[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Cross-Eyed Chess. Two player variant on cross-shaped board. (12x12, Cells: 84) [All Comments] [Add Comment or Rating]Dan Troyka wrote on 2002-12-10 UTCI just finished a Zillions implementation of Cross-Eyed Chess. It is currently coded so that the only win condition is capture of both enemy Kings. The second win condition, which has not been coded, is capturing one enemy King and checkmating the other. It seems to me that if the second King can be checkmated, it can never be captured. Are there circumstances in which the remaining King can be captured? The third win condition requires checkmating both enemy Kings. I understand that this means placing both enemy Kings in check so that neither can escape check on the next turn (even if, in fact, it would not have been possible to capture both Kings because capturing one requires removing the other from checkmate). This can probably be coded but the only method I can think of would substantially weaken the computer opponent. Do you have a preference as to how the win conditions should be implemented? The present version is best for AI purposes.