
"Chess on an Infinite Plane" is a chess variant played on a chessboard of infinite size. This version uses Fergus Duniho's innovative and abstract piece images.
 
The game starts with additional material not just for variety, but to help make enough material available in the endgame so that one player can force a win. Since there are no borders, pieces (and in particular the king) cannot be trapped at edges or in corners. The chancellors (R+N) provide immediate ability to create long distance attacks. There are also additional pawns, including some in rearward formations (called jäger units), which typically enter play late in the midgame, and can create the threat of additional promoted pieces. There are hawks centered in the jäger units, which protect the rearmost pawns, but can leave their formations and enter into spectacular play. Each player also has two guards, which can be used as king defenders or for other strategic play.
 
Setup:
 
 
Pieces:
 
Black and White each have the following pieces: 1 king, 1 queen, 2 chancellors, 2 rooks, 2 bishops, 2 knights, 2 guards, 2 hawks, and 24 pawns.
 
All pieces move as in classical chess, with the "extra" three piece types moving as follows:
 
Chancellor (C) - Moves and captures as rook + knight.


Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.


Guard (G) - Moves and captures the same as a king but is not affected by check.


Pawns play the same and promote at the same rank as in classical chess. (Using the board coordinates shown in the diagram, white pawns promote at rank 15, and black pawns promote at rank 8). Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture en passant with the same rules as in classical chess.
 
There is no castling.
 
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
 
All other rules are the same as in classical (FIDE) chess.
 
The Chessboard:
 
1. Board for OTB Play:
 
A playing area should be setup with at least 22 ranks and 20 files. Ensure provisions are available to expand the board if play requires. If this becomes inconvenient due to far-away pieces, a display board is used to indicate the location of remote pieces. If there is interesting play in small but remote areas, other playing areas can be labeled and used separately from the main board.
 
2. Diagram for Online Play:
 
A chess diagram is used to indicate the position of pieces either after each move by white, or each move by black. The diagram should include 22 ranks and 20 files. If any pieces are moved outside of this area, the diagram is expanded or notes are shared to indicate the location of far-away pieces.  If there is interesting play in small but remote areas, other diagrams can be used to show piece positions separately from the main diagram.
 
Ranks are numbered just as in classical chess; ranks 16 and higher are deeper into black's side; ranks 7 and less are deeper into white's side.
 
Files visible in the initial diagram are labeled a - t. From white's view, they continue to the right u - z, and then aa,ab,ac, and so on. The file immediately to the left of "a" is "phi" ("φ"). Files further to the left are -a,-b,-c, and so on to -z, and then -aa, -ab, -ac, and so on. For convenience, the "φ" file can be written "0". (The zero file = "φ" = "0")
 
Parenthesis are used around each square identification. Some examples of move notations are as follows (view from white):
 
1) A rook moving to the left from e8 to a8:
 
R(e8)-(a8) or R(a8)
 
(With a classical board, this would be "Ra8")
 
2) A rook moving to the left one square from the a8 square:
 
R(a8)-(φ8) or R(φ8) or R(08)
 
3) A rook moving to the left three squares from the a8 square:
 
R(a8)-(-b8) or R(-b8)
 
4) A rook moving vertically three squares from e8 farther back into white:
 
R(e8)-(e5) or R(e5)
 
(The game can also be played using numerical coordinates for both files and ranks, as is usually played at chess.com)
 
Notes:
 
Other sub-variants exist including:
 
1) Chess on an Infinite Plane with Huygens Option - The huygens is a piece which leaps 5, 7, 11, 13, and all larger prime numbers of squares in orthogonal directions. The huygens are initially located to protect one of the pawns in the jäger units, thus, making it safer for the hawks to leave their positions and join other battles. (as a side effect, the huygens may ensure that this variant of chess will never be "solved" by computers, as the complete set of prime numbers is itself unknown).
 
2) Formation Chess/Infinite Plane - The Battle of Kadesh - Each player starts with a large number of knights (usually twelve or more). The knights can join into 2x2 formations, gaining the ability to move together as a queen. The group must stop moving when at least one of the members encounters an occupied square. A group can capture an opponent’s piece, but only one and not more than one per move. If the group falls apart, or one member is captured, the remainder play again as knights. (This hybrid version was invented by EvertVB).
 
Thanks to Fergus Duniho for making Diagram Designer available, and also the abstract piece collection. Also thanks to Kevin Pacey for helping with Diagram Designer.
 
by Vickalan.
 
I will also be happy to consider other variations of the rules, or to play with other pieces. Please contact me if interested in playing a game.