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KINGDROPS: new game and design goals[Subject Thread] [Add Response]
Matteo Perlini wrote on Mon, Jan 7, 2013 02:44 PM UTC:
I have updated the rules of KingDrops.

Unlucky I'm not able to implement the "exchanging rule" in Zillions language. Someone can help me about?



Kingdrops
by Matteo Perlini


All rules of Orthodox Chess (FIDE Chess) apply, but with the following modification.

PIECES
4 spearmen: move one square straight forward
4 archers: move one square diagonally forward
2 rooks: move up to three square orthogonally (no castling)
2 bishops: move up to three square diagonally
2 guards: move to any orthogonally or diagonally adjacent space
1 queen: move up to two square orthogonally or diagonally
1 king: move to any orthogonally or diagonally adjacent space

SETUP
The game begins with an empty board. White player places in his first two rows all the pieces. The order of the pieces is up to the white player.

When White has finished, the same procedure is followed by the black player.

TURN
A player can make up to three moves per turn. He has to do the maximum number of moves available. If he has no move available, he pass.

One move consists in one of the two following actions:
- dropping a new piece in the board from the reserve;
- moving a pieces on the board that it is not moved or dropped in the present turn.

Just one drop per turn is allowed.

EXCHANGE
When a player captures a Spearman, an Archer or the King this piece is permanently removed from the game, but the other pieces go into the opponent's prison.

At the end of the turn, if a player has in his prison a type of piece already present in the opponent's prison (rook and rook; bishop and bishop; guard and guard; or queen and queen), there is the prisoners' exchange: the white piece in the black prison is moved to the white reserve, the black piece in the white prison is moved to the black reserve.
The prisoners' exchange is mandatory and is not a move.

DROPPING
Dropping consists in a player moving a piece from his reserve to the board, placing the piece in a empty square chosen between the eight squares adjacent to the king.

THE KING
- No check or checkmate.
- The king can move into a square under attack.
- The king can be captured like the other pieces.
- If the king is under attack, the player can move it only with the first move.

OBJECTIVE
The winner is the first player who reach one of the two following objectives:
- capturing the opposite king;
- getting the King or a Spearman or an Archer to the last row (the eighth row for the white player and the first one for the black player).

The three times repetition of the same position (considering the pieces on the board and in the reserve) is a loss.

[Rules updated on January 7, 2013]