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Sonic the Hedgehog Chess. After capturing, the capturing piece bounces off the enemy piece and continues moving. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David wrote on 2008-12-02 UTC
One thought on knights might be to have them take by 'jumping on' the
piece they take (instead of the spin-dash used with the other major and
minor pieces), and then 'bounce,' essentially making another knight move
in the same direction (instead of the opposite, like with riders).  If
there's a piece in that square, they take it, and 'bounce' again,
otherwise, they just stop.  Maybe if they hit the end of the board they'd
be reflected off the side and wind up moving in the opposite direction (so
a knight on B1 that takes a piece on A3 would wind up on B5, etc), and
keep going until they land in a square that doesn't have a piece.  Not
sure how to handle a situation where the destination square would contain
an allied piece, though... possibly have them bounce off the allied piece
without taking it (obviously only allow this if their first move was a
take).  

I realize this is radically different from the spindash bouncing being
applied to other units, but I still think it's kind of appropriate for
the sonic like theme :-p.