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Incomplete information. In current Invisible King, player never gets information formally directly where enemy King goes. In Betza's incomplete information Lag Chess, player relays move through moderator, preferably with back-up move or two. Players get opponent's next to last move from the moderator, not the last move. In brief, almost parallel write-ups, both designers, Betza of Lag and Black of Invisible King, mention or investigate analogy with Kriegspiel.