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Joe Joyce wrote on Thu, Dec 20, 2007 05:21 PM UTC:
Richard Hutnik suggested the idea of a CV that allows players to add
mutators as the game is played. It's an interesting idea, but very
mind-boggling, and as CVers, we wouldn't want the game to become a cross
between Cosmic Encounter [TM] and Magic: the Gathering [also TM]. So this
means some serious limiting of allowed mutators and careful thinking about
what mutators would work well together. 

The easiest way would be to pick mutators that cannot interact with each
other. For example, using the board mutator 'Grow', which adds [rows of]
squares to the board, and the 'Fission', 'Fusion, 'Fluid' family,
which allow pieces to merge, split, or move through one another, would fit
the bill, and should make for an interesting, if limited [in imagination],
game. But this is only 2 mutators, not a lot of action there. What else
could we add?

There are 2 ways to go, the first being to continue picking
non-interacting mutators, like 'Range', which would change the ranges of
pieces, or 'Jump', which would give pieces leaping abilities. You could
probably carry this on for a while, but at some point, you'd run into the
need or the desire to use interacting mutators. 

As this post is getting lengthy, and the idea is getting complicated,
I'll end here, asking for comments and suggestions. Hope you had a happy
Chanukah, are having a great Eid, and will have a merry Christmas. Enjoy!