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Transactional Chess. Moves are grouped into transactions, which are not visible to your opponent until committed. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Peter Aronson wrote on Wed, Feb 24, 2010 06:49 PM UTC:
I've never personally had that much interest in trying to come up with a replacement for FIDE chess. Not that I don't consider it a worthy project, it's just one that's never interested me personally. However, to the extent that any of the games I've designed are suitable for that purpose, Transactional Chess is one of the last ones I would have selected. Really. it's more of a thought experiment than anything else: what happens if you try to apply the logic of relational transactions to a game of Chess?

Honestly, the closest I've come to next Chess type game is Not-Particularly-New Chess (probably Not-Particularly-New Chess II specifically), and that itself was more of a thought experiment itself than anything else. Actually, a lot of my designs are thought experiments, and most of the rest seem to be contest entries. This probably says something about me, but I'm not sure what. :)