[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment[Subject Thread] [Add Response] H. G. Muller wrote on Tue, Oct 26, 2010 06:41 PM UTC:Fairy-Max knows the concept of royal pieces, the capture of which means the end of the game. You can have more of those, but in that case loss of the first means loss of the game, so they still would not be allowed to venture into check. From what you say, I gather your game is different. Which would mean you cannot play it with Fairy-Max by just changing the piece definitions in the fmax.ini file. That of course does not mean that Fairy-Max could not be adapted to handle the novel winning condition at the level of the C code. I have for instance made a derivative to play Shatranj, which implements the baring rule as winning condition, and this required just three extra code lines. To judge how easy or difficult this would be, requires exact knowledge of the winning condition.