[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment ZigZag Madness. Featuring the crooked dual path sliders: the ZigZag Bishop and the ZigZag Rook. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]Charles Daniel wrote on 2008-12-01 UTCClaudio, there is no limit to what I can or will consider in applying the template to other pieces. In fact, I would suggest you continue by applying it to other pieces as you see fit. I have no problem with that. I reuse much of my original ideas discarding only what I see as completely unworkable. For example initially interested in Gryphon/Aanca I felt that they may be a bit too powerful on the board and so limited its power. The Hippogriff was too limited so I developed the Stealth Gryphon/Anti-gryphon for Stealth Ninja Chess. However, these pieces could be powered up more by providing dual paths as the Duke/cavalier but with the same minimum square restrictions. Thus the minimum distance – the Zebra move for the zigzag bishop and the Camel move for the zigzag rook can be considered the atom as you call it. This configuration seems far more interesting especially since they are more susceptible to the knights despite their power. The basic units have been used in many ways: compounding a single path stealth Gryphon/Anti-Gryphon to make the Octopus. Combining Knight and Zebra move with 2 paths as the Sorcerer Snake (See Octopus Chess). OR combining the Rook with the 2-path sliding camel move – the Snake Rook and similarly for the Snake Bishop. (Asylum Redux) I reused the Flying Bomber that I developed as a compound of different “atoms” that already existed while introducing the checkers/draughts motif to a chess piece. The latest re-incarnation is the Flying Guillotine that you see in Wreckage. Also see my Zillions file for Pick the Piece Big Chess that has many different ideas contained in a whopping 34 games. So new piece movement that contributes to the aesthetic beauty of a new chess interests me, and this must be accomplished by experimentation, innovation, as well as reworking and improving existing ideas by others. I will not have time to continue this work in the immediate future but you (or anyone else) are welcome to expand on my ideas.