Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Chieftain Chess. Missing description (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
💡📝Joe Joyce wrote on Thu, Aug 3, 2006 04:53 PM UTC:
I hope this will answer your specific questions:
    * No piece may ever move unless it is activated by a chieftain which
has to be within 3 squares of it at the start of the move.
    * Each chief may activate 1 piece per turn. An activated piece may
move outside the 3-square activation range of the chief which activated
it, or any other [friendly] chief.
    * No piece may move more than once per turn.
    * Once a piece has finished its move, it becomes inactive again. It
cannot move in a subsequent turn without being re-activated by a chief.

In general, activation is different from movement. Every piece may move.
Only chiefs may activate. Think of each piece as a warrior in a small
band. Now add bureaucracy and attitude. The chiefs [the leaders or bosses]
are the only ones who will do anything on their own. Each chief has time to
do one thing per turn. The chief can do it him or herself, or can yell at
somebody close enough and make them do it. The other piece types don't do
anything unless they are forced to. Once they are out of yelling distance
[3 squares], they don't hear any orders, and do nothing. They would
rather die than move without being yelled at. Okay?   ;-)