[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating] George Duke wrote on Wed, Oct 3, 2007 06:23 PM UTC:Excellent ★★★★★Ralph Betza claims up to 560 possible armies players can choose from these Augmenters, ''large enough to prevent players from spending their lives memorizing opening lines.'' One Augmented Bishop of 4 recommended for example is (Bishop + Wazir). One Augmented Rook of 4 recommended for example is (Rook + Ferz). [So, this Augmented Chess includes one of its configurations having the same array as recent Gary Gifford 'Latrunculi' Preset] RBetza's full idea here is to augment each of the back-rank pairs and to replace the Queen at option with Fibnif or Marshall. The difference of Augmented Chess with Betza's other Chess Different Armies is that the latter has a dozen or two Armies tested for more or less equal strength with standard FIDE RNBQKBNR. Here Ralph estimates that the power density of each alternative array emerging is up about 1/3 over that standard. Roughly, as in each of the other cases, from the enhanced Rook alternatives, RF and RA and RfbN and RffNsbN are all about equal value. Presenting so many choices with no special singling out is why Augmented Chess is not so widespread as CDA. Key Augmenters seldom used by name, Fibnif, Crab, Narrow Half-Knight, in fact all appear also in some of the CDA's forces; however, none of these Augmented arrays to choose of course can be the same as any CDA team.