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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Nov 23, 2016 03:53 PM EST:

[Added after Dmitry Eskin's following comment the same 23.11.16: this looks very good but I have to study it -- and the already comments of Muller. I assumed (0,x) wrong for Rook but it's more sophisticated, so I will wait on design analysis of Asymmetrical and how its Pawns work and similarities to other CVs, rather than more now off the cuff.]

Buddha. Ramayana has all-range leaping Bishop in Rakshasa and all-range leaping Rook in Buddha. Orcs and Elves of Asymmetrical use the classical orthogonals and diagonals the way Ramayana does on its very strange board, but Asymmetrical splits them into two. One question, are the point values equal to 31 as they need to be? That leads to the Pawns.